Separatist Space, VIII

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Please keep the majority of OOC posts in Separatist Space, Discussion. Thank you http://us.battle.net/sc2/en/forum/topic/7200051805

Separatist Space, the story so far...

The RP takes place in "Separatist" space. Which is past protoss space. Some Terrans were exploring past protoss space (which is illegal might I add) and found even more intelligent lifeforms then they could imagine(all those custom races and such). With some funding from many governments and organizations, hundreds of thousands of colonists were being exported out from terran space and into distant space.

The colonists got tired of being bossed around by all of their shareholders and pretty much announced themselves separate from the Terrans in Terran space. Hence, the lands they colonized became, "Separatist" space and the colonists became "Separatists" because they supported the separation of separatist space and Terran space.

Many more events caused the separatist movement, but to sum it up in a few paragraphs, there ya go.

Separatist Space, Backstory

Entire colonies have been going missing, frigates carrying valuable cargo, gone. Terrans are still new to Separatist space and the Separatist Military is doing little to stop investigate.

IMPORTANT NOTE

This RP is extremely open, if you want to not engage in the main plot, that is totally fine, I would not recomend it but I will still allow it. Also keep in mind that at first you will have to pursue the main story, you will not start according to the main story. You will start out however you wish, wherever you wish.
Edited by MarkusDaWise on 12/17/2012 5:27 PM PST
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Custom Races

The Imperium(KnarledOne)

The Yeh-Ket race dominates most of this civilization, but it is also populated by Mal insectoids, cowlike Jierkads, boarlike Traugs, and the occasional Vampar. They consider humans to be semi-sacred, but won't hesitate to destroy them if they stand in their way. The Imperium controls numerous planets, and maintains small military bases on others. They allow other factions to operate independently, providing they allow the construction of a Universal Temple on every planet and do not threaten the Imperium militarily.

They have some human citizens, but they mostly keep their distance from human civilization.

They have a monarchy. They are ruled by the Emperor, but are also heavily influenced by the decrees of the Church (referred to as the Temple) and the League of Nobles, a council of the warrior aristocracy. The civilization thrives on war and often provokes rebellions for this sake; refer to Aztecs of Earth history.


Vaxarus(Jester)

The Vaxarus is an All-mechanical race, originally designed as a last-resort defense of a dying race. They were made too late, and the dying race went, well, dead. The Vaxarus managed to up their production enough to drive off the hostile race, and went on a rampage, killing every individual of the hostile race. When they had calmed down, they returned to the home planet of their creators, and rebuilt the place from the ground up, as they had seen it last. Several defense platforms had been created over the planet, and no-one is allowed on the ground. They took their factories to the sky, becoming nomads, only using asteroids for the materials they need.

Hive-mind
No de-facto commander
Regards every biological race as a revelation, and studies them extensively.
No permanent territory


Kalavaris(Jester)

Rarely seen in most parts of the universe. These creatures appear to be Bio-mechanical hybrids, and run with an ant-hierarchy. They were active during the time that the Xel'naga were active, and were locked up to keep them from killing off another race. During that time, they reflected on many things, while they figured a way out of their prison. They were released, due to the ignorance of the Tal'Darim when one of their bio-machines mimicked Terrazine in scans. Minor Queens lead individual forces, but they all answer to a High-Queen. Their opinion varies on race to race, mostly seeing other races as neutral individuals, but they themselves do not believe that they are the apex race.

Minor Territorial influence, mostly away from the 'Imperium'.


The Saeculum(Dacder)

Named for their habit of producing and dying off at nearly the same time each cycle, the Saeculum are ultra-intelligent bug creatures, known for being quite small (5 feet in length, 2'4 in height.), the Saeculum are smart enough to have feelings, emotions, viewpoints, and creativity, but not to the extent of humans. They're often looked down upon by the other races, but are extremely diplomatic nonetheless. They have a thick armor exoskeleton, and large claws and highly hazardous acids as their weapons. They are the dominant form of life on two planets, known as Volsinii, and Villanovan. They prefer to not fight, but shall defend to the death their homelands, deeming them more important than all else. They speak, for bugs especially, with much emotion, their speech often described as awe-inspiring. They use a democratic system for all things pertaining to close to home, but elect a diplomat for life for councils and other such things. Their natural life span of one is exactly 110 years, and each generation is given birth to within the same year of each other.


