StarCraft® II

Worldbuilding Takes a Lot

http://sclegacy.com/editorials/7-reviews/1134-scl-reviews-wings-of-liberty

This was a good read. While I do love playing Wings of Liberty multi-player, I found myself truly invested in the first Starcraft and Brood War campaigns, while much of the SC2:WoL campaign just irked me. All the retcons were particularly bad. I remember thinking while playing the campaign, okay... this isn't so bad, but when the Protoss side campaign started I felt like I was part of a bad saturday morning cartoon.

I only bring this up because I like the overall Starcraft franchise a lot. Like I said, SC1 and Brood War was so good. I fear much further disappointment in the next SC2 installments.
Edited by Wolf on 11/9/2012 5:16 PM PST
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So does writing a terrible review, it seems. :P

I've read better written, more honest criticisms in the first weeks following Wings of Liberty's release.
Edited by JohnnyZeWolf on 11/10/2012 9:55 AM PST
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They are not the same games and SC2 is in a different era than when SC1/BW were made. Things never happen the same way twice (although Zeratul getting a more fitting voice actor would be nice).
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I read that entire article. Although there was some bias and mistakes, overall it was fairly well written. The fact I have to agree with so many of the sentiments is saddening. There were a number of clarity issues with Wings that Brian even noted which caused some poor interpretations.

I think they grilled on the Overmind part a little too severely, but the rest was pretty damn good. I'm especially happy that SC Legacy is virtually the only website I have heard that genuinely seems to recognize the superb voice cast of the original StarCraft by mentioning Glynnis Talken Campbell by name. It wasn't really nitpicking.
Take the Bucephalus example, for instance, it wasn't logical. There is no way in hell that Raynor and any potential crew could have boarded it unscathed. Moreover, the escorting Battlecruisers should have shot them down. It was a senseless waste of life which honestly could have been avoided by simply Valerian making a transmission.

The review harped on the UNN broadcasts, too. I didn't mind them that much but they really did make Arcturus seem less competent as a leader. His messages were mixed and Kate completely stood out and certainly would have skewed how the people rule their leader. Then the missions that Raynor accomplished and Swan's expertise were exaggerated a bit much.
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Nah, he's pretty nitpicky -- when you feel the need to make the disclaimer about it not being geeky nitpicking... then it probably is. And it is. Despite his initial disclaimer, almost none of those things are something your average player would spend two seconds thinking about as they played through the game. They'd just enjoy it.

Which has generally been my experience from observing others.
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Nah, he's pretty nitpicky -- when you feel the need to make the disclaimer about it not being geeky nitpicking... then it probably is. And it is. Despite his initial disclaimer, almost none of those things are something your average player would spend two seconds thinking about as they played through the game. They'd just enjoy it.

Which has generally been my experience from observing others.


I gave some good examples from the review.

The caliber of writing for Wings of Liberty was quite disappointing. Never mind that characters don't even speak entire paragraphs anymore. The eloquence of the broader vocabularies they used in StarCraft and Brood War were superior to what they use in Wings. It really gave the world substance and believability which is vital for fictional worlds, etc. I had many issues with Wings given how much I enjoyed the story of StarCraft. Sure Brood War had a plethora of its own issues, but none so gaping as is evident in Wings.

First and foremost was the failure to convey what they intended with the Overmind. I was noticeably upset as well when I reached that part. However, I don't really hold it against them only that they blundered in conveying the message. Brian recently even noted that it wasn't a good idea for Tassadar to compliment the Overmind after his whole resurrection thing.
Moreover, I never could understand the examples I gave above. Arcturus' use of media was counterintuitive to his objectives. Honestly, Donny and Kate were bad for Arcturus' image and I must admit so were those hologram images of Arcturus spreading propaganda that was also counterproductive to his agenda of conveying to his people that he was a just ruler. However, unlike the review I do not believe this is an issue.

If it was on Korhal, it would be an issue. However, those holograms were only seen on the fringe worlds where only a portion of the Dominion's people lived. The majority lived on the core worlds. I find it a flaw in the logic of the reviewer given that it was pretty obvious that Arcturus had no problem revealing his true colors on some of the fringe worlds' inhabitants. With all his power it would be easy for him to monitor any travel to those world, that way he could cover it up.
Besides, there was graffiti all over the Dominion billboards, etc. which meant that the people were already at the point of rebellion. Squandering all the credits he had pursuing Raynor though shouldn't have been something broadcast on the UNN. Back on that topic, Donny sounded like a baboon trying to cover up the things that Kate slipped up, or otherwise intentionally said. Realistically neither would be employed, or still breathing for that matter.

