StarCraft® II

Darkest Heart X

Mission Accomplished! With the conclusion of the first hunt, a tournament has been declared to help determine the teams. Who will win?

When applying, please use this format:
Abilities (two maximum, one active, one passive)
Used Weapons (Must include family weapon and at least one ranged and one melee)
Special Notes

Tobi Van Helsing (250 HP)
Armament: Argost, Blade of God {Melee, 50 damage [+30 v Light, +300 v monsters, +200 v heroic]}, Chaos and Order, the Justice Bringers {20 range, 60 damagex2 [+40 v Armored, +200 v monsters, +100 v heroic]}
Abilities: Monster's bane (Passive), Sixth Sense (Passive), Slayer's blow, Master Monster Hunter (Passive)

Valencia Van Helsing (210 HP)
Armament: Ragnarok, Shield of Faith {melee, 70 damage [+30 v monsters, +200 v Herioc]}, Etro, Ender of Darkness {9 range, 48 damage [+45 v Light, +70 v monsters, +60 v heroic]}, Ignitus, God's Rage {1 range, 70 damage [+200 v monster, + 50 v armored, +400 v heroic]}
Abilities: Monster's Bane (Passive), Sixth Sense (Passive), Master Monster Hunter (Passive), Rapid Stike, Killing Blow, Wall of Flame, Heavy Blows (Passive)

Alistair (300 HP)
Armament: Heretic {20 range, 60 damage [+60 v monsters, +100 v Heroic, +50 v Armored}], Arbiter {melee, 50 damage {+70 v monsters, +150 v Heroic, + 40 v Light]}
Abilities: Unleash Hell, Vampire King (Passive), Raise Undead, Drink Blood

Zarrath (450 HP)
Armament: Andilite {melee, 80 damage [+400 v monster, +250 v heroic, + 60 v Light]}, Heavyshot Shotgun {8 range, 50 damage [+120 v monsters, +200 v heroic, +70 v Armored]}
Abilties: Captain of the Guard (Passive), Heaven's Lightening, Demonic Flame, Smite, Fallen Essence (Passive), Essence of Gods (Passive)

Edward Livi, The Flame (105 HP)
Armament: Flamethrower {4 range, 12 damage[+12 v Light]}, Fire bombs {6 range, 20 damage[+30 v Armored]}, Oil tanks (about 2 feet long){6 range, 0 damage}, Inferno Shotgun {7 range, 30 damage}, Ragnos, the Purifying Flame {2 range, 15 damage[+90 v monsters]}
Abilities: Blue Flames, Thermal bomb (passive)

Chris Vict (75 HP)
Armament: Standard Issue Hunting Rifle with enhanced scope{8 range, 13 damage[+10 v Light]}, a Buck knife {Melee, 6 damage}, Zeus, God's Lightening {melee, 25 damage [+80 v monsters]}
Abilities: Hunt, Endurance (Passive)

Entrent Oliver (65 HP)
Armament: Spiked Gloves {melee, 23 damage [+10 v light]}, Spiked Chains {5 range, 26 damage[+13 v Massive]}, Twin Pistols with Armor-Piercing Rounds {7 range, 15 damage [+45 v Armored]}, Hades, God's Death Bringer {10 range, 35 damage [+75 v monsters]}
Abilities: Vengeance (Passive), Deadly Grasp, Death's Embrace

Adrammalech VII (100 HP)
Armament: Hauteclare {Gun-9 range, 16 damage; Sword-melee, 25 damage}, Scion Seal Launcher { 8 range, 23 damage [+80 v monsters]}, Gladius {Gun- 7 range, 20 damage, Sword- melee, 30 damage}, Abraxas {13 range, 20 damage [Various elemental abilities allowed]}
Abilities: (Passive) Hunter of Adrammalech, Empyrean, Summon Adrammalech

Toria Vorias (150 HP)
Armament: Ares and Athena, twin daggers of God's Wrath {melee, 25 damagex2 attacks [+40 v monsters, +20 v Light]}, Heaven's Light and Shadow Hunter {15 range, 23 damagex2 attacks [+45 v monsters, + 30 v Armored]}
Abilities: Vision of the Shadows (Passive), Call of the Huntress, The Hunt (Passive)

Graal (100 HP)
Armament: Bayonet Swords {melee, 11 damage}, Hermes, Bringer of Light {12 range, 26 damage [+80 v monsters, +20 v Light]}, Keeper, Balancer's Blade {melee, 45 damage [+85 v monsters, +25 v Armored, +15 v non-balancer]}
Abilities: Bayonet Storm, Oath & Faith(Passive), Way of Balance(Passive)

Linnzie (155 HP)
Armament: Claws {Melee, 23damagex2 attacks [+14 vs light]}, Teeth { Melee, 40 damage [+15 vs Biological]}, Hunting Bow {12 range, 15 damage}, Vanalia, Love and Balance {15 range, 27 damage [+75 vs monsters, +12 vs armored, +10 vs non-balencer]}
Abilities:Shadow Walk, Vision of the Pack (Passive), Slayer's blow, True Form (Active)

