Why? How can they possibly be seen as good?
I've heard some insane arguments too, "Mules are needed because terran lose minerals when their workers build something".
NO THEY DON'T *SLAP* You don't lose minerals, if anything the Zerg need mules for the extra cost for drones sacrificing themselves just to build something! Especially when the mules gather minerals faster than a Justin beaver video gathers views on youtube.
The Zerg don't get to stack spawn larvae on the same hatchery, and to say "use it on other hatcheries" defeats the argument, otherwise you'd have a cooldown added to the mule so you can't spam them in succession.
As for the Queen as a unit, people whinged enough when they had a much needed range buff.
They needed it desperately, it was that, or run awkwardly away like a duckling on creep from reapers and zealots. One Queen died to one Zealot, and the reaper nerfs may have never been needed if the queen had a decent attack to begin with!
Transfuse can only be spent on other queens, buildings, or anything that has the health in the first place to warrant it, in which case it should be more like the medivac auto heal.
Creep tumors don't have que'd pathing available, so that's more to the macro demand.... on top of needing to split up and micro your army so ultralisks don't spaz out when a zergling gets in the way, or zerg force goes up against a ball of MMM.
So much cool stuff was cut from The zerg as well, even before the beta I recall. morphing queen that gets stronger with your hatchery main? NOPE, multiple costing flimsy squishy things instead. Roachs lost regen above ground and therefore altogether (late tech+detection=roach useless) Lost lurker has no anti air flyer what so ever (corruptor only deals bonus to massive and has the worst spell in the game)
I always get the sense that if I want to play as Zerg in starcraft two, I have to go Protoss for warp in spam. "templarx10 morph archon zealotx10 zealot, A-move win game etc.
Also loss of rally point A-move......sad day for us all.