StarCraft® II

Call to Action: November 30 Balance Testing

Posts: 588
I like the Seeker Missile change and the 80HP on Eggs change..

but consider adding more time to the Pathogen Glands upgrade on Infestation Pit.

Why does this upgrade have such a good tradeoff? It is considered a mandatory upgrade, and it is just as powerful as Khydarin Amulet was. Right when the upgrade finishes, make like 10 infestors and let that energy rise. At that point, Zerg is impenetrable. Wasn't this why Amulet was removed? Pathogen Glands should either be removed, or require about another 20 seconds. This would help against fast-Infestors.

It'd also be nice to shave a few seconds off of late-game Air unit build times for T and P, ie. Carriers/BCs.

They would still cost the same, so getting more earlier would be an investment..
but it might really help T and P keep up with Zergs instantly tech switching to Air after being on ground all game long.
Pumping out a few Carriers or Ravens is just not plausible after losing a ground army, because it takes so long to get just a few out that it's better to get a cheaper army faster instead of dying before you can get another decent one up.
Zergs however can just make a crap ton of Infestors right when Pathogen Glands finishes, then a crap ton of Corruptors and Broods after losing a maxpop Ling/Roach/Infestor army.
This is the biggest problem in lategame vs any zerg, and shaving off build time from the bigger Air units of T and P would really help more than almost anything else I can think of.
Posts: 585
Watch the last FIVE tournaments.

Zerg didn't win a single one of them. Yet they're clearly "OP", if you ask anyone that's Diamond and below.


.....and then 80% of the players are zerg.

gg bro.
Posts: 4,464
So snipe gets trashed and made useless with no balance test map but it's too big of a change to make infestor's supposed counters ACTUALLY counter infestors?
Posts: 894
L O L O L O L

So with everyon BEGGGGGING for changes

you do something so small as to reduce the health on eggs by 20 ???????

LOL strong consistency with your previous attempts at balance where ghost snipe was changed from 45 to 44.. I MEAN 25
Posts: 1
That doesn't change the fact that Colossus are easier to get. They do far less DPS than Brood Lords and deal splash damage.

And you do realize that being able to remax on Corruptor/Broodlord is not cheap, and requires a HUGE bank.


Are you forgetting the fact that the only way for Protoss to beat BL infestor comes from a lucky vortex?
Collossi are worth only as many broodlings they can kill so that MAYBE your archons can get into the toilet.

But oh wait, Not only zerg can fungal the archons, but it can also lay down a wall of infested freaking terrans and neural parasite your mothership, the one unit that can give you any hope of winning a game. Void Rays dont work, Phoenixes dont work. For Terran, vikings barely do work, and damn what a spread they need to have.

IT IS OBVIOUS THAT ZERG IS A FAVORED RACE. Especially the infestor.
Posts: 640
By the way guys, you do know this are tests to the WinFestor right. Meaning they are checking what could be nerfed right away. And also David Kim already said on the EU HOTS forums that WinFestors are getting nerfed FOR SURE! His words not mine. What he said is Blizz is trying to phase out WinFestors. Just like Vortex.
Posts: 17
[quote]

Also, most people agree that Broodlords aren't a "powerful unit". Without Infestors, they are !@#$.


they do just fine with lings, trust me
Posts: 1,369
Remove pathogen glands from the game.

Remove KA from the game.

Remove Moebius Reactor from the game.

Balance!
Posts: 640
All the changes are coming in HOTS! Not WOL. WinFestors are not as good in HOTS vs Toss atleast. NERFS are coming no worries.
Posts: 3
The change for fungal they previously suggested probably would have a better fit in HoTS with the buff to hydras and new lair units like the swarm host and viper it would give zerg better options. It was obviously too big of a change in WoL since half the protoss race is basically psionic.

If blizzard thinks dropping the Egg health 20 hp will stop zergs in WoL from making 30 infestors regularly in all their match ups then they are fooling themselves.
Posts: 640
Remove pathogen glands from the game.

Remove KA from the game.

Remove Moebius Reactor from the game.