I disagree with the reviewer's sentiments on the Korhal infiltration as well. Raynor is resourceful and this would be a key opportunity to prove that. This was too apparent throughout the duration of the campaign though, but I could realistically see him pulling off the Media Blitz's mission. Although his partnership with Valerian and relationship with Tychus could have gone with a little more exploring. I was curious why Raynor did nothing after Matt informed him that Tychus' suit was a deathtrap.
Kerrigan is another story entirely. She wasn't all that competent whatsoever. Even on Brutal the atmosphere didn't change enough to really feel threatened by her. Kerrigan just made empty threats and never met with any success in spite of having the strongest force in the sector. Then there was Nyon and his Tal'darim brethren.

He was made to be far too generic. I thought Nyon would have some interesting side story that ran concurrent the main plot, but he and the Tal'darim just popped up when Blizzard needed some foe for claiming the artifacts. Ironically Kerrigan only shows up when you attempt to take the first artifact. Wouldn't it have been more likely that you would have fought both Tal'darim and Zerg trying to claim the artifacts?
There was potential for Nyon, but that was overlooked. Valerian's relationship with Raynor also felt most rushed and the music seemed to grow over the top at key moments and so did the cutscenes. The sun shining through the clouds and raining on Char was a bit much. On a volcanic planet I'd expect that to more likely be acid rain. In which case it is not a good idea to be sitting around in it.

I hear the book Flashpoint really elaborates on the relationship between Raynor and Valerian, but it would have been nice to see a little of it in Wings aside from how rushed it felt. Another clarity issue was with Raynor's mood swings caused by the nonlinear plot and his lack of internal conflict. Blizzard said that he was conflicted between saving and killing Kerrigan, but we never see the side of him debating killing her which would also have been the opportunity to mention Fenix whose lack of reference upset many people.
Edited by Pain on 11/20/2012 4:05 PM PST
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Although Wings had some decent ties to its predecessor, many of those crucial events seem to be overlooked and relationships forgotten. Hell, other than the Overmind and Tassadar none of the characters from the prior game were even mentioned. (excluding characters who survived to be in WoL) You hear the reused dialogue of Glynnis Talken Campbell as Kerrigan and Duke from the decrypted Adjutant, but that is closest thing to referencing an old character, Duke in this case.
I know that Wings could have had a better plot. Brian was one of the co-lead writers for Mass Effect 2 which was hailed and praised for its story. Then there is Chris who created all the stories for Blizzard's franchises and he wrote extensively for StarCraft. So that alone proves that the two have the ability to be more eloquent and are capable of fleshing out a plot. I'm just curious why there were so many cheesy lines.

I must especially agree on the point that most of Raynor's crew are just background faces with names that are never mentioned, therefore not known by most players. I only found out their names from the rewards section and the short stories Blizzard published a few years back. The discontent amongst his crew was hastily brought to an end basically from Raynor doing nothing but giving Tychus a whipping and a brief speech.
I figured it would have taken at least two missions worth of in-game cutscenes to believably make it seem that he dealt with the crew's discontent for his partnership with Valerian. It is a problem when you have to turn to books to make some sense of what happened in the game. So, I agree that some humor could have been worked into the crew of the Hyperion to give these nameless characters some personality.

Although I find it a fundamental problem when we are stuck to viewing things from Raynor's perspective. It highly limits how much we as the players learn about the wider focus of the story, the motivations, ideas, and personalities of others. I'm also curious why they chose such a black and white theme for the optional missions. The Haven's Fall/Save Haven missions are the best examples.
In Safe Haven all the colonists are completely free of infestation whereas in the Haven's Fall mission the whole place is infested. Moreover, why would Selendis be so blunt and frenzied when it comes to battle? What is glorious about fighting an ally who helped save your race? This one especially has me curious, why not just glass Haven over like they did Chau Sara in the original StarCraft, why risk lives by sending a strike force to the surface.

Chau Sara wasn't wholly infested. Yet, Tassadar had the planet glassed over to prevent the spread of the infestation. Why would this be any different? If anything, the Protoss would have greater reason to glass Haven since this outbreak bordered Protoss space. It is too risky to enable the infestation to potentially spread, in addition, the Protoss are still politically divided whilst Artanis attempts to unite their splintered people.
Swann isn't so much of a problem although I have a gripe about him. He says "cowboy" so often that I start thinking of Terrans as western cowboys instead of rednecks which they were meant to be. Although it is absurd that Swann could literally create the Thor based on the Odin so rapidly when the Dominion spent who knows how much to develop it. It would have taken him quite some time to replicate the Odin much less make a smaller version.

