StarCraft® II

I propose the following...Agree or Disagree?

Posts: 1
Terran:

Change Thor's strike cannon ability back to how it was in WOL. With one small exception. Make the ability an AOE usable anywhere (similar to Psystorm) instead of only being usable exclusively on buildings. DMG will obviously need to be lowered but this way the ability might actually see some use and very little would have to changed animation wise.

Buff BC by lowering build time. Perhaps allow BC to have multiple tech paths like in Pre release WOL. Would add diversity and allow for some interesting tactics.

Give Reaper back his "boom sticks" but lower dmg and remove speed upgrade. Reapers speed was never an issue to begin with as far as I'm aware.

Remove Medic speed upgrade. Completely unnecessary imo and only encourages even MORE marine play. People already complain enough as is about marines. We don't need to give them yet another reason to hate them by making drops even easier. (And I'm Terran!)

Toss:

Change Phoenix back to Pre release WOL where it had that "overcharge" ability. It was a very unique ability and is immensely superior to graviton beam. Remove speed upgrade. What is it with all the speed upgrades lately? Reminds me of a certain company that has an infatuation with nerfing characters health instead of fixing the real issues. Just sayin'. <3

Buff Carrier by reducing build time. Everything else is acceptable imo.

Give Oracle a recharge shield ability at the cost of energy perhaps instead of the insanely OP attack it has now on workers. Alternatively, you could force the Oracle to remain fixed in place, only attacking once it goes through a short setup animation. This would cause the player to plan and time their attacks accordingly.

Perhaps give the Archon a new ability? As it stands now, they are rather boring imo. Speaking of Archon's, where are our Dark Archons? :(

Please remove Void Ray and replace with a decent ground unit instead. Void Rays are fundamentally flawed from the ground up. Always have been.

Zerg:

For the love of god remove the Viper and just bring back the Defiler and possibly Scourge.
Pulling Tanks in siege mode and/or Collossi looks absolutely ridiculous and will only encourage players to only mass build cheap units since building expensive units will become too much of a risk. If you leave the Viper in at least limit what units it can pull towards it by the units weight. However, there is also the distinct possibility that limiting it to non-massive units will almost certainly cause the Viper to be underused so I feel it is (potentially) a lose-lose situation. Removing it altogether seems like a better and safer choice. At least imo. Also, whatever happened to the different types of Nydus worms that were mentioned a ways back? That sounded like a fantastic idea.

Also, thank you for nerfing the Infestor recently. I personally feel that was the only change that was long overdue and justified.

Agree/Disagree? If not, explain why instead of just criticizing please. Thanks! ^_^

Also...I beg of ye' Blizzard, add a 4th race (Hybrids) to LOTV. Much <3
Edited by Marcus on 12/14/2012 4:24 PM PST
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Posts: 286
From top to bottom

No

No

No

Yes

Yes

Carrier leash range in and reduce build time = good.

Oracle..... This unit is retarded at this point

Archon too many units having abilities = not good for game. Protoss has enough abilities/ spellcasters already.

Void Ray = Dead corrupter in current patch overchage thing. perhaps reduce cost

Defiler cannot exist with the infestor. Leave the Viper it is good as it is.

Infestor nerf too hard

I'm not going to write it all out because I am tired and there is so much to write in the no columns just to have you disagree with me and NO 4th Race because that would wreck balance all around nonoonononononon. Bye.
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Posts: 45
^i agree nononononononononononononononoonoonononononononononononononononononono!
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Posts: 676
Thor change: Huh… not a bad idea, but Terran already get an AoE Mech ground attacker in the Siege Tank. The roles of the Siege Tank and the Thor's new ability would probably overlap a bit too much for this to be a feasible suggestion. But then, so does the new Seeker Missile/Yamato Cannon…

Battlecruiser: I can agree with this, but to a limited degree. Battlecruisers, despite their underusage, are still VERY powerful units. A very minor boost to their build time might do it, or perhaps a very minor boost to their movement speed.

Reaper: Don't see much of a point here. The new Reaper in HotS seems like a pretty good idea. It's reusable.

Medivac: Completely agree. Why are they buffing Terran drop play? It's basically all the race DOES.
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Phoenix: Overload in the WoL beta was awful. It was a flying AoE that could be staggered. Get a few Phoenix together, stagger them perfectly, and the long recovery period isn't an appreciable drawback at all. Also, they took this away in an effort to keep the Phoenix Air-to-Air and give the Void Ray SOME utility.

Carrier: actually, the new Interceptor micro is pretty interesting. I'd say we should leave the Carrier where it is right now and observe how the most recent change plays out.

