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I thought I'd just put together a big ol' list of editor hotkeys to use at any time you wish during the process of map creation.
Sends you to the Terrain pallet.
Sends you to the Doodads pallet.
Sends you to the Units pallet.
Sends you to the Pathing pallet.
Sends you to the Points pallet.
Doodad / Unit Keys_______________________________________________________________
Press these keys after selecting a doodad to increase or decrease its size.
Select a doodad or unit, do this hotkey combo, then drag around your mouse to rotate it.
Copy / paste a unit or doodad. Also works with selected areas of terrain.
Use these to raise or lower a doodad.
Boundaries / Grid Keys__________________________________________________________
Use this to show the placement grid. Must not be in gameplay view.
Shows map pathing. Must not be in gameplay view.
Hides / reveals boundary lines.
Shows grid lines. Must not be in gameplay view.
Sets editor window to gameplay view.
Resets the camera to game view.
Raises / lowers the camera.
Orbits the camera.
Zooms the camera.
Universal Ultra Mega You-Will-Use-These-To-No-End Keys_______________________________
Undo / redo commands.
I hope this lists helps cut down time in the creation of your projects, if not simply give you greater knowledge of the editors vast selection of tools.
Edited by Hydra on 12/20/2012 9:12 PM PST
Also - turning off all units/doodads using layers will make it easier to focus on the terrain painting.
I think its Shift-left button that moves the doodads while ignoring placement requirements. This makes it possible to stack doodads on top of each other. Also applies to units.
You can also use
to toggle doodad variations.
Also, someone said + and - changes doodad scale... Actually, it changes doodad team colour - and so do the following keys:
1 2 3 4 5 6 7 8 9 0 - = and backspace. Do note that the colour set is based off player colour - so if I have a colony ship and I set it to team 1, (hotkey 1), and team 1's colour is pink, then it will be pink too. Backspace sets it to neutral.
Here's a link to a doodad with team colours:
This works generally on any unit based doodad - marine corpse (although hard to see), wrecked colony ship, skygeirr marine houses, and even custom doodads that use models of certain units/structures (aka models with alpha channels). Do note that the decal will not change no matter what.
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