Moreover, something as big as a Thor couldn't possibly be made onboard an old Battlecruiser. Yes, BCs are big, but the Armory isn't large enough to serve as a factory to build them. It is almost as absurd as having Science Vessels or Ravens built on a Battlecruiser. It would be impossible to build those aboard the Hyperion. Those things are incredibly massive and probably at least half the size of a Battlecruiser.
Then there is Stetmann's super science despite how Hanson blatantly claims that his work is Medieval in nature. He can create all this crazy tech and make improvements to your units, but the much larger Dominion cannot? In addition, his voice is awful and he is a stereotypical nerd figure. Even Hanson's emotionless voice actor is more soothing to listen to than Stetmann. I am just befuddled how facts mystically change within the same game.

So, it is only obvious that the debate over the cure for the Zerg Hyper-Evolutionary Virus is up next. How is it that Hanson somehow devises some major breakthroughs towards a cure by herself when the Protoss cannot? The Protoss have more familiarity with the Zerg and they are no less than a thousand times more intelligent than Terrans, yet they believe it is impossible to cure. I am also excluding the whole Stukov thing since it makes no sense and contradicts the whole premise of being incurable.
Edited by Pain on 11/20/2012 4:22 PM PST
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For instance, Hanson mentions that a cure is impossible due to how fast the virus mutates. So how would Stukov be cured? Yet in Wings and everything onward it is back to being impossible. If it mutates too fast as it is, how would there even be an opportunity to cure Stukov? Wouldn't the virus just continue to mutate rendering any potential cure useless before it was even made? How is this logic explained?
With the Char campaign I don't take Warfield for being incompetent as the reviewer suggests. In truth, the frontal attack I presumed was a direct order from Valerian who was too arrogant to listen to Warfield. However, I do want to touch on one fact, how could Raynor mistake Arcturus for some blonde young man?

I actually liked the Char missions very much except the odd "Belly of the Beast" cutscene where Raynor takes Stetmann and Swann with him. How could they just stand on Char when it was described as being capable of melting the flesh off a person? I've heard some suggestions before which I am willing to believe such as: it only pertains to when entering the atmosphere and drawing too close to some of its molten oceans or something of that nature, but it still doesn't make sense that they would come to a battlefield in their daily uniforms instead of in combat suits like Raynor. What with Zerg flying around and the omnipresent threat of being killed, why take an even greater risk?
While we are at, why would Arcturus be transporting that old Adjutant off Tarsonis? Wouldn't it be safer to conceal his secret by simply having it destroyed instead of transporting it? Then there is the optional mission involving Nova. Why would Raynor ever ally with Nova who is a ghost for the Dominion? She is an enemy and assassin for Arcturus who could have just as likely killed Raynor or led him into a trap that she set up beforehand. Furthermore, why would she assist Raynor instead of just telling Arcturus where he is?

Sure there is the possibility she only found a means of communicating with him, but wouldn't it be simple enough to track the signal back to the Hyperion's location? This one doesn't bother me so much as how anyone could believe that helping Nova is logical for Raynor given his status. This choice is even further invalidated given how she leads a host of ghosts to go after Kerrigan. Yes, I am aware this is not the canon choice. However, shouldn't the player have a believable alternative to siding with Tosh?
Finally, I'd like to touch up on the Dominion's population and overall strength post Brood War and make an assessment of how they could be at best for Swarm, and briefly go over Duran and the Fallen One. Beginning with the Dominion, how was it this powerful still despite suffering so may loses through Brood War and Wings? This is probably best described in that StarCraft Legacy review, but it just doesn't make sense.

Brian or Chris, (can't remember which) mentioned that the Kel-Morians were having some issues of their own, so they might not be an immediate threat. However, what about the Umojan Protectorate? We haven't even seen these factions in so long it is mind-boggling that they hadn't contested with the Dominion dominance as it was left shattered in the aftermath of Brood War. The Dominion couldn't possibly have had that many leftover troops, and Korhal was conquered and left in ruins by the end of it all. How did they come back from all of that and still be so powerful within four years?
Moreover, how could the Dominion invade Char whatsoever given those heavy losses it was still recovering from? Never mind the billions that apparently were killed when Kerrigan returned for Wings. How did the Dominion have that many people alive after a war, being conquered, and the being invaded again all within the span of 5 years? The Brood War was only about a year to those wondering.