Oracle: basically equip it with a Shield Battery? Eh. It might be useful, though the original stated goal of the Oracle was not to add it to the deathball. I could see this being somewhat useful, doing for shields what Medivacs do for bio units.

Archon: Are you kidding? The Archon is a burning psionic nova. Although I was a BIG fan of the unit model in the WoL beta, it is still quite awesome, and in fact one of my favorite units. The Archon needs no help.

Void Ray: I might agree with getting rid of it altogether. As a Zerg player, I hate these things, and I hear nothing but whining from the entire Protoss race. It was a cool-looking unit, but do Protoss REALLY need more air units. What, with their Observer, Warp Prism, Phoenix, Void Ray, Oracle, Tempest, Carrier, Interceptor, and Mothership…?
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Viper: The Viper plays an integral role right now, filling a massive hole that the Zerg have suffered from for a very long time. Zerg have an extremely difficult time dealing with ranged units and siege units. The Siege Tank and Colossus, with adequate escort, handily counter all Zerg ground. Mutalisks cannot attack ensconced tanks without dying horribly to Marine fire, while Corruptors simply don't deal with Colossi before they have roasted the entire army. Blinding Cloud and Abduct are both highly necessary tools. Furthermore, the unit is balanced by the fact that it is a fragile flyer, not unlike the Mutalisk. Marines, Phoenixes, Vikings… they can all deal with the unit before it can do much, and it is easy enough to snipe. Defilers could simply be another Infestor, hiding in the background while casting its spells. If your primary concern is their thematic appearance, you can just as simply turn Abduct into Sinkhole (unit is taken underground and brought to you) or Swarm Abduction (a swarm of little insects uplift the unit and move it to you). What it looks like doesn't matter at all.

Infestor: Again, you don't play Zerg. Somehow, other races seem to think it's their prerogative to dictate the terms of the battle. The mechanics of Fungal Growth are a painfully necessary bandage for an otherwise incomplete and flawed race. Without the ability to root a target, Marines can stim away, rendering much of Zerg's ground game (including Ultralisks and Banelings) utterly ineffectual. Stalkers can blink, and both other races can simply abuse the Terran. The unit is big, easily sniped, slow, and all-around hard to use. I do NOT agree with the nerf to Fungal AND Infested Terran without something in return. A decrease in price or a buff to Neural Parasite might be a nice recompense. Either making it inherent (ala Hallucination on Sentry), cartable while burrowed (like Infested Terran), returning its range to 9, or changing it into a 'fire and forget' ability (similar to Feedback or Snipe)

TL;DR: I have too much time on my hands. XD
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Posts: 145
If you played the WoL campaign, you would know there's an upgrade for the Thor that raises the barrage damage by 100 and makes it a targeted AoE instead of targeting a single unit. Said upgrade also increases stun radius in the center.
Infestor: (I know I skipped a lot, get over it.) The nerf was much-needed. Every match I've lost (which was exactly 2 in practice league) were because infestors and brood lords decimated me. The brood lords were the support, NOT the main force. I usually play Terran, but I have played Zerg and Protoss as well, and I must say: If you don't use infestors and brood lords as Zerg, you'll probably lose. If you do use them, however, you are almost guaranteed victory.
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Posts: 4,914
wait... did you actually suggest a 4th race? no for 2 reasons.
1: How would that fit in? IF Blizzard ever made a 4th race, it would be in starcraft 3.
2: Hybrids are OP. What would happen if people massed hybrids? I think if Blizzard was going to change starcraft that much, that they shouldn't make a 4th race, instead they should also make dark races. Has anyone seen a dark stalker? If they were going to make a 4th race, they should instead make dark protoss, dark zerg, and dark terran.
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Posts: 72
wait... did you actually suggest a 4th race? no for 2 reasons.
1: How would that fit in? IF Blizzard ever made a 4th race, it would be in starcraft 3.
2: Hybrids are OP. What would happen if people massed hybrids? I think if Blizzard was going to change starcraft that much, that they shouldn't make a 4th race, instead they should also make dark races. Has anyone seen a dark stalker? If they were going to make a 4th race, they should instead make dark protoss, dark zerg, and dark terran.


Maybe they could fill the original design of the Protoss used in BW, where rather than relying on little gimicks and abilities they relied on being expensive and powerful, destroying the other races with sheer firepower really.
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Posts: 533
12/14/2012 10:08 PMPosted by ShadowWave
too many units having abilities = not good for game. Protoss has enough abilities/ spellcasters already.


Units having lots of abilities is actually a good thing. It's better than just a-move units around.
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Posts: 169
Sorry OP, seeing as you're still in bronze, it's hard for us to take you seriously.

You still have a lot of learning to do.
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