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Is it possible to make a map that has auto macro for one player and artificial handicap macro for the other player?
The production facilities have unit buttons that you can right click on to enable auto build(like a carrier has for interceptors)
Queens have autocast injects, OCs have autocast MULE, nexus will auto chrono.
Supply is automatically built when you are approaching the cap.
On the handicap side:
Production facilities are limited to a certain % production cycle.
Supply can not be built unless you are at x of x supply.
As far as I am aware I do not believe it is possible without some intensive work in both the data and trigger editor. Auto Cast works off of Filters and Validators and I don’t think those two factors alone are enough to reach the result you are seeking.
For example:The only way to complete what you’re describing here would probably require heavy work in the Tactical A.I. system in the data editor that can somehow be given control but also be enabled and disabled at will.
I’m sorry I don’t have more input on the matter but I hope this helps you Geo. Also, for future reference please tag threads like this with [Help] in the future.
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