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I've gotten units to warp in longer than the usual five seconds depending on which unit is being warped in (e.g. a high templar takes longer to warp in than a zealot). I'm now trying to work out how to make the warp in animation reflect this.
Is there a way to make the warp in animation longer for different units in the Events for the Protoss Warp In or Warp Train actors?
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