11/29/2012 06:01 PMPosted by KaivaxEgg health reduced to 80 (was 100).
A token change with zero meaning. Blizzard is playing public relations here as opposed to addressing real issues.
11/29/2012 07:17 PMPosted by SnowAuto turrets cost twice as much energy, doesn't move, and they don't benefit from any attack weapons to my knowledge (feel free to correct me on this). They only thing they have going for them is that they last a friggin long time.
They have a higher DPS, 3 times the HP, 1 longer range (2 with the upgrade), last 180 seconds (240 with upgrade) vs the 30 of infested terrans, 1 starting armor (3 with upgrade) vs 0 on ITs, and can be repaired.
Mobility and energy cost is about the only advantage ITs have.
11/29/2012 07:53 PMPosted by DukeInstinctIt's so funny how the usefulness of auto turrets vs infested terrans is even an argument. Only with Snow. lol
I like how you compare auto turret against a unit at 3/3 and IT at full upgrades against an unarmored unit. And then ignore all of the other stats in which the auto turret does better - armor, HP, duration, range, etc.
11/29/2012 07:55 PMPosted by MoreVocalsI dont understand. Why would you want to nerf fungal.. then withdraw that entirely and nerf something else? Wasn't Fungal the initial problem?
11/29/2012 07:56 PMPosted by supaflyzI like how you compare auto turret against a unit at 3/3 and IT at full upgrades against an unarmored unit. And then ignore all of the other stats in which the auto turret does better - armor, HP, duration, range, etc.
11 damage at .8604 attack speed :::: 8 attack at .8 attack speed
3 armor:::: 3 armor
Can move albeit very slowly:::: stuck to the ground
50 health::::150 health
5 range::::7 range
30 seconds::::240 seconds
25 energy::::50 energy
I could argue, but dwarfspider sums it up nicely why IT>auto turrets. I will add that the energy is best saved for SM rather than using auto turrets if you are investing in Ravens as it is simply the better and potential game changing spell for terrans.
11/29/2012 07:55 PMPosted by SnowIt's so funny how the usefulness of auto turrets vs infested terrans is even an argument. Only with Snow. lol
Where did I say that auto turrets are more useful? I was pointing out that there are stats where auto turrets have an edge over ITs in response to someone stating that their only advantage was duration.
Correcting a false statement =/= arguing the usefulness of a unit.
You might have a point if Protoss could build 7 Colossi at once.11/29/2012 06:33 PMPosted by SwarmExcept, Colossus are much easier to get than Brood Lords and can be chrono-boosted.
Huh? But the duration is the only advantage.
2 infested terran have 200, now 160 hp as eggs. 100 as units. That's comparable or flat out more than auto-turrets.
I've already listed everything else.
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