StarCraft® II

Separatist Space, II

Please keep the majority of OOC posts in Separatist Space, Discussion. Thank you http://us.battle.net/sc2/en/forum/topic/7005438069

Separatist Space, the story so far...

The RP takes place in "Separatist" space. Which is past protoss space. Some Terrans were exploring past protoss space (which is illegal might I add) and found even more intelligent lifeforms then they could imagine(all those custom races and such). With some funding from many governments and organizations, hundreds of thousands of colonists were being exported out from terran space and into distant space.

The colonists got tired of being bossed around by all of their shareholders and pretty much announced themselves separate from the Terrans in Terran space. Hence, the lands they colonized became, "Separatist" space and the colonists became "Separatists" because they supported the separation of separatist space and Terran space.

Many more events caused the separatist movement, but to sum it up in a few paragraphs, there ya go.

Separatist Space, Backstory

Entire colonies have been going missing, frigates carrying valuable cargo, gone. Terrans are still new to Separatist space and the Separatist Military is doing little to stop investigate.

IMPORTANT NOTE

This RP is extremely open, if you want to not engage in the main plot, that is totally fine, I would not recomend it but I will still allow it. Also keep in mind that at first you will have to pursue the main story, you will not start according to the main story. You will start out however you wish, wherever you wish.
Custom Races

The Imperium(KnarledOne)

The Yeh-Ket race dominates most of this civilization, but it is also populated by Mal insectoids, cowlike Jierkads, boarlike Traugs, and the occasional Vampar. They consider humans to be semi-sacred, but won't hesitate to destroy them if they stand in their way. The Imperium controls numerous planets, and maintains small military bases on others. They allow other factions to operate independently, providing they allow the construction of a Universal Temple on every planet and do not threaten the Imperium militarily.

They have some human citizens, but they mostly keep their distance from human civilization.

They have a monarchy. They are ruled by the Emperor, but are also heavily influenced by the decrees of the Church (referred to as the Temple) and the League of Nobles, a council of the warrior aristocracy. The civilization thrives on war and often provokes rebellions for this sake; refer to Aztecs of Earth history.


Vaxarus(Jester)

The Vaxarus is an All-mechanical race, originally designed as a last-resort defense of a dying race. They were made too late, and the dying race went, well, dead. The Vaxarus managed to up their production enough to drive off the hostile race, and went on a rampage, killing every individual of the hostile race. When they had calmed down, they returned to the home planet of their creators, and rebuilt the place from the ground up, as they had seen it last. Several defense platforms had been created over the planet, and no-one is allowed on the ground. They took their factories to the sky, becoming nomads, only using asteroids for the materials they need.

Hive-mind
No de-facto commander
Regards every biological race as a revelation, and studies them extensively.
No permanent territory


Kalavaris(Jester)

Rarely seen in most parts of the universe. These creatures appear to be Bio-mechanical hybrids, and run with an ant-hierarchy. They were active during the time that the Xel'naga were active, and were locked up to keep them from killing off another race. During that time, they reflected on many things, while they figured a way out of their prison. They were released, due to the ignorance of the Tal'Darim when one of their bio-machines mimicked Terrazine in scans. Minor Queens lead individual forces, but they all answer to a High-Queen. Their opinion varies on race to race, mostly seeing other races as neutral individuals, but they themselves do not believe that they are the apex race.

Minor Territorial influence, mostly away from the 'Imperium'.


The Saeculum(Dacder)

Named for their habit of producing and dying off at nearly the same time each cycle, the Saeculum are ultra-intelligent bug creatures, known for being quite small (5 feet in length, 2'4 in height.), the Saeculum are smart enough to have feelings, emotions, viewpoints, and creativity, but not to the extent of humans. They're often looked down upon by the other races, but are extremely diplomatic nonetheless. They have a thick armor exoskeleton, and large claws and highly hazardous acids as their weapons. They are the dominant form of life on two planets, known as Volsinii, and Villanovan. They prefer to not fight, but shall defend to the death their homelands, deeming them more important than all else. They speak, for bugs especially, with much emotion, their speech often described as awe-inspiring. They use a democratic system for all things pertaining to close to home, but elect a diplomat for life for councils and other such things. Their natural life span of one is exactly 110 years, and each generation is given birth to within the same year of each other.