Name: Michael Rondey (110 HP)
Armament: Athos and Armads {6 range, 19 damage [+12 v Light]}, Solareon, The Purifying Light{melee, 29 damage[+70 v monsters]}, Long range sniper rifle {15 range, 20 damage [+25 v Armored]}, Athos and Armads {15 dmg, 7 range, [+15 vs monster]}
Abilities: Fatal Hit (Passive), Mental Strike, Enhanced Vision(Passive with active function)

Noct (180 HP)
Armament: Night's Edge {2 range, 40 damage [+35 v monsters]}, Shards {7 range, 20 damage [+28 v Armored]}
Abilities: Shards (Passive), Precognitive vision, Overclock

Seraphim Dante (120 HP)
Armament: Avenger {melee, 40 damage [+55 v monsters]}, Soul-storm Revolvers {range 7, rapid-fire, damage 20 [+15 vs monsters]}, Rift Warden Gauntlets {melee, charged, 5-30 damage [+15 vs monsters]} {ranged 12, charged, 5-30 damage [+15 vs monsters]}, Medical Kit, Hood of the Stranger (stealth)
Abilities: Psi Boost, Advanced Training(Passive), Psi Mastery LV1, Twilight Warden

Archangel Altun (165 HP)
Armament: Archangel's Blade {melee, 30 damage [+70 v monsters, +35 v light]}
Abilities: Holy Light (Passive), Smite

Ravener (155 HP)
Armament: The Blackrune sword "Lifeswallower" {melee, 28 damage [+75 v monsters, +23 v Light]}, Blackrune knife "Fleshgnawer" {melee, 15 damage}, Modified C-10 Canister Rifle {10 range, 16 damage [+36 v Armored]}
Abilities: Engulfing Hunger (Passive), Blackrune Tatoos (Passive), Consume, Blackrune Writing

Kit Eler (185 HP)
Armament: modified proton rifle {ranged 12, 45 damage}, Hos lIngwI' {melee/ranged 3, 25 damage}
Abilities: Nano Reflex Replication armor (Semi-passive), various psionic abilities (Semi-passive)

William Qin (75 HP)
Armament: Qin-Ting model 13 {4 range, 18 damage[+30 v Light]}, Qin-Ting Combat Knife model 2.7 {Melee, 14 damage}, Shantra {Melee, 20 damage[+90 v monsters]}
Abilities: Engineering mastery (Passive), Smoke Bomb

Tyone (100 HP)
Armament: sniper rifle {20 damage, 10 range[+ 40 v Armored]}, pistol {5 damage, 4 range[+15 v Light]}, Patracan {Melee, 15 damage[+85 v Monster]}
Edited by Zarkun on 11/6/2012 3:40 PM PST
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Welcome to the first Placement Tournament! The winner will be awarded with a new ability (Math craft starts soon, but I need a professional opinion on your stats and such. Think PKA without unit limitations) and +10 damage and +1 range (except on melee).

Match 1
Graal vs. Michael Victory- Graal

Match 2
Noct vs. Seraphim Victory- Seraphim

Match 3
Toria vs. Entrent Victory by Default-Toria

Match 4
Linnzie vs. Adrammalech VII Vitory-Adrammalech

Match 5
Graal vs. Seraphim Victory-Seraphim

Match 6
Toria vs. Adrammalech VII Victory-Adrammalech VII

Match 7
Seraphim vs. Adrammalech VII
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"So, where exactly are we going?"
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Mission briefing:
You'll be going after a necromancer in the town of Hacsbee. About ten miles to the east. You'll meet with a contact. An old witch hunter by the name of Ronny. He'll fill you in and assist in anyway possible. He's informed me he thinks he gained his power from a witch, which isn't unheard of."

I fill William in on the details.
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IC: Kit is currently on the outskirts of town meditating while waiting for the rest of the group in a tree. She is already at the town because of her use of a transporter instead of walking.
OOC: g'night peeps will return for a tiny bit before school but then I get to wait till after school.
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Clear things like that with the DM first. The whole purpose of this is not only to complete the missions but also understand your teammates.
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Could I get a summary? I picked it up but then the weekend proved productive while I wasn't here.
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OK sorry will do next time but can we leave it as is for now need sleep I'll check again when I wake up for suggestions or what not & perhaps will edit for now I sleep!
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OOC: THANK GOD MARK IS BACK!!!!!!!!!!!!!! jk

IC: Well, lets get that necromancer....

OOC: Its a self-contradicting statement :p
Edited by oBsLumamastr on 11/4/2012 8:34 PM PST
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Wow, talk about sending a mixed message...

You haven't missed much, we've exited the manor and heading off on the next mission. (see the briefing in my first post.)
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Fist pump! Thanks, War.
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IC: "Lets go get that necromancer!"

OOC: Last post for the night despite standard time :D
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Given the state of things, shall jump to the town?
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Nah, I want everyone to mix and mingle a bit with two new people in your midst.
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As their walking along, William catches up to Seraphim.

"So, Seraphim, what's your story? I did you get here?"
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K, that's cool.

I laugh;
"That's a long story, my friend. One that could take a while. Are you sure your up for it?"
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"Only if you are." said William, chuckling.
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"Believe me, it is quite long....but interesting...I would know that because i've heard it myself."
Edited by oBsLumamastr on 11/5/2012 6:57 AM PST
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is it okay if i join this rp
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All are welcome, dragon. Apply accordingly.
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