Classes for each group will differ but there will be some overlap.
Poltergeist Classes are as follows:
Foot Soldier: You are the basic soldier but you have the advanced technology that Poltergeist has been working on for years.
Starting weapons are: Assault rifle, Pistol, Fragmentation grenades, Large combat knife.
Starting abilities are: Advance targeting optics (increased accuracy and range), Basic energy shield (only takes a little damage before failing), Psionic Dampener rounds (You only start with two clips of these powerful rounds. As the name suggests the reduce psionic abilities. Only for the Assault rifle.)
Available sub-classes: Standard infantry, Medic, Mech pilot, Assault Specialist, Demolitions team,
Mechanic: You keep the buildings and machines that Poltergeist uses functioning. You have immense knowledge of the all the tech that Poltergeist has developed.
Starting weapons: Shotgun, Pistol, EMP grenade, Nanite combat knife.
Starting abilities: Repair, Defense Matrix (like the science vessel's but weaker and only lasts for a short time), Mechanic's touch (You double the health points of a mech for a short period of time.)
Available sub-classes: Mech/Ship pilot, Engineer, Mechromancer,
Special Forces: You are the black ops team of Poltergeist, stealth is the name of your game. Your equipment supersedes that of known stealth tech but is still quite flawed.
Starting weapons: Suppressed assault rifle/Suppressed Sniper rifle (You choose which one you get.) Suppressed pistol, Flashbang Grenade, Special forces combat knife (Coated in a powerful poison that causes the target to black out.)
Starting abilities: Cloak, low light vision, Muscular modifications (Increases speed)
Available sub-classes: Black Ops team, Infiltrators, Special Operations Team, Demolitions Team, Commando,
Shock trooper: You bring in the heavier weapons that special forces and foot soldier just can't wield. Enemies have been know to route when they see several Shock troopers standing in the ranks.
Starting weapons: Storm Gauss rifle (Think heavy bolter from DoW but instead it fires a larger caliber gauss spike than a standard rifle. Takes time to set up.), Grenade launcher, Shock hammer (A large power hammer that delivers a heavy blow. Known to shatter bones in one hit.)
Starting abilities: Teleport (Short range but allows for a fast get away, Has a long cool down though), Suppressive fire, Incendiary rounds (Name says it all, Interchangeable with standard Storm Gauss rounds.)
Available sub-classes: Tesla trooper, Suppressor, Terminator, Heavy Grenadier,
NOTE: There can only be two Shiock troopers for the time being.
More may be posted this is a rough draft for the RP.
Edited by LeKroger on 10/5/2012 11:37 AM PDT