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EDIT: In light of the discussion going around on this thread, I agreed with a lot of you and have proposed an alternative solution to late-game TvP by altering Feedback instead of removing energy on Thor and Battlecruisers. To keep the number of suggestions at 8, I have also proposed a change to the Corruptor's ability. Thanks for the positive feedback and criticism, everyone.
Stage 2 damage changed from 8 (+8 vs Armored) to 6 (+ 12 vs Armored)
Thanks for the positive and constructive comments, everyone.
Edited by DeadWombat on 10/27/2012 10:51 AM PDT
I would like to see hydras changed in a different way, with or without a range increase.
If you increased the health and decreased the damage of hydras it might make them melt less to collosus/storms/tanks while not making them too good. The speed upgrade could possibly be moved up, maybe require an infestation pit instead of the hive.
I would like to mention that hydralisk dps is fantastic, their longevity is what makes them unusable.
They are too weak with a combination of being targeted by too many other units (no range buffer to preserve them substantially) and also their crappy health (they die extremely fast to splash damage).
There lack in speed makes them fall short where stalkers shine, it is usually quite easy to achieve an effective concave with stalkers because they move fast enough to get into position BEFORE THEY DIE. They lack similar strengths compared to marines but this is mainly because marine hitboxes are so much smaller they are much easier to make efficient (even better with stim in terms of getting a quick concave).
Them being so slow also makes them extremely inefficient versus air when you look at how marines and stalkers and thors function.
Marines can activate their entire surface area by stimming underneath air units, stalkers can blink under air units, and thors have fantastic range. Hydras move so slowly that something like 85% is likely not going to be attacking and it is very easy to outmanouver a hydra army because of it (even on creep).
I don't know about the removal of energy bars on yamato considering how freaking good the yamato cannon is at clumped air and clumped ground.
Ghost change, 100% agree I would love to see it tested
Fungal, I would be ok with if hydras were made better; I would like to see that you suggest that fungal ATLEAST doesn't root massive units; forcefields crushed by massive so let massive at least move from fungal (stops 5 stacked bc's from getting pinned)
Zerg:Banes ultras and broods need to be faster now.
I thought it was going to be another bad thread but...
I really, really like these changes, though I think Snipe could have 5 or 10 more damage against Massive.
The Thor's Strike Cannons need to be redesigned though, it was OP the last time it had a cooldown.
Edited by Fencar on 10/26/2012 6:00 PM PDT
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