StarCraft® II

StarCraft II Art Tools Closed Beta Test Signups *COMPLETE*


Posts: 103
We’re currently preparing our StarTools suite of 3ds Max plugins for initial release to the public in Beta form and are looking for testers!

StarTools is a collection of custom-built plugins for 3ds Max 2011 which comprise the very tools that the StarCraft II Art Team uses to create all of the models in the game. With these tools, 3D artists can create textured and animated 3D models for StarCraft II custom mods, complete with all of the shader materials and particle effects available to the development team.

Requirements to participate in the StarTools Beta:
  • 3ds Max 2011
  • Experience in 3D modeling and/or animation
  • Texture or photo editing software able to save .tga files

The initial Closed Beta release will be limited to a select group of testers chosen out of this forum thread, and expanded testing will be ongoing during the remainder of the StarCraft II:HotS Beta. Once validated, the official release of StarTools will coincide with the 2.0 version of StarCraft II and will be available to both Wings of Liberty and Heart of the Swarm owners.

If you meet the requirements stated above and you’d like to help test StarTools, please reply to this thread to opt-in.

Posts: 1,424
Sounds awesome, but i hate how 3dsmax costs an arm and a leg and a head and an intestine.
Posts: 8,207
It costs money!?!?
Posts: 53
I'd like to participate. I usually work on C4D and Rhino but I'll click on 3DMax for SC2 :DD !
Posts: 41
I'd love to participate in the testing.

I work with 3dsmax everyday at work, I'm pretty fluent with it. I have an access to 2011 version.

Already did (at least) one model

I also know rules that drive the .m3 files creation process since I'm current developer of M3 Scripts for 3dsmax.
Edited by Leru on 12/12/2012 5:05 PM PST
Posts: 6
I'd love to participate as well :)
Posts: 147
I am writing on behalf of Otixa#174 EU, who sadly can not post on the US forums.

Here is what he has to say:

"I would love to participate in the StarTools beta and help ensure that the StarCraft community gets the best possible tools to create custom maps.
I am currently a full-time student in my final year of BCs Computer Games Design and Programming.

I have extensive experience in working with 3DS Max, Photoshop, Zbrush, 3D Coat, nDo2 and specific game 3D asset creation knowledge.

You can take a look at my latest project (for mobile) in the following links:

Thank you for your time."
Edited by Dustin on 12/12/2012 5:25 PM PST
Posts: 65
I would like to opt in for this. Some of the Starcraft 2 model edits I've done can be found here:
Posts: 57
I'd like to participate
Posts: 604

Please sign me in :)
Posts: 17
We'd love to participate in the testing.

The project our team doing is in a great need for such a tool, please count us in!

our jobs done in 2011:
Posts: 133
I would like to help test this. I have Photoshop and 3DS.
Posts: 4
I go in for studying 3DSMAX and making model for war3&sc2 over two years.
I'm eager to take part in the testing!

And there are my model works.


Edited by Amo on 12/12/2012 9:43 PM PST
Posts: 1
I'd like to :D
Posts: 221
I'd like to participate. I'm a Max and Maya user. Here's a few of my previous works for SC2 using the unofficial .m3 exporter
Posts: 657
seems fun! Im just a beginner, but Im pretty good with my artistic side...
Posts: 5
I would love to try this and I meet the requirements.
Posts: 447
Lot's of deserving participants over on SC2Mapster. I'd love to get my hands on it to further polishing my map. Can't wait to create new spell effects.

Here's my project I've been working on, on and off. I use both 3DS Max 2011 and Photoshop CS5.

and some extra screenshots
Edited by Daara on 12/12/2012 8:47 PM PST
Posts: 11
I've got 3ds max 11 and would definitely want to give this a shot
Posts: 447
Amo, come work with me!
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