Mozan(TheLostMorph)

The Mozan are similar to werewolves yet far different. They can shift from a humanoid form into a ‘feral’ form. Their humanoid form is that of a normal human (skin color varies) with the exception that they have wolf ears and a wolf tail (fur color varies). Their feral form is exactly as it sounds, full wolf (type of wolf/fur color varies). Mozan also have little to no psionic potential.
The Mozan evolved on a small world, roughly the size of Venus, which was covered in green and blue, located in a remote area on the far edge of Protoss space, from Dominion space. They have a tribal democracy for government and have colonized every world in their system but tend to distrust other races. They have had very limited contact with other races. They have technology that rivals the Protoss. Although Mozan society is deeply rooted in tradition they tend to be more innovative with their use of technology. Mozan are very loyal to their ‘packs’ which generally act in the same capacity as families. Packs can however take on many different forms, such an example is a squad or battalion might organize itself in the form of a pack with the highest ranking officer being the ‘alpha’.

Ultimate Units
The Hypathia (Alpha Class): the only cruiser of its class in the Mozan fleet. It serves as the Mozan Flag Ship. It is equipped with S.A.P.D. cannons, phase missiles, Magrail Plasma Chain Guns, temporal schism drives and omicron particle shields.
The Alpha: the strongest and smartest Mozan. Usually male but always has a mate. The Alpha leads until either challenged and beaten or too old to lead effectively. He leads the entire race with help from advisors and Mozan Elders.
*S.A.P.D. – Sub Atomic Particle Disruptor


Elerian(TheLostMorph)

Before the rise of the Protoss or the birth of the Zerg there were four great races. These races were the Xel-naga, the Elerian, the Kitsune, and the Val-Traxan. (Note i did NOT come up with the val-traxan, xel-naga or the kitsune i did however come up with the elerian race with some insperation from the val-traxan and kitsune. The Val-Traxans belong to the person who made the web novel Terra Fabula.) Three of these races lived relativly close together and once they reached the stars and met each other, they began to trade and cooperate. Peace reigned but they were not stupid they knew there would be other spacefaring races, others that meant harm. So they made great fleets to combat hostile races that could not be swayed diplomatically. Their most prised was the lengwI'. Although it did not launch until shortly before the destruction of their world which was known as joHqo'. An unknown race attacked the Elerians in a ship far more powerful than anything they had. Unknown to the Elerians this was a Xelnaga ship commanded by an evil being. The Elerians fought with everything they had but in the end they were defeated and forced to retreat or be wiped out. With their fleet in ruins and the lengwI' severly damaged all they could do was drift throughthe void and repair what damage they could. One Elerian freely took the responsibility and dishonor of their loss solely on her shoulders, her name was Kit Eler. She vowed not to return to her people until she has found that ship and can bring it back with her. That was many galaxies and many thousands of year ago. Kit can never go home not truely for her home was destroyed, gone with the solar wind.


Eques(Zarkun)

The Inextinctus Eques were originally built by the Xel'Naga to keep the Zerg in check, ensuring that the cycle would repeat and their race would continue. However, the Overmind had other plans. Shortly after their creation, the Overmind convinced the Xel'Naga that the Eques were malfunctioning and they were all deactivated and put in stasis. Centuries passed, and a Terran research team found their stasis hold. Not knowing the hell they were about to unleash on the Sector. Angelus came alive, and after finding out how long he and his knights had slept, killed the entire team and escort and awakened his knights. They now rebuild on the planet that they were supposed to be imprisoned on, their transports delivering Workers where needed to continue the rebuilding. With their awakening, they remembered the Xel'Naga's betrayal of them, and now hate all organics, intending to wipe them out.

Leader- Angelus Mortis


Lorians(Zarkun)

The Lorians are a Terran branch that developed far beyond anything the Dominion currently fields. Ruled by a Lord Knight and Council of Knights, and their leader is tested yearly for honesty, courage and strength. Should he or she fail the test, they are removed as leader and a worthy Lord Knight is chosen.

Lord Knight- Arthur Rios
Custom Organizations

Aquila et Umbram(CrymsonRaven)
The Aquila Umbram was an Organization first founded by a select few during the creation of the Dominion after the Confederacy’s fall on Tarsonis to the Zerg. They had believed in Humanity and believed that they deserved more than they had at that time. They believed it was their mission to be Humanities hands.

Many different projects that benefitted the military or the lives of Civilians were most likely privately funded by this organization; no one knows where they get the credits from. But one day they just end up with enough to continue the project.

They were powerful; they had the credits to fund almost anything project or private army, and that were what they did. They did research in many different fields, from medicinal, to military purposes. Their latest project was known as, “Project: Uroboros,” the ability to recreate the perfect soldier, the perfect operative from a dead body that they found. Where there was life, there is always and end, but where there is an end, there is new life waiting.

The project succeeded, but it was a failure. The operative escaped from the station where they were conducting the experiments. The station exploded after the operative escaped. Most of the research data on the operative was gone forever. They couldn’t replicate the delicate work ever again, but they managed to recreate some of the data on lab rats.

