Need help with a glitch in my map.

Posts: 1,640
In my custom game that i'm making, the Barracks' Liftoff and Land ability give, then cost minerals.
The Liftoff ability gives you 4870 minerals, and the Land ability costs the same amount in minerals. I don't know where it came from, since the value in the cost field for minerals in both ability's are at 0, I even removed the cost type. But that didn't fix it, is there anything that could do this?
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Posts: 130
Did you make the barracks cost 5020 minerals? Or the flying barracks -5020?? I think the morph ability accounts for the cost values of the target units in its price calculation. I believe there's a flag you can set in the morph ability called something like "Ignore unit cost" that would deal with this, but I can't check the exact name at the moment.
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Posts: 56
You can try giving both the Barracks and the Barracks While Flying the same cost. If a unit morphs into another one with a different cost, the player is charged (or given) the difference in resources whenever the ability is used.
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Posts: 1,640
Hmmm... I think doing the Ignore Unit Cost flag would work, I'll edit this with more when i find something that works. Thanks for the help/suggestions you two!
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