Zerg has more stuff at 10 minutes when he goes for a fast third than when he stays on two base.
And if not more at 10, definitely way more at 11. 2 base openings aren't really an option against protoss because of every other single build besides the wonwonwon.
I think that you could beat this one build with 2 base infestor and lose to absolutely everything else. So protoss would be dumb to commit to this if there is any sign of 2 base play.
this is exactly what I said. Lol.
Good, we agree. I said it again because people were still saying that 3 base is "greedy". the fact is that 3 base opening holds off almost every protoss attack, including the ones that come significantly earlier than wonwonwon. it's not greedy. it's just that there has to be some way to react to beat this single push, and no one is doing it successfully yet.
If this is a normal 2 base immortal sentry all in we are talking about, don't you just deal with it with roach/ling and drops?
drops finishes too late. unless you take earlier gas for an earlier lair, in which case you don't have enough units even with drops, and you are more vulnerable to everything else. This is the conundrum. It hits at such a difficult time before any tech options kick in, but low tech units, even in massive quantities aren't enough. unless you are perfect and the protoss is bad (and this is what most zergs have been relying on - and now some of the protosses have stopped making mistakes so they stopped losing).
I'm not worried about this though, because I have 90%+ win rate in zvp on ladder with my cheese build (3 hatch roach/ling all-in at ~7:40). so i don't care about macro games lol.
if people play "safe" to my all-in, their immortal timing will come later and it is not nearly as scary.