A coup happened shortly after; a woman had taken power of Aquila et Umbram. She is ruthless and will stop at nothing to succeed, failure is not an option. But she also has a caring side, so she was dubbed as “The Mother.” The first thing she did was to genetically modify the existing private army.

If there is one thing that Aquila et Umbram has, that's money and technology. Their lead scientists constantly try to come up with new solutions in their medical facilitates...and armaments, as well as Genetically altering their troops.


Ras'lin Tribe(ShadowFury)

The Ras'lin have always been the greatest warriors of the Ral'zar. When met in combat they have the most warriors meeting, usually being Legionaries or Gladiators. Led by Meridia Wardus they have a strong emphasis placed upon the study of self defense for all. They have always had the most land on Ral'zar planets they inhabit. They have many philosophers as well.
Edited by MarkusDaWise on 11/24/2012 2:35 PM PST
Character Sheet

<Jester>
Name: Arriagul-Lakateval
Age: Unknown
Race: Kalavaris
Profession: Larval Queen (Commander)
Equipment: Bio-Plasma Projector, Rage Generator, Claws, Plasma-Disk launcher
Backstory: Original colonies were near Separatist Space. Currently expanding.
Defining Characteristics: http://browse.deviantart.com/?q=Eradicator+Hexapod#/d4hfnrf


<TheLostMorph>
Name: Kit Eler
Age: unknown. speculated to be 20-30 judging by facial features
Race:Elerian (currently in human form)
Armor:Nano Reflex Replication(this is very difficult to get past but not imposible also can function as an almost impossible to detect (by Terran and Protoss standards) cloak)
Weapon:Modified Proton Rifle that also works with normal C-10 or C-20a rounds
Profession:ex special/black ops agent turned merc, Exile
Backstory: she has traversed many galaxies and met many different races in her life after she exiled herself from her people several thousande years ago. shortly before the events that took place during the events of Rebel Yella 'young' girl known as Kit Eler was recruited into the ghost program becuase she displayed exceptional psionic powers close to rivaling those of Sarah Kerrigan. after the fall of tarsonis in the turmoil the ghost programe was in she managed to escape and completely recover from the nueral wipes that the Confederacy had imposed on her. once she recovered she raided a dominion research facility and stole back the armour and weapons they had taken from her. (see Elerian back story for what happened)
Hos lIngwI' a sword passed down for generations in kits family capable of generating psionic slashes that have a short range the slashes can be charged with various affinities and abilities (picture here silentnight4k.deviantart.com/)
Defining Characteristics:snow-white/pure silver hair, prefers to be alone if possible


<Zarkun>
Name: Torvus Jentus
Age: 24
Race: Terran
Armament: Long swords Incendia and Glacies, Hidden Blades, throwing knives, plasma sword and collapsible arm cannon
(http://images5.fanpop.com/image/photos/30500000/Hidden-blade-mk-1-assassins-creed-30589826-460-332.jpg For reference purposes.)
Backstory: Was working freelance as an assassin for a long time when one of his jobs crossed with Markus. Working together, they made short work of the target. Decided to stick with him after words. Left the Dishonored after a job gone south and vanished for six months. When he came back, he was captain of the Arthur-Class Cruiser Retribution and a brilliant military leader.
Defining Characteristics: Scar across his left eye and several along his arms.
Appearance: Wears a strange armor that came from a different...part of the sector. Only the eyes and nose are visible, nothing else. Dirty blonde hair, green eyes skinny, but muscular, build, sun-tanned skin.


<Zarkun>
Name: Cayl Rios
Age: 28
Race: Terran
Armament: Mithrite Halberd, VMN submachine gun
Back story: Cayl is the son of the current Lord Knight, Arthur. A Knight Errant and tasked with leading the LEU, he is captain of the Arthur-Class Cruiser Excalibur. He was enrolled in the PanKoprulu Academy for a long time, helping to stop a reality controlling threat. Soon after, he returned to Loria, and reached where he is now.


<Zarkun>
Name: Angelus Mortis
Age: Unknown
Race: Inextinctus Eques
Armament: Grinder assault rifle, Awakener pistol and a hard light sword
Back story: Is the leader of an ancient race of machines. Is currently observing the threat organics pose to his soldiers.


