StarCraft® II

Dem widow mines

Posts: 84
Nasty aren't they?
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Posts: 5,614
Nope. Remarkably easy to beat.
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Posts: 4,735
11/18/2012 02:30 AMPosted by darthsion
Nasty aren't they?


No.

11/18/2012 02:33 AMPosted by TheGame
Nope. Remarkably easy to beat.


Indeed. And the developers agree.

http://us.battle.net/sc2/en/forum/topic/7179568145
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Posts: 1,194
I think their cooldown is too long to have any real zone control. They need to half the cooldown, reduce aoe damage to 30, single target damage to 120* and give a mineral cost of producing extra shots IMO.
Edited by AscendedOne on 11/18/2012 2:41 AM PST
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Posts: 10,510
The only problem I have with the mines is the fact that muta play is just too risky with them.
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Posts: 7,545
11/18/2012 02:51 AMPosted by Reno
The only problem I have with the mines is the fact that muta play is just too risky with them.
Good. The less T and P see of that unit the better.
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11/18/2012 03:04 AMPosted by Eclypse
Good. The less T and P see of that unit the better.


Not really good for the game though.

I mean Hydra's suck againest Terran.
If muta's are not an option that leaves infestors. ( I hear Swarm hosts aren't that good againest terran) Either way infestation pit is the tech of "choice"
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Posts: 7,545
11/18/2012 03:08 AMPosted by Reno
Good. The less T and P see of that unit the better.


Not really good for the game though.
If it keeps people from quitting then it's pretty good. Yes, as a Terran and Protoss player I have considered quitting over how annoying and just not fun playing against Mutalisks is.
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Posts: 10,510
11/18/2012 03:13 AMPosted by Eclypse
If it keeps people from quitting then it's pretty good. Yes, as a Terran and Protoss player I have considered quitting over how annoying and just not fun playing against Mutalisks is.


O.O

No comment.

Just gah
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