StarCraft® II

My map-making retirement with feedback

Posts: 49
most of these seem like they're caused by your inability to become a better player.

good riddance.


You sir, are an idiot. Get off the internet please.
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Posts: 1,783
Goodbye we will miss you. :(. Not to be mean but I veto'd Cloud Kingdom. Never really did like playing on it, due to the many flank attacks. Don't get me wrong it was a good map but not my style.
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Posts: 1,547
Dude, I love your maps, but come on. Basically you want Brood War.

Go play it then.

Seriously, it did have its flaws too.

Like Dragoons (among many other units) being stupid and unable to properly move across the map, requiring you to babysit them.

Reavers having scarabs "dud" themselves, wasting your money and the effort/APM you put into getting them into an attacking position.

Medics having to be right next to a unit to heal, making it far to easy to kill them with AoE or splash damage.

Only selecting one building at a time, forcing you to decide between babysitting your stupid units that can't properly traverse the map, and making more units so that you don't get steamrolled.

Only selecting 12 units at a time. This was especially a problem for Zerg, who in general would have the most units on the field. Kind of imbalanced, wouldn't you say?

Units being in the game that were awful and Blizzard, after over a decade, never made them worthwhile. Most obvious example is the Scout.

Not being able to "wall off" at all, becuase things like Zerglings could run between buildings. This made run-bys too easy. You didn't have to see an opening, and your opponent didn't have to make a mistake.

Seriously people. I get it, Brood War was a great game, but don't pretend it was perfect. Nothing is perfect, and Brood War was certainly not an exception.
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Posts: 757
this guy knows what he's talkin about. Just ignore the trolls people.
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Posts: 75
Thanks you for Testbug and CK (Clark Kent as I say it) -- Cloud Kingdom and I'm sorry I haven't played any of your BW maps (played BW only after starting SC2 and I love it). Good luck in future and let's hope we'll see you with the return of a greater map than any other.
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Posts: 2,811
Thanks for cloud kingdom superouman :(

I hope blizzard will adjust some of these issues and in time, you'll find your way back to us.
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Posts: 1,160
Someone might imagine the OP insulted people with the animosity towards his reason for choosing to leave. All in all for those saying good riddance and go play bw I can't see why his choice to leave a game merits those response, there's that saying "if you have nothing nice to say then don't say anything at all" (just my two cents towards those dedicated "fans" of shoving negativity around.

@op
Wish the best of luck in your endeavors in the future and I'm sure if you ever return to sc2 map making you would be gladly welcomed
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Posts: 3,055
Testbug and Cloud kindom were my favorite maps^^
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Posts: 1,720
Blizzard really needs to pay attention to what he put there because for all of BWs flaws they got the core aspects correct. In SC2 they did not.

Yes BW had all sorts of flaws but the gameplay remained interested throughout. Also in BW snowballing didn't happen as much because the map were among other things.

Don't just discount this guy.
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Posts: 27
Thank you for your contributions SUPEROUMAN. All the best in your studies.
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Posts: 3,739
Automation and larger control groups are why this game isn't as fun to watch as brood war.
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Posts: 1,994
I agree. Blizzard is failing to address the game's core issues, and is instead releasing a $40 patch.
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Posts: 798
I could not care less if he was Stephano, MMA, Hero, or whoever is the most relevant progamer, mapmaker, designer, or caster at the time.

I couldnt care less if he invented bacon.

I will always respond on the merits of the thread / post alone. And this is just a compilation of all the bad and outdated arguments.

SC2 is definitely not going to devolve into BW2.0. Accept it and move on.
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Posts: 1,108
Sad to see you go, I really appreciate the work you put into your maps. Thank you for all your time and dedication.

I am really disappointed that Blizzard didn't change the map pool for this season. Attack and counter attack paths are a major part of this game. The fact that maps like Antiga Shipyard and Shakuras Plateau, both of which have very few options for troop movement, have been in the ladder pool for so long is discouraging.

I think your post about Protoss map limitations is spot on. I agree damage is too high. The window to micro is very small and battles that players have spent a while building up to are over far to quickly. Reducing damage, either by creating a larger footprint, or by actually tweaking the numbers, would be good for the game. More importantly it would make battles more enjoyable to watch, a major plus for any tournament.

Best of luck to you in your next endeavors. If Blizzard was smart they would hire you as a full time map maker. We will miss you.
Edited by Kaz on 9/27/2012 2:10 AM PDT
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Posts: 6,890
09/26/2012 12:17 PMPosted by SUPEROUMAN
With brood war statis, you can save the units and about lockdown,
Those make enemy units do NOTHING. At least Fungal and FF you can attack or cast a spell. FF sometimes you can get around. Fungal is a more powerful anti-micro spell.