<Warhawk>
Name: Stefan "Hawkeye" Alexander
Age: ? 35-45 ? (judging by facial features)
Race: Terran with mixed zerg and protoss DNA infusion
Profession: Merc sharp shooter, surprisingly skilled in a number of other areas
Equipment: Compact Magrail Battle Rifle, Twin Machine Pistols, 18" vibro combat knife, custom power armor
Starship: The Phantom; A customized VIP Civilian transport rebuilt as a heavy star-fighter and atmospheric gunship.
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=280874
(A minor color change; the white is black and the red is silver.)
Backstory: A survivor from the sinister outpost, Stefan recently arrived in separatist space looking for work.
Defining Characteristics: All black highly customized armor a marine & specter combination (cloaking field) / 6' 2" / Stefan has some minor psychic capabilities; sensing others, minor self enhancement, etc.
Political Figures:

Supreme Counsel Members:

<Dacder>
Name:Agamemnon (Called "Aga".)
Age:47
Race: Saeculum
Profession:Racial Diplomat.
Equipment:None.
Backstory: Was born into a high role, and quickly became wise, the last generation recently died off, and he was chosen by his peers for the job.
Defining Characteristics: Black and Red bug, unusually light armor, purely black eyes, kinda "creepy looking".


<TheLostMorph>
Name: Oron
Age: 50
Race: Mozan
Profession: Supreme Council Member
Equipement: Mozan Elite Class Armor hidden under council member robes, Mozan Elite Energy weapon usually kept in a case always nearby
Backstory: an old friend of both Kit and the current Mozan Alpha. he and the current Alpha grew up together at the same time Kit had come to the mozan. Kit befriended to two young Mozan and has from time to time visited with them.
Defining Characteristics: in 'feral' form is a handsome timberwolf, capable of staying calm is strenuous situations, although getting old for a Mozan still has the vigour and strength of a younger Mozan


<CrymsonRaven>
Name: Aurora
Age: 17
Gender: Female
Race: Lacerta
Profession: Ambassador
Equipment: Cloak & Robes, Staff with a Thermal Blade that can be activated in it, and a Thermal Blaster inside the staff as well.
Backstory: The Micro Dyson Sphere where both the Lacerta and the Candor live are on the edge of both Separatism and Protoss space. She is young... Yes, she is inexperienced as well. But to everyone, they were happy for her, for this was a great honor and duty to represent the entire race... And this was a great advantage for this would be the first time any of them would be leaving their home.
Defining Characteristics: Beautiful orange-brown scales with red lines turning into beautiful artwork on the body.


<CrymsonRaven>
Name: Aer
Age: 47
Gender: Male
Race: Candor
Profession: Ambassador
Equipment: Cloak & Robes, Staff with a EM Blade that can be activated in it, and a EM Blaster inside the staff as well.
Backstory: The Micro Dyson Sphere where both the Lacerta and the Candor live are on the edge of both Separatist and Protoss space. He is experienced in the way of diplomacy and reasoning, but don't let him fool you, for he's dangerous in his own way. They've heard of this space system and they felt like it would be best if they had a representative or two to check things out.
Defining Characteristics: Feathers are rich in the colors of red, purple, and green. His beak has carvings on them of stories that happened in the past.


<Zarkun>
Name: Laura Rios
Age: 33
Race: Terran
Profession: Diplomat
Equipment: Small handgun and a knife for self defense
Backstory: Laura is Cayl's older sister, trained in combat, but excelling in diplomacy, unlike her brother. She is now there to repair any damage that he may have caused.
Defining Characteristics: Long brown hair, down to her mid-back. Deep blue eyes. Wear's armored diplomat robes with a knee length red dress underneath.


Other

<CrymsonRaven>
Name: Saevire
Age: ???
Race: Lacerta/Candor Husk
Profession: Consort of the Goddess, Bodyguard
Equipment: Thermal blade, Deus Sniper/Assault System, Living Metal
Backstory: Was created to be the consort of the Goddess, merged with two people, a Candor and a Lacerta. Gaining the characteristics and power of both. And he is to be guarding the Ambassadors, especially Aurora, for she is young to be of such a job, and they might ridicule her. That is where Saevire comes in as well.
Defining Characteristics: Has the powerful body structure of the Lacerta, and the avian structure from the Candor.


<TheLostMorph>
Name: Bythorceos
Age: 20
Race: Mozan
Profession: Mozan Elite Alpha attached to the Mozan Supreme Council Member
Equipement: normal Mozan Elite equipement
Backstory: a young Mozan Elite in charge of defence for the Mozan Supreme Council Member. He has been training as an elite since he was very young and even now continues to train and hone his skills so he can stay at the top of his game.
Defining Characteristics: a white wolf Mozan, a tadbit cocky, tends to walk around nude while on the Mozan Station, wears an elegant robe over his armor while not on the Mozan Station.
The King of Pirates (In depth Separatist Space backstory, you will be at an advantag if you read.)
http://us.battle.net/sc2/en/forum/topic/7006347396
Separatist Space, Part 1
http://us.battle.net/sc2/en/forum/topic/7179478340?