Mozan(TheLostMorph)

The Mozan are similar to werewolves yet far different. They can shift from a humanoid form into a ‘feral’ form. Their humanoid form is that of a normal human (skin color varies) with the exception that they have wolf ears and a wolf tail (fur color varies). Their feral form is exactly as it sounds, full wolf (type of wolf/fur color varies). Mozan also have little to no psionic potential.
The Mozan evolved on a small world, roughly the size of Venus, which was covered in green and blue, located in a remote area on the far edge of Protoss space, from Dominion space. They have a tribal democracy for government and have colonized every world in their system but tend to distrust other races. They have had very limited contact with other races. They have technology that rivals the Protoss. Although Mozan society is deeply rooted in tradition they tend to be more innovative with their use of technology. Mozan are very loyal to their ‘packs’ which generally act in the same capacity as families. Packs can however take on many different forms, such an example is a squad or battalion might organize itself in the form of a pack with the highest ranking officer being the ‘alpha’.

Ultimate Units
The Hypathia (Alpha Class): the only cruiser of its class in the Mozan fleet. It serves as the Mozan Flag Ship. It is equipped with S.A.P.D. cannons, phase missiles, Magrail Plasma Chain Guns, temporal schism drives and omicron particle shields.
The Alpha: the strongest and smartest Mozan. Usually male but always has a mate. The Alpha leads until either challenged and beaten or too old to lead effectively. He leads the entire race with help from advisors and Mozan Elders.
*S.A.P.D. – Sub Atomic Particle Disruptor


Elerian(TheLostMorph)

Before the rise of the Protoss or the birth of the Zerg there were four great races. These races were the Xel-naga, the Elerian, the Kitsune, and the Val-Traxan. (Note i did NOT come up with the val-traxan, xel-naga or the kitsune i did however come up with the elerian race with some insperation from the val-traxan and kitsune. The Val-Traxans belong to the person who made the web novel Terra Fabula.) Three of these races lived relativly close together and once they reached the stars and met each other, they began to trade and cooperate. Peace reigned but they were not stupid they knew there would be other spacefaring races, others that meant harm. So they made great fleets to combat hostile races that could not be swayed diplomatically. Their most prised was the lengwI'. Although it did not launch until shortly before the destruction of their world which was known as joHqo'. An unknown race attacked the Elerians in a ship far more powerful than anything they had. Unknown to the Elerians this was a Xelnaga ship commanded by an evil being. The Elerians fought with everything they had but in the end they were defeated and forced to retreat or be wiped out. With their fleet in ruins and the lengwI' severly damaged all they could do was drift throughthe void and repair what damage they could. One Elerian freely took the responsibility and dishonor of their loss solely on her shoulders, her name was Kit Eler. She vowed not to return to her people until she has found that ship and can bring it back with her. That was many galaxies and many thousands of year ago. Kit can never go home not truely for her home was destroyed, gone with the solar wind.
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Custom Races

The Imperium(KnarledOne)

The Yeh-Ket race dominates most of this civilization, but it is also populated by Mal insectoids, cowlike Jierkads, boarlike Traugs, and the occasional Vampar. They consider humans to be semi-sacred, but won't hesitate to destroy them if they stand in their way. The Imperium controls numerous planets, and maintains small military bases on others. They allow other factions to operate independently, providing they allow the construction of a Universal Temple on every planet and do not threaten the Imperium militarily.

They have some human citizens, but they mostly keep their distance from human civilization.

They have a monarchy. They are ruled by the Emperor, but are also heavily influenced by the decrees of the Church (referred to as the Temple) and the League of Nobles, a council of the warrior aristocracy. The civilization thrives on war and often provokes rebellions for this sake; refer to Aztecs of Earth history.


Vaxarus(Jester)

The Vaxarus is an All-mechanical race, originally designed as a last-resort defense of a dying race. They were made too late, and the dying race went, well, dead. The Vaxarus managed to up their production enough to drive off the hostile race, and went on a rampage, killing every individual of the hostile race. When they had calmed down, they returned to the home planet of their creators, and rebuilt the place from the ground up, as they had seen it last. Several defense platforms had been created over the planet, and no-one is allowed on the ground. They took their factories to the sky, becoming nomads, only using asteroids for the materials they need.

Hive-mind
No de-facto commander
Regards every biological race as a revelation, and studies them extensively.
No permanent territory


Kalavaris(Jester)

Rarely seen in most parts of the universe. These creatures appear to be Bio-mechanical hybrids, and run with an ant-hierarchy. They were active during the time that the Xel'naga were active, and were locked up to keep them from killing off another race. During that time, they reflected on many things, while they figured a way out of their prison. They were released, due to the ignorance of the Tal'Darim when one of their bio-machines mimicked Terrazine in scans. Minor Queens lead individual forces, but they all answer to a High-Queen. Their opinion varies on race to race, mostly seeing other races as neutral individuals, but they themselves do not believe that they are the apex race.

