StarCraft® II

Why would you ever use Stalkers?

Posts: 3,577
because stalker is ranged.........which is important in mid-late game scenario
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Posts: 546
Because mass stalkers with sentries counters all zerg ground troops? Add collossi and you force zerg to field broodlords because they are the only things that can even fight back. Mass zerglings lose when the stalkers have sentry or collossi support. Hydras lose to the same thing. Mass stalkers just straight up beats roaches and ultras, and they trade with mutas. Stalkers shoot down corrupters easily and can blink under the slow moving BL and murder them in seconds.

Sure, they're a little pricy, but they get exponentially better in groups.
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Posts: 3,501
01/02/2013 11:15 AMPosted by AlexTheGreat
Because mass stalkers with sentries counters all zerg ground troops?

They're supply efficient troops, but not cost efficient. If you're losing to stalker/sentry, keep up the macro and get a few infestors.
Collossi are a different matter. Once 4+ Collossi are on the field, you really should have Hive tech to deal with them (except with a fast double robo build, where you probably want to go mutas).
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Posts: 2,239
01/02/2013 11:15 AMPosted by AlexTheGreat
Mass stalkers just straight up beats roaches and ultras


No.....
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Posts: 12,350
01/02/2013 11:15 AMPosted by AlexTheGreat
Because mass stalkers with sentries counters all zerg ground troops?


Infestors with either Roaches or Zerglings will handily beat Stalker/Sentry.
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Posts: 8,360
I saw 3 games of yours last night where you lost to a small handful of units because you didn't make any units whatsoever or do any scouting so you could mass void rays or dts. Maybe you would win more games if you actually made stalkers?

"Trolling" is not the same as calling you out for saying stupid things.
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Posts: 1,613
Blink stalkers are great....

Plus I don't know why protoss worry about their individual unit strength so much when they have heavy AOE hitters (collosi/archon) and a thing called FF that creates good engagement for them.

I agree mass stalkers isn't a viable strategy by late game, but should it be?
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Posts: 12,350
Blink stalkers are great....

Plus I don't know why protoss worry about their individual unit strength so much when they have heavy AOE hitters (collosi/archon) and a thing called FF that creates good engagement for them.

I agree mass stalkers isn't a viable strategy by late game, but should it be?


In reverse order;

People aren't asking for mass Stalkers to be a 'viable strategy', they want Stalkers to hold up to other T1 units.

Protoss relying so heavily in Colossi and FFs are part of what is hugely wrong with the race - and people in general want that reliance to be reduced along with nerfs to Colossi and FFs to make them less degenerate - FFs especially, which are so intrinsically necessary to Protoss' early survival, but also capable of being so abusable.
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Posts: 441
Blink stalkers are great....

Plus I don't know why protoss worry about their individual unit strength so much when they have heavy AOE hitters (collosi/archon) and a thing called FF that creates good engagement for them.

I agree mass stalkers isn't a viable strategy by late game, but should it be?


In reverse order;

People aren't asking for mass Stalkers to be a 'viable strategy', they want Stalkers to hold up to other T1 units.

Protoss relying so heavily in Colossi and FFs are part of what is hugely wrong with the race - and people in general want that reliance to be reduced along with nerfs to Colossi and FFs to make them less degenerate - FFs especially, which are so intrinsically necessary to Protoss' early survival, but also capable of being so abusable.


Stalkers are good units (look at Hydra if u think Stalker is bad) but the reliance on FF and colossi is something people are aware of. OneGoal addresses this issue and thus swaps sentries for immortals among other key things to IMO make the game much more dynamic (and race oriented)

Heres the link, read an enjoy.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=388155
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Posts: 12,350
01/02/2013 01:58 PMPosted by Luminous
Stalkers are good units (look at Hydra if u think Stalker is bad)


Stalkers are not good, and the fact that Hydras aren't either is a complete red herring.

Zerg has Queens and then Infestors to rely on for AA.

If the only AA unit prior to Corruptors was Hydralisks, they would be made.
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Posts: 441
01/02/2013 02:03 PMPosted by Hylozoist
Stalkers are good units (look at Hydra if u think Stalker is bad)


Stalkers are not good, and the fact that Hydras aren't either is a complete red herring.

