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In my custom game that i'm making, the Barracks' Liftoff and Land ability give, then cost minerals.
The Liftoff ability gives you 4870 minerals, and the Land ability costs the same amount in minerals. I don't know where it came from, since the value in the cost field for minerals in both ability's are at 0, I even removed the cost type. But that didn't fix it, is there anything that could do this?
Did you make the barracks cost 5020 minerals? Or the flying barracks -5020?? I think the morph ability accounts for the cost values of the target units in its price calculation. I believe there's a flag you can set in the morph ability called something like "Ignore unit cost" that would deal with this, but I can't check the exact name at the moment.
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