Kerrigan has always been impulsive and reckless, but she isn't stupid. There is no way that Dominion would still have so much strength by the end of Wings. Of course, I am speaking about all the Battlecruisers in the sky at the end of Wings. I'd expect only a handful to be left flying after taking a beating from the Zerg. At least we might consider they suffered some truly heavy losses. I would also like to note something else while on the topic, why doesn't Valerian seem to value the lives of those he is sending to their deaths?
Without any regret for sending so many to their deaths, he is basically a mini-Arcturus. He'll do whatever it takes to attain power from the way he seems to act. Not to mention, had they considered what the Zerg might do without Kerrigan? In Brood War we saw the results of feral Zerg and how destructive they were despite their nearly mindless nature. With the Overmind dead it was a competition between Daggoth and Kerrigan to control all the broods. Ironically Daggoth controlled most of the Swarm and Kerrigan was no different than the renegade Zerg.
Edited by Pain on 11/20/2012 4:30 PM PST
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On to the Fallen One and Duran. I am questioning the relationship between Duran (posing as Dr. Narud) and Arcturus. Is Arcturus aware of the actual experiments that Duran is conducting in Dominion laboratories? This isn't a criticism unless it is overlooked, I am just genuinely curious about this. However, it does raise the question of what Duran really is.
As for the Fallen One, there may be a small problem. If it was the Fallen One who instigated the rebellion of the Overmind against the other Xel'naga and the Overmind was under its control, then how did the Overmind resist? This incorporates Zeratul as well. How did Zeratul never find out about the Overmind's enslavement when he glimpsed the Overmind's thoughts? This fact from the original StarCraft makes Wings' plot seem disconnected.

How would the Overmind even infest Kerrigan and know that she would free the Zerg? What relevance does Kerrigan have that makes her capable of resisting something stronger than the Overmind itself? The Fallen One should have already gleaned that the Overmind was attempting to free itself, and never once did the Overmind seem to behave like it was being controlled. It seemed to have perfect free will in StarCraft. These are, I reiterate, largely questions that if left unanswered that become plot holes and issues with Heart of the Swarm continuing what Wings began.
It just doesn't make sense that the all powerful Fallen One couldn't prevent this from occurring. From what it said in the "In Utter Darkness" mission, it already knew that Kerrigan was the threat that could stop him. This leads me to believe that Arcturus is involved in some way since why else would he have Tychus attempt to kill Kerrigan? It would be of little benefit to him with his name dragged through the mud thanks to the broadcasts on Korhal. If it was Arcturus acting alone, he would definitely seek to stop Raynor from broadcasting his dirty secret. (Yes, I am also aware Brian discussed this.)

Well, that seems to cover most of the issues with Wings. The dialogue should definitely undergo some improvements for Swarm, though. This amalgamation of text is my most complete assessment of issues with the direction of StarCraft's story thus far. I decided not to focus on the voice actors much since that and the nonlinear plot decision would detract from the flaws I was pointing out.
Edited by Pain on 11/20/2012 4:34 PM PST
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11/19/2012 07:04 PMPosted by Pain
The caliber of writing for Wings of Liberty was quite disappointing. Never mind that characters don't even speak entire paragraphs anymore


Why don't they do this? oh wait, because now they have fitting cinematics.

I've played SC & BW and beaten them 6 times over (or something I don't remember 4/6) point is I know what I'm talking about here.

While I did enjoy the dialogue it isn't nessessary to copy it in WoL when the cinematics practically tell everything.

it was described as being capable of melting the flesh off a person?


Watch one of the SC1 cinematics, stop using warfield's exaggeration as fact. Char isn't hell, it's hospitable in some places.

11/19/2012 08:04 PMPosted by Pain
Why would Raynor ever ally with Nova who is a ghost for the Dominion?


I always thought that was stupid too.

11/19/2012 08:04 PMPosted by Pain
Umojan Protectorate? We haven't even seen these factions in so long it is mind-boggling that they hadn't contested with the Dominion dominance as it was left shattered in the aftermath of Brood War


Korhal was shattered, most dominion held worlds were fine, also, the Umojans seem to be weak for some reason.

11/19/2012 08:04 PMPosted by Pain
There is no way that Dominion would still have so much strength by the end of Wings.


