Thanks for the advice, but i think the issue was fixed. May i add, by a player that watched the replays and gave constructive feedback. I was not saturating my bases fully, making me eco starved putting me at a disadvantage and in a macro game limiting my actions available. If you had watched the replays, im sure you would have been able to point out the same thing, instead of telling me about critical thinking, which is somthing that I already do :D
I watched the PvZ game and I don't think your problem can be entirely limited to probe production (which was a problem yes). The bigger problem this game in particular was the fact that you made 9 cannons to defend 2 bases, and later 16 cannons to defend 3. This was after scouting spire (and telling your opponent that you scouted it, don't do that lol). If you focused your money instead on tech you would have a vastly larger army faster.
If you think about the money you dumped into cannons, 9x150 = 1350 minerals, all for tech which never actually came. Combine that with the fact that you took late gas at your natural, and you could have had a 3rd base up and running in half the time as well as blink, a better army, and storm/archons ready. Make that 16x150 and that is 2,400 minerals essentially wasted (subtract maybe 3-4 cannons from that equation). If you think about it, you were worried about mutas so you made a ton of cannons and still went for colossus tech, when you should have teched to blink and then storm, and when you scout further that he has an infestation pit already, you can simply push and win the game at that point because he isn't spending money on an army.
This is essentially a scouting problem. If you kept an eye on your observer and were actually useful with your scouting probe, you would be way more confident in controlling your army and choosing tech, and not feel like you have to take a late third with a million panic cannons. Like wraith already said, you should be FFE, or at least you should gateway expand without the robo. If you are actually using your probe scout properly, you will check to see if he takes gas, when his expansion goes down, and if he takes a 3rd base before the 5:20 mark. Those three things tell you enough to react safely without getting an observer super early. If you really prefer gateway expand (which is fine, minus robo) you can get hallucination for phoenix scouting.
I agree that you need to make more probes, but that is something anyone could tell you just by looking at your league. That sounds like the lesson you took out of replay analysis and it isn't particularly helpful on its own.
Also, don't be so arrogant to assume that you understand the game sufficiently and your problem right now is apm, because you are making the wrong decisions, not scouting properly, and using an inefficient starting build.