09/26/2012 12:17 PMPosted by SUPEROUMAN
Inability to move units between 2*2 buildings and bunkers. Supply depots wouldn't be needed at the bottom of main ramp.
That would make a lot of walls with buildings useless. Just make the spot at the bottom of the ramp unbuildable by the enemy. This would only affect the rarest of cases: A full base trade where you switch bases and for some reason the enemy wants to wall the low-ground. A neutral supply depot IS stupid because it prevents me from low-ground walling (which I like to do if I FFE vs Zerg and they 6pool).

There is even a way to fix the rare situation I mentioned above. The restriction is lifted if the main base for the player is destroyed.
Still, I'm not too convinced building blocking on the low-ground is imba, but hey, I gave it a shot.

09/26/2012 12:17 PMPosted by SUPEROUMAN
- No highground advantage, the one in sc2 is only present in early game and is an illusion in the rest of the game. It causes terrain to not have much meaning.
I concur with this :/

09/26/2012 12:17 PMPosted by SUPEROUMAN
- Smartcast, if there was no smartcast, spells could be much stronger because you would have to select spellcasters one by one. This could create comeback situations.
I feel smartcast is a good thing. I just wish Nexii had it.
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Posts: 798
most of these seem like they're caused by your inability to become a better player.

good riddance.


Unbelievable. You talk tish on a guy who ACTUALLY CONTRIBUTED TO YOUR STUPID GAME. You are one of the major reasons this game will never be good. And now the people who actually took the time to make the game better is leaving. Spoiler alert! he's not the only one.
And probably b/c the expansion shows you that the current team is so arrogant that they want to replace every single thing about scbw and make their own game. Well news flash, its not gonna be a good one.

You are lucky that so many companies have invested money and players invested their careers into this pile. Without them this game would be dead.

This game is bad, and you should feel bad. bg bad luck, have farts.

09/26/2012 12:56 PMPosted by Tuxedo
I definitely respect this guys work, and I hope he goes on to do great things. I also hope he finds a game that he can love. I personally do not agree with his points because I did not play broodwar and I fell in love with SC2. I don't want to change SC2 into broodwar. Hope this guy the best tho! mad respect.


Then you have no idea what starcraft is.



Please don't finish it, for I think this is the most pompous bit of writing I have seen today and I am an English teacher.


Same with your uninformed comment.

09/26/2012 12:48 PMPosted by PunOfASentry
I would have to agree with some of the posts above and on reddit. It sounds like mostly he wants Broodwar 2.0 and thats not what Starcraft2 is. While respecting his ability to make great maps (cloud kingdom) I can't help but read the reasons listed in the post and think that. Like Dustin Browder has said " Broodwar was a great game. Go play it" Its not Starcraft2. It won't ever be Broodwar 2.0 and frankly, I wouldn't want it to be. It sounds like a post saying I'm 'retiring' from the game because it's not exactly like the original. Don't get me wrong, I played Broodwar and it was an amazing game. But it's not this game. I almost want to say you made a fool of yourself by posting in this tone, but I want to think that it wasn't your intention. GL in the future mate.


"broodwar was a great game. go play it?" 'Go eff yourself pal', that is all that comment says to me. It shows exactly what kind of person you and him are for him saying it and you supporting it.

If SC:BW was a baboon, SC2 would be his big shiny blue butt. Cuz sure, its part of the baboon and its flashy, but on closer inspection, it STINKS.


You've yet to write a single good reason why OP was not just a rehash of thousands of good old "SC2 should be BW2.0"

And you proceed to flame everybody else who wonder why OP doesn't come up with any original points WHILE not coming up with any evidences or justifications of your own.

This is like... trollception or something. Trolls within trolls within trolls
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Posts: 6,890
This is like... trollception or something. Trolls within trolls within trolls
Noun

inception (plural inceptions)

The creation or beginning of something; the establishment.

http://en.wiktionary.org/wiki/inception

That inception thing bugs the !@#$ out of me.
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Posts: 426
09/26/2012 12:48 PMPosted by PunOfASentry
It sounds like a post saying I'm 'retiring' from the game because it's not exactly like the original.


That is not what he was saying. Only a person with a highly limited facility with the English language would arrive at this conclusion.

Don't get me wrong, I played Broodwar and it was an amazing game. But it's not this game. I almost want to say you made a fool of yourself by posting in this tone, but I want to think that it wasn't your intention. GL in the future mate.


His criticisms of the game are detailed, insightful, and from a level of experience incomprehensible to the average player. His mention of Broodwar served to illustrate how the original provided a greater range of counters than its successor. In no way did his post contain mere lamentation, and a demand for a return to the good old days.
Edited by SocialistRex on 9/27/2012 2:50 AM PDT
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Posts: 426

This list isn't complete, this is what i remember at this moment.


Please don't finish it, for I think this is the most pompous bit of writing I have seen today and I am an English teacher.


Evidently not a very good one.

Signed:
--A science teacher.
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Posts: 75
I agree with all points. SC2 needs to have a bigger skill cap!
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