Why? Korhal was the only core world attacked, Braxis was an outpost, Dylar 4's shipyards were hit, but that's it.

The Dominion had other worlds and just used it's local guard to bulk up their fleet.

11/19/2012 08:04 PMPosted by Pain
why doesn't Valerian seem to value the lives of those he sending to their deaths?


Why would a Mengsk care about resoc soldiers??

11/19/2012 08:30 PMPosted by Pain
How would the Overmind even infest Kerrigan and know that she would free the Zerg? What relevance does Kerrigan have that makes her capable of resisting something stronger than the Overmind itself?


Her psionic power. she was the most powerful psionic human...ever.the zerg can detect this, that's why he chose her as a successor.
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11/19/2012 08:30 PMPosted by Pain
Is Arcturus aware of the actual experiments that he is conducting in Dominion laboratories?


In StarCraft II: Flashpoint, it appears he does. But since most players ignore the bridging novels, they will probably find out in HotS :P

11/20/2012 12:15 PMPosted by StratosTygo
Umojans seem to be weak for some reason.


Yeah, I wondered where the heck the Umojans were the whole campaign of WoL. Were they on a lunch break while the KMC ran around like an idiot and the Dominion was up to its usual antics?
Edited by UltraNoob on 11/20/2012 4:26 PM PST
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@StratosTygo:

If you are speaking of the in-game cinematics, I agree they generally have better dialogue. However, no single character speaks at any length near that of its predecessor. Yes, it is a ragtag band, but I'd still expect some little more in depth dialogue from the UNN reports once in a while and for the few speeches Arcturus gives. I honestly didn't find much fault with the Char cutscenes though.
The dialogue I am referring to has more to do with the less crucial in-game cutscenes. Other than Matt, most of the characters don't even have much to say. Tosh had pretty good dialogue, and I really liked the opposing views Matt and Tosh provided Raynor. However, he said a few cliche things, but I wouldn't mind that so long as the other characters were more up to par.

Yes, Korhal was the only significant loss for the Dominion. However, the loss of the Battlecrusiers from the shipyards was damning for the Dominion. That weakened the overall effectiveness the Dominion would have had. Moreover, Arcturus had to muster his forces to fight the UED and then Kerrigan after they'd accomplished their mutual objective. The Umojans are far too passive, the only other Terran faction that acts up is the Kel-Morians, but they seem to be out of commission with some economic and political strife.
To distinguish Valerian from Arcturus is a good reason. I believe that StarCraft Legacy uncovered some unused dialogue where Valerian showed some regret. It doesn't really make sense that it would be cut. We really don't see much more than Valerian's arrogance in the game.

@UltraNoob: Thanks. Would you recommend giving Flashpoint a read?
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If you are speaking of the in-game cinematics, I agree they generally have better dialogue. However, no single character speaks at any length near that of its predecessor. Yes, it is a ragtag band, but I'd still expect some little more in depth dialogue from the UNN reports once in a while and for the few speeches Arcturus gives. I honestly didn't find much fault with the Char cutscenes though.
The dialogue I am referring to has more to do with the less crucial in-game cutscenes. Other than Matt, most of the characters don't even have much to say. Tosh had pretty good dialogue, and I really liked the opposing views Matt and Tosh provided Raynor. However, he said a few cliche things, but I wouldn't mind that so long as the other characters were more up to par.


I don't know I don't really expect much from the terrans in terms of dialogue, now the Protoss I do expect it, so in LotV there won't be an excuse.
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If you are speaking of the in-game cinematics, I agree they generally have better dialogue. However, no single character speaks at any length near that of its predecessor. Yes, it is a ragtag band, but I'd still expect some little more in depth dialogue from the UNN reports once in a while and for the few speeches Arcturus gives. I honestly didn't find much fault with the Char cutscenes though.
The dialogue I am referring to has more to do with the less crucial in-game cutscenes. Other than Matt, most of the characters don't even have much to say. Tosh had pretty good dialogue, and I really liked the opposing views Matt and Tosh provided Raynor. However, he said a few cliche things, but I wouldn't mind that so long as the other characters were more up to par.


I don't know I don't really expect much from the terrans in terms of dialogue, now the Protoss I do expect it, so in LotV there won't be an excuse.


