I could really use a function (or be pointed in the right direction to find one, create one) to get a StringID (Param/Value) from a Text Variable.
At the moment, when you set a text variable it sets it to a Param/Value of random hex value.
I would like the ability to call the current Param/Value of a text variable and get it as a string.
What I am trying to do:
Create two sets of tooltips that are interchangable on the fly - a basic and advanced version of tooltips (like D3). It is possible but at the moment I have to create a text variable and then create another string variable and manually enter the Param/Value into it.
What I wish to do is to bypass the middleman and not have to create another set of string variables and update them manually everytime we add an ability.
That way I can use a Catalog field value set based upon the gamelink (array) and the corresponding (StringIDFromText(array)).
I thought I would be smart and create a global temp_text variable and set it to whatever I needed to set it as, and use the Param/Value/5419DC47 whenever needed. However, when you change the variable (set a new text value to it) it does not change that Param Value (as I presume it would have) and instead leaves it as default.
I have been working on this problem for a few hours and about half a dozen people have inputted ideas but as of yet we have yet to figure out a solution save the workaround mentioned above.
Thanks in advance :)
It would look something like this:
Return Type; String
Parameters (text variable)
Get String ID from text