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Every time a dialog item moves that the cursor is currently inside of, even if the cursor has not exited the dialog item, all triggers firing on "mouse enter" fire again every time a dialog item moves.
Here the basic jist of my current trigger:
Event: "Dialog item is used by Any Player with event type Mouse Enter"
Condition: "Used Dialog Item = Button"
Actions: Play sound "whatever"
Now, some of my buttons animate onto the screen via the action "Move Dialog item" and that's how I realized this bug. If my mouse cursor stays on top of a button while it is moving, every time it moves the sound effect plays again as if it has entered a dialog item again, but in fact it has never left in the first place.
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