Zerg has Queens and then Infestors to rely on for AA.

If the only AA unit prior to Corruptors was Hydralisks, they would be made.


Perhaps, but you should still look at the OneGoal thread
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Posts: 451
Stalkers are indeed faster than most other units. They can kite slow lings, marines, and zealots in the early game. Roaches get pretty fast with speed and/or creep, but stalkers have better range, and with a wall or blink, they can deal with roaches very efficiently. They're great against air harass, and not just cause toss wishes they had a better anti-air unit. You can warp them in wherever the harass is and blink when they try to get away.

If you want to a-move your army into your opponent's army, no, stalkers aren't very good. But good luck beating roaches with 'higher dps, higher health' chargelots.
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Posts: 2,697
Speed of the unit?

Slightly slower than a Roach with speed upgrade. Slower than Marines/Marauders when they Stim.
Slower than Zerglings.

The speed of the Stalker is nothing special past the very beginning of the game.


Again, seriously flawed logic. Sure roaches with speed are faster, but not faster than blink. Slower than marine and marauder when they have stim... but not with blink.

You could say any unit is worse than other units with upgrades. You could say marine marauder falls to blink stalkers, which it does (in masters anyways). You focus on the stalker in the worst situations, when in all likelihood, better all around play would keep you out of these situations. It wouldn't be right for terran to say "because collosus beats marines, marines are useless". You also can't say, "because stalker is beaten by some things, I will never have a use for it."

People have been complaining about the stalker since the beta (the WoL beta). Those of us who realize the potential of the stalker are doing just fine and are very content with the unit as is.
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Posts: 1,219
Stalkers are indeed faster than most other units. They can kite slow lings, marines, and zealots in the early game. Roaches get pretty fast with speed and/or creep, but stalkers have better range, and with a wall or blink, they can deal with roaches very efficiently. They're great against air harass, and not just cause toss wishes they had a better anti-air unit. You can warp them in wherever the harass is and blink when they try to get away.

If you want to a-move your army into your opponent's army, no, stalkers aren't very good. But good luck beating roaches with 'higher dps, higher health' chargelots.


You're forgetting about all that gas you save. What if you had 4 void rays instead of 6 stalkers? 4 void rays + chargelots is definitely better vs roaches than stalkers are.

I would always prefer to skip the stalkers in favor of more templars or air units, or even immortals.
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Posts: 4,131
Because they're the closest thing to a general purpose unit that Protoss has. Acually, that's not quite true, Carriers are also fairly good all-round units and much better than Stalkers in almost every way, but are rather expensive and take forever to build.
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Posts: 2,697
01/02/2013 09:31 AMPosted by Sidewinder
Stalkers really aren't that special outside of very specific situations.


Here's just a few:

-A big part of late game PvZ compositions (that aren't heavy air play)
-blink all ins: 1 base for PvP and PvT, and 2 base for PvZ
-spotting and defending marine with scv pull (kiting across map)
-defending muta harass.
-defending drop play
-defending phoenix play
-defending 3 bases
-abusing immobility of Broodlord armies in late game
-using blink to reposition as in picking off vikings/corruptors to save expensive collosi
-using blink to reposition to take out expensive units (collosi, broodlord, battle cruisers)
-using stalkers in front to tank by blinking after shield loss
-blink usually has the advantage in PvP in base races
-stalkers are generally a better choice for first unit in the early game for toss
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Posts: 2,697
You're forgetting about all that gas you save. What if you had 4 void rays instead of 6 stalkers? 4 void rays + chargelots is definitely better vs roaches than stalkers are.


You won't build 4 void rays faster than 6 stalkers in a real game. The fastest you could make them would require 600 minerals and 600 gas in the production of 4 starports.

Early game I'd much rather have an equal amount of carriers, but this isn't a realistic situation that would arise.
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Posts: 797
"cost to DPS ratio as a probe"?

What in the world have you been smokin.
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Posts: 207
stalkers are awesome you are stupid i dont use grammer

what is a cake?
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Posts: 410
I switched to terran because of how bad the stalker is. The marauder and the roach are so much better.
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