In no particular order: Thor, Carrier, Hydralisk, Raven, Ghost, Void Ray, Battlecruiser, and Nydus Worm.
Thor is here! - A unit that arrives on the battlefield with this memorable boisterous shout, huge guns, a giant stompy frame deserves to be built in any game that features a Terran player playing heavy macro. Huge firepower, high HP, powerful anti-light AA missiles, and slow, ponderous movement. The truth? This behemoth is useful vs the Zerg swarm in a limited capacity. That's about it. Its long range ground to air is its only significant value in TvT. And any Starcraft player knows, Protoss eat Thors for breakfast with every unit except the Sentry. Its mighty back cannons are a joke that no one uses, and its energy bar is no delight to the Terran when it's full (as it should be) but rather a liability.
Carrier has arrived! - The saddest case of them all, in my Brotoss heart, the Carrier is a symbol of the powerful Protoss Fleet, said to be the greatest in the galaxy before the Zerg Swarm's invasion of Aiur. Ingame, it's an extremely expensive unit whose Interceptors are easily shot down by the cheapest forms of anti-air. Long gone are the mighty one ship armies of Starcraft I and Brood War. This unit has never been addressed since the WoL Alpha development stage, and its stupidly long build time combined with its expensive tech and vulnerability make it a showpiece: a way for a Protoss player to "manner" his opponent by destroying them with this outrageous waste of resources and time. The Carrier serves as a shiny example of what an Unbuffable is.
Raaaaawwwwrrrr! - The Hydralisk. The face of the Zerg Swarm long before Kerrigan became the Queen of Blades. These were the bread and butter units of the Swarm, seen in almost every game you saw a Hatchery and Drones spawn in. Now, they merely exist because the Zerg Swarm would simply never get rid of them. In truth they are more powerful than their old-school counterparts, but at a terrible price. Stuck between the Roach and the Infestor on a sidestreet in the Zerg tech tree, they are overshadowed and outplayed by both units. Were the Roach or Infestor removed, the Zerg game would change entirely. Were the Hydralisk removed (perhaps the biggest icon of the Zerg), almost nothing ingame would change. The Hydralisk is a Lair Tech unit; therefore it should be a true Lair Tech option! Instead, we stare at a paltry Hive Tech speed buff. Why, my Hydras, why?
Raven Online... - The remote-controlled Raven: the "replacement" for the "older and costlier" Science Vessel. Now is a time where Terrans need constant detection more than ever, but this unit...this poor old bird has never been given its time of day. Extremely expensive for its supply, easy to kill, and with energy-demanding, somewhat underwhelming abilities that require buckets of time and research. This isn't a lategame unit. It's an ancientgame unit. Only on the biggest, most divided maps do we see it massed, and even then it goes down to AA splash damage in droves. The Terrans need the Raven, but the Raven fails to fulfill their needs. It is Unbuffable.
Ghost Reportin' - A strange member of this gallery is the Ghost. Once the dominant lategame unit in two of the three Terran matchups, the mighty nerf bat tore the Ghost a new one, leaving it a bloody mess. Overpowered is one kind of evil. Underpowered is another. The Ghost can not do much except spam mass EMPs vs Protoss or get off a lucky one on a Templar tea party that failed to use their jam and spread. For a year we have called for Ghost snipe to be useful against something besides Infestors and High Templar, but the calls go unheeded. Highly nerfable. The Unbuffable Ghost.
Channel the light of Aiur! - The prismatic beam of the Void Ray. The poster child of the WoL Alpha. It was supposed to be powerful vs high HP air and ground units. Is it? More specifically, is it ingame? No. Not at all in fact, and now that the Protoss have a unit that truly fulfills the anti-massive role in the air, the Void Ray is seen on occasion to pick off a Queen or Overlord on a blue Shakuras moon. Slow, expensive, unarmored, and cost inefficient against almost every unit it is supposed to be good against, the Void Ray turns the Stargate into the Failgate. It and the Carrier are supposed to be the core damage dealers that make Stargate play possible, but instead they plummet into the Unbuffable pit, made more entertaining by their pieces bouncing with the physics engine. Tragic.
Battlecruiser Operational! - The Terran's pride and joy. Flying fortresses of armor and guns. Yet their damage comes in small bursts that fail vs the thick armor or long range of their many counters. Expensive and short ranged, the Battlecruiser looks good in the sky and poor on the ingame battlefield. Lacking a definitive role and dying to its numerous counters, the Battlecruiser is a showpiece. Not as bad as some, perhaps, but badly needed for the Terran lategame and failing to provide results.
BooooooooooROOAAAAARRR! - The Nydus Worm breaches the surface and vomits out a stream of death behind enemy lines. This has got to be one of the coolest additions to the Zerg race in Starcraft II. Terrifying and incredibly fun to watch, how is it countered? By leaving one or two units lying around. One Stalker can DPS down a burrowing Nydus Worm with ease. A few workers prevent it from emerging. While creative and not completely useless, the Nydus Worms makes the Unbuffable gallery with its nonthreatening ingame presence, considered a waste of gas better spent on Infestors. For something as cool and amazing as the Nydus Worm, its role falls into the mediocre. Good for the occasional ooh and aah and not much else. It's Unbuffable.
With this I make a gathered appeal. Design and Balance Teams, we love these units. We want to use them and see them used. Even fight against them as they're used against us. Why must these eight units be put into this sad gallery, never to see the true light of constant 1v1 gameplay?
If you feel as I do and would like to see these units get some well-deserved and long-awaited attention, leave your feedback here!
Thanks for your time, fellow nerd ballers.
- MVP Doncroft
(Posted in Beta and General Discussion for widespread feedback.)