StarCraft® II

lobby locking

Posts: 1,068
okay so frequently I've come across great new maps that have fallen victim to lobby locking. Lobby locking is when a player in a public lobby locks it up and prevents it to start by inviting afk players to the lobby. I'm not sure of a way to fix this short of not allowing invites to public lobbies (which might make some map makers happy others not so happy.), but still I think its a problem that should be resolved. A lot of great maps fall victim to this a lot and end up losing their place on the browse section because people cannot play it. If this has already been posted then I apologize, but I felt that this is a problem that needs to stay in the spot light till it is resolved.
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Posts: 328
this has been here for a long long time, along with afk hosts...
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Posts: 467
Simple solution would be to get mouse/keyboard inputs and have a countdown on each player - though, through the use of Autoit or other such programs (or even putting your mouse on a fan), such an idea would fail.
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