So what I would really like is a function to be able to retrieve a player's localization (koKR,enGB etc) via string.
This is kind of a very important thing for our project - as having a dialog pop-up asking players to select their language is going to diminish the gameplay experience and make our project look tacky.
The Assets.txt file as far as I know will only override default UI elements;
As we need the ability to be able to set our own created language variable to an integer based upon a player's localization - as we have not only images but also custom voice overs that need to change on a per player basis. The majority of our UI is Dialog based, and we need to be able to change the Dialog Items for each locale.
Also, would it be possible to change the Arcade's Screenshots (Uploaded Images) on a locale by locale basis. As we are not uploading pure screenshots, but more like Diagram ways on how to play, with quite a bit of text, it would be nice if we could show Korean players the Korean text and the Taiwanese players the Chinese text without having to have two sets of images and then getting hostile feedback over who we put first, etc.
Also, we are still having the problems with the minimap icons not showing up post Patch 1.4.
Case in point;
http://www.dogmai.org/tofu.jpg - Before patch 1.4
http://www.dogmai.org/tofu2.jpg - After patch 1.4
The data values are 'correct' and have not been touched for over a year. We have double checked everything our end and could not find a problem, so if you guys find a solution, it would be much appreciated. We have also noticed that this ONLY affects units, and not doodads, as our doodads with custom minimap icons still work correctly.
Thanks a bunch :)