Balance!
YES! +1111111111!~!!!!!!:)
This would change everything for the better.
Posts: 1,062
Honestly, don't you people ever stop crying and actually try. The Snipe nerf was a little excessive, but the game still was better after it. The Queen buff also made hellion harass less effective from frying 20-30 drones. Queens are fine, Snipe needs to be changed to one of the following:

35(+15 Psionic)
45(-15 Massive)
50(-25 Massive)
50(Massive Immune)

I honestly don't understand Terran players and their nonstop !@#$%ing about the Queen buff. Queens can actually defend the base like they were meant to, besides hellion runbys still happen. 12-15 drones plus scouting and possibly forcing units is enough harass. It was obscene before.
Posts: 894
might as well not make any changes if you are going to make this change, lowering the HP of the eggs by 20 does not affect the infestor much.. prepatch, IT eggs still take 2 tank shots to kill, post patch it will still take 2 tank shots. they will still pop out and deal 10 base dps, still NOT GET UNIT PRIORITY which means if any zerg units are alive near the infested terran eggs (like infestors) P/T's units will automatically ignore the eggs and attack the infestor

this change is backpedaling in a major way and a sign that blizzard is scared to nerf zerg


You're the best poster on this entire forum
Posts: 4,464
11/29/2012 07:03 PMPosted by Pain
besides hellion runbys still happen


Ya to awful silver Zerg players like you.
Posts: 374
Could you please consider making infestors AND broodlords cost more supply?

Losing hope of WoL ever reaching a good spot.
I don't even care about HoTS...
Posts: 585
Posted by Pain
besides hellion runbys still happen

Ya to awful silver Zerg players like you.
Posts: 4,960
might as well not make any changes if you are going to make this change, lowering the HP of the eggs by 20 does not affect the infestor much.. prepatch, IT eggs still take 2 tank shots to kill, post patch it will still take 2 tank shots. they will still pop out and deal 10 base dps, still NOT GET UNIT PRIORITY which means if any zerg units are alive near the infested terran eggs (like infestors) P/T's units will automatically ignore the eggs and attack the infestor

this change is backpedaling in a major way and a sign that blizzard is scared to nerf zerg


You're the best poster on this entire forum


i'm also the most truthful
Posts: 2,813
What does the seeker change hope to accomplish?

Earlier seeker missiles do not have the firepower to devastate ground armies like storm, fungal, and emp. Seeker is only good when there are a lot of the suicide blimps known as raven's on the field, and then it is only cost effective vs clumped air units. Outside of mass ravens it really isn't even worth the effort.

Seeker does poor damage per energy, compounded by the range which means that it will only hit the edge of a ball of units if it hits further decreasing its damage. You can storm or fungal the center of a ball of units, and both spells will do more damage than 125 energy seeker hitting the edge would.

Instead,

Why not fix the placement requirement of auto-turret. That spell is a gimped version of infested terran, why not make it more like infested terran to make it useable. Its current form has no synergy with any terran composition due to the placement requirement. A zerg player can spam infested terran 50 times in the time it would take to place 3-4 turrets.

Why not try the raven movement speed increase again, that would increase raven survivability and possibly of actually being able to cast its spells?

Why not change seeker missile into a simple spell, make it more like storm or fungal or emp instead of the convoluted mess that it currently is.

Why not give PDD coverage on units that actually threaten terran players. Working on (effectively) just stalkers or corruptors does not make it useful in TvP or TvZ after games progress to the late game, having it vulnerable to feedback doesn't do it any favors. Being completely useless vs colossi, high templar, archons, ultralisks, and brood lords does not help terran late game.
Posts: 1,369
might as well not make any changes if you are going to make this change, lowering the HP of the eggs by 20 does not affect the infestor much.. prepatch, IT eggs still take 2 tank shots to kill, post patch it will still take 2 tank shots. they will still pop out and deal 10 base dps, still NOT GET UNIT PRIORITY which means if any zerg units are alive near the infested terran eggs (like infestors) P/T's units will automatically ignore the eggs and attack the infestor

this change is backpedaling in a major way and a sign that blizzard is scared to nerf zerg


What this does do is that a storm can wipe out entire clutches of eggs so that it is easier for the Protoss to maneuver and deal with less IT which would allow Protoss to get into position.

Still gimped for Terrans.
Posts: 14,903
they die in a storm now at least
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