Behaviors that affect effects

Posts: 10
For jollies (and to get my feet wet on the map editor), I'm trying to implement the protoss changes suggested in this forum post (, at least the ones affecting WoL units, since I'm not in the beta.

I'm at the one guardian shield change:
-Guardian Shield now halves the duration of slows and roots.

I took a look at Chrono Boost since this seems to be the closest thing (that I can think of anyway). This affects the Unit's Time Scale. I haven't tested it out to see if this would affect everything relating to time (movement speed, attack rate, etc) and I doubt that it does, but even if this does change the length of effects currently on the unit, it would affect more than just root and slows, including good countdown effects.

Anyone know if you can make a behavior target specific kinds of effects?
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Posts: 697
Use a validator on the slowing/rooting effects that picks one of two behaviors to apply on the target depending on whether or not the target is affected by guardian shield.
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