StarCraft® II

ZvX Macro Builds

Posts: 105
Hey guys usually im a aggressive or rush style player but im looking into trying out a more macro orientated style of play. Can anyone recommend effective macro build orders for each match up? Thanks ^_^
Reply Quote
Posts: 105
-Bumpers-
Reply Quote
Posts: 123
http://www.youtube.com/watch?v=co8yNKYIJc0

Watch that series it should give you a good understanding of the basics. It is a bit more difficult than it seems in the videos because you will be pressured while droning and you will have to learn how to deal with that.
Reply Quote
Posts: 465
Drone until 28, maybe lings for scout then make units. Also, hatch first is good macro. Queens, spines, spores to hold off stuff early game then late game macro is just make more hatcheries.

OR

Do the Sparkypop no gas 3 base double expand before pool and drone to 40 with mass spines build. It's pretty effectively if your opponent doesn't scout you and doesn't note the hatch or pool timings you're good. In mid game they will assume a 3base zerg but secretly you'll have 30k mins and 30k gas(take gas once you've got good income) and expand everywhere with max army.

GG GL HF
Reply Quote

Please report any Code of Conduct violations, including:

Threats of violence. We take these seriously and will alert the proper authorities.

Posts containing personal information about other players. This includes physical addresses, e-mail addresses, phone numbers, and inappropriate photos and/or videos.

Harassing or discriminatory language. This will not be tolerated.

Forums Code of Conduct

Report Post # written by

Reason
Explain (256 characters max)
Submit Cancel

Reported!

[Close]