11/11/2012 12:41 PMi really really dont mean to be rude. But i would like to hear a diamond/masters viewpoint on each of the races. I will definitely remember your advice though, thanks for the input.
Posted by TAJ
Pulling the League Card already... Eh?
Just joking. Here we go:Zerg:
Very powerful macro-wise. The ability to hit the D key a ton is a must. Generally weaker earlier on, because Zerg relies on being able to "remax", in other words, lose an army and then instantly remake it due to larvae. Their main mechanic is Larvae Inject, which is a necessity, and a pain, to master. Infestors, as you said, are pretty damn good. But unit balance doesn't really play into games until Platinum... If not Diamond.
If you like swarming the opponent with absurd numbers of units, play Zerg.Protoss:
Polar opposite of Zerg. Expensive and robust units with slow production. Chronoboost is not horribly difficult to figure out, you just sort of use it when you can. Protoss is not heavily reliant on either mechanics or micro, but rather the ability to read the game and know what to build and when. If allowed to get maxed with maxed upgrades and AoE abilities/units (Colossi, Archon, High Templar), then they can steamroll pretty much anything. The difficulty, often, is getting to that point.Terran:
The "Middle Ground" race. Units are not as cheap as Zerg, nor as expensive as Protoss. Instead, each unit is incredibly specialized. It is designed to do one thing, and it does that thing very well (given proper micro), but it cant do much else. Their teching can occur as rapidly or as slowly as possible, and there are hundreds of different viable compositions. It's essentially the epitome of "versatile".
That being said, Terran is HEAVILY reliant on mechanics. There's no warpgate or larvae, you just build a building and make a unit out of it. Being able to constantly produce units is essentially the macro side. Micro wise, Terran is also very difficult. Splitting marines vs Banelings/infestors is a must to master, and there's a lot of multitasking involved.
Typically, Terran is considered the hardest to learn, but also has the highest skill ceiling. Protoss is relatively easy to learn, but gets exponentially more difficult in higher leagues. Zerg is a bit of both. Relatively easy to learn, and relatively easy to master.Vocabulary:
Micro = Individual unit control. How I can use each and every unit to make them as effective as possible.
Macro = Overall game. Producing units and workers and using macro mechanics (Inject, MULE and Chronoboost).
Mechanics = Raw button pressing. Knowing how, when and in what order to do so. Inject is very mechanics intensive, for example.
Any other questions?