From Arcturus I would. There are some I don't mind and others that I believe really should have good dialogue. The Protoss I must agree definitely had the most eloquent speech of the three races. Which is why I disliked Zeratul and Selendis' dialogue in Wings. Although I must aside from Selendis' illogical "Glorious combat" moment, she appeared to be all right. I did like Artanis speech, though. I would go so far as to say that Artanis' new voice actor is the only replacement that is actually on par with Jack Ritschel who originally voiced Artanis, Duke, the Overmind, and Zeratul for that matter.
Edited by Pain on 11/20/2012 5:57 PM PST
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Jack Ritschel didn't voice Artanis and I doubt he voiced the Overmind.
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11/20/2012 06:53 PMPosted by JohnnyZeWolf
Jack Ritschel didn't voice Artanis and I doubt he voiced the Overmind.


Yes, Jack Ritschel voiced both the Overmind and Artanis in StarCraft and Brood War respectively. Jack Ritschel died during development of StarCraft II, so new voice actors voiced the characters he had previously. Patrick Seitz voices Artanis in StarCraft II, Paul Eiding is one of the original voice actors, he voiced Aldaris, but for StarCraft II he takes Jack Ritschel's place voicing the Overmind. He also voices the Executor. Fred Tatasciore voices Zeratul and Swann in StarCraft II.

Unlike most people, in the West at least, I actually value the talents of voice acting. I'm also certain to do my research. I know for a fact Jack Ritschel voiced all 4 of those characters. Honestly, Jack Ritschel had one of the best voices of the entire cast. Hell, I'd say he had the best voice of the cast especially since he could voice all those characters so effectively.
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I don't know I don't really expect much from the terrans in terms of dialogue, now the Protoss I do expect it, so in LotV there won't be an excuse.


From Arcturus I would. There are some I don't mind and others that I believe really should have good dialogue. The Protoss I must agree definitely had the most eloquent speech of the three races. Which is why I disliked Zeratul and Selendis' dialogue in Wings. Although I must aside from Selendis' illogical "Glorious combat" moment, she appeared to be all right. I did like Artanis speech, though. I would go so far as to say that Artanis' new voice actor is the only replacement that is actually on par with Jack Ritschel who originally voiced Artanis, Duke, the Overmind, and Zeratul for that matter.


Yeah, but we don't see much of Arcturus so I actually don't this time around. and the protoss mini campaign I still don't expect much aside from zeratul who was a bit of a let down.

I like whoever did the SC2 overmind's voice in my opinion, it sounded mostly the same.
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Artanis in BW sounds *nothing* like Jack Ritschel: his voice-actor, who sounds like Tuvok from Star Trek Voyager, did voices for StarCraft: Precursors and WarCraft III as well.

I'm also certain to do my research. I know for a fact Jack Ritschel voiced all 4 of those characters.


Well, care to share those facts with us?

I know Jack Ritschel voiced Dugalle in BW; either he didn't have to exert himself or his voice range was really limited, because the character sounded almost exactly like Duke and Zeratul. Also, according to IMDB, he voiced the Protoss High Templar, but honestly with all the crazy filters, it's hard to tell... The same goes for the Overmind.

Unlike most people, in the West at least, I actually value the talents of voice acting.


That statement reeks with snobbism and smugness... I love it!

Honestly, Jack Ritschel had one of the best voices of the entire cast. Hell, I'd say he had the best voice of the cast especially since he could voice all those characters so effectively.


Too bad, he had to voice some of the lamest characters in the entire series:

Duke was worthless as a character, Dugalle was a moron and Zeratul... well, quite frankly, I think the latter's popularity is due more to his unit stats than to its personality, which was pretty damn inconsistent to begin with: in SC1, he was a cowardly jerk and in BW he became a clueless fool with mother issues. Wings of Liberty depicted him as some kind disgraced samurai, and I hope that Blizzard will stick with that portrayal, because it's by far the least embarrassing.
Edited by JohnnyZeWolf on 11/22/2012 7:49 AM PST
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I agree with much of what has been said in this thread, but I wanted to address something that hasn't.

It made no sense to me whatsoever that Jim Raynor didn't kill kerrigan at the end. (Even taking account of zeratul's warning. He trusted tassadar and fenix far more than he ever did zeratul.) Over fenix's body he swore that he would be the one that killed kerrigan some day, whether he had an army at his back or not.

Even during the previous two games, kerrigan's and raynor's relationship never got very far. They were certainly far from loving each other, so this idea that he'd keep a picture of her after everything that she had done was too much for me. It was too hollywoodized, if you will.

That said, I actually enjoyed the char invasion sequence immensely. Not every story element in the game was poorly executed.
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