Separatist Space, Part 3
http://us.battle.net/sc2/en/forum/topic/7200181143?
Separatist Space, Part 4
http://us.battle.net/sc2/en/forum/topic/7200081823
Separatist Space, Part 5
http://us.battle.net/sc2/en/forum/topic/7200303060?
Separatist Space, Part 6
http://us.battle.net/sc2/en/forum/topic/7320452375?
Separatist Space, Part 7
http://us.battle.net/sc2/en/forum/topic/7393669327?
Separatist Space, Part 8
http://us.battle.net/sc2/en/forum/topic/7415642531?
Edited by MarkusDaWise on 12/17/2012 3:05 PM PST
You may now post after the other thread is filled.
OOC: No response? Then I'll assume the meeting's over.

IC: I make my way back to my place, and settle in there.

"What a headache, I hope they're all okay. I would hate for anything to happen to them."
Laura remained in the chamber, thinking over the revelations carefully. She created a sphere of water and sipped from it This was a strange thing indeed.
IC:
Taking off, I open a multi-wave comm line;
{This is Stefan with the Lorian Navy. Where am I needed?}
Finally, now I can catch up on my own RP!

IC:

Receiving no word from the Councilors ship the investigation team contacted mission control.

{Mission control this is T.S.S. Discovery Two niner. Requesting permission to board and primary objectives, Over.}

{T.S.S. Discovery this is Mission control, permission granted. Objective one is to find and rescue all non-hostile personal. The second objective is to find out what is going on. The third is to find out why there are four ships when there should only be one, maybe two. Over.

{Understood, over and out.}

The ship connected a docking tube and began to board.

Separatist Investigation team:
http://media.beta.photobucket.com/user/LordTares/media/marine.jpg.html?filters[term]=Halo%20marine&filters[primary]=images&filters[secondary]=videos&sort=1

Equiped with shields.
Edited by MarkusDaWise on 11/20/2012 10:00 PM PST
OOC: Haha, indeed.
OOC: So did everyone leave the meeting? How did I miss that?
OOC: I missed it too, lol.
Edited by Dacder on 11/20/2012 10:04 PM PST
OOC: I'm looking back, the meeting never ended, everyone just stopped posting in it. And since nobody posted "I stand up and leave" Technically it is still up and running. I will get it going again.

IC:

Everyone watches as the mysterious being warps away. "This just keeps getting better and better. This has got to be the most eventful meeting of my life!" Nilus exclaims.

"Moving right along." Ulna says, glancing around the room making sure nobody was going to jump out or anything like that.

"Whatever we are up against, its big, bigger then you, bigger then me, bigger they us." Rohan exclaims.
Edited by MarkusDaWise on 11/20/2012 10:11 PM PST
Recap, please. I missed everything from Part 1 page 15 or so.
Markus, there is the fact that there are four ships, the ambassadors, Zarkun's, yours, and the derelict. As well as War's personal starfighter, and I'm impressed, you guys arrive in a split second without even giving any of you a warp signature, I know Zarkun and his machine race could've just found it like that... But the others?

And Knarled, you missed a lot of bull!@#$, political debating and %^-*!ing, Cayl almost killing an ambassador, no weapons allowed in the room, Angelus, appearing with his ship to help Aer, and Aurora who are in space, with Markus mysteriously bring in a group without knowing how to get there.

And Torvus is still dining with you.
As soon as the Separatist boarding team get in, the come under fire from several enemies. The fire shatters shields, and some of the boarding team die due to headshots. Some of the others were not as lucky, however, and the rounds dig into their bodies at different spots and unleash poisons that knock the troops out.

--------------------------------------------------------------------------------------------------------------

Some of the plants near Saevire begin to.....cry.
Edited by Jester on 11/21/2012 6:18 AM PST
RELEASE ZE HOUNDS!

IC: Aurora's mind was racing back and forth, what had attacked them? What were those? And how did they paralyze my body? She tried to put a little force behind her arms and legs in order to move them, she succeeded but the pain flared throughout her. Groaning in the pain she quit.

Aer had already left the room awhile ago, walking down a hallway without a bodyguard or two. He knew how to handle himself if they came for him.

.........................................................................................................................................

He heard the plants... Crying? A barrier created from Thermal energy was surrounding his sides as he walked through this section of the ship, he had to take his time. While using his Thermal Blade to cut any plants and vines that were in the way.
OOC:
Cry Havoc and let slip the dogs of war
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