Minor Territorial influence, mostly away from the 'Imperium'.


The Saeculum(Dacder)

Named for their habit of producing and dying off at nearly the same time each cycle, the Saeculum are ultra-intelligent bug creatures, known for being quite small (5 feet in length, 2'4 in height.), the Saeculum are smart enough to have feelings, emotions, viewpoints, and creativity, but not to the extent of humans. They're often looked down upon by the other races, but are extremely diplomatic nonetheless. They have a thick armor exoskeleton, and large claws and highly hazardous acids as their weapons. They are the dominant form of life on two planets, known as Volsinii, and Villanovan. They prefer to not fight, but shall defend to the death their homelands, deeming them more important than all else. They speak, for bugs especially, with much emotion, their speech often described as awe-inspiring. They use a democratic system for all things pertaining to close to home, but elect a diplomat for life for councils and other such things. Their natural life span of one is exactly 110 years, and each generation is given birth to within the same year of each other.


Mozan(TheLostMorph)

The Mozan are similar to werewolves yet far different. They can shift from a humanoid form into a ‘feral’ form. Their humanoid form is that of a normal human (skin color varies) with the exception that they have wolf ears and a wolf tail (fur color varies). Their feral form is exactly as it sounds, full wolf (type of wolf/fur color varies). Mozan also have little to no psionic potential.
The Mozan evolved on a small world, roughly the size of Venus, which was covered in green and blue, located in a remote area on the far edge of Protoss space, from Dominion space. They have a tribal democracy for government and have colonized every world in their system but tend to distrust other races. They have had very limited contact with other races. They have technology that rivals the Protoss. Although Mozan society is deeply rooted in tradition they tend to be more innovative with their use of technology. Mozan are very loyal to their ‘packs’ which generally act in the same capacity as families. Packs can however take on many different forms, such an example is a squad or battalion might organize itself in the form of a pack with the highest ranking officer being the ‘alpha’.

Ultimate Units
The Hypathia (Alpha Class): the only cruiser of its class in the Mozan fleet. It serves as the Mozan Flag Ship. It is equipped with S.A.P.D. cannons, phase missiles, Magrail Plasma Chain Guns, temporal schism drives and omicron particle shields.
The Alpha: the strongest and smartest Mozan. Usually male but always has a mate. The Alpha leads until either challenged and beaten or too old to lead effectively. He leads the entire race with help from advisors and Mozan Elders.
*S.A.P.D. – Sub Atomic Particle Disruptor


Elerian(TheLostMorph)

Before the rise of the Protoss or the birth of the Zerg there were four great races. These races were the Xel-naga, the Elerian, the Kitsune, and the Val-Traxan. (Note i did NOT come up with the val-traxan, xel-naga or the kitsune i did however come up with the elerian race with some insperation from the val-traxan and kitsune. The Val-Traxans belong to the person who made the web novel Terra Fabula.) Three of these races lived relativly close together and once they reached the stars and met each other, they began to trade and cooperate. Peace reigned but they were not stupid they knew there would be other spacefaring races, others that meant harm. So they made great fleets to combat hostile races that could not be swayed diplomatically. Their most prised was the lengwI'. Although it did not launch until shortly before the destruction of their world which was known as joHqo'. An unknown race attacked the Elerians in a ship far more powerful than anything they had. Unknown to the Elerians this was a Xelnaga ship commanded by an evil being. The Elerians fought with everything they had but in the end they were defeated and forced to retreat or be wiped out. With their fleet in ruins and the lengwI' severly damaged all they could do was drift throughthe void and repair what damage they could. One Elerian freely took the responsibility and dishonor of their loss solely on her shoulders, her name was Kit Eler. She vowed not to return to her people until she has found that ship and can bring it back with her. That was many galaxies and many thousands of year ago. Kit can never go home not truely for her home was destroyed, gone with the solar wind.
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Character Sheet

<Jester>
Name: Arriagul-Lakateval
Age: Unknown
Race: Kalavaris
Profession: Larval Queen (Commander)
Equipment: Bio-Plasma Projector, Rage Generator, Claws, Plasma-Disk launcher
Backstory: Original colonies were near Separatist Space. Currently expanding.
Defining Characteristics: http://browse.deviantart.com/?q=Eradicator+Hexapod#/d4hfnrf


<TheLostMorph>
Name: Kit Eller
Age: unknown. speculated to be 20-30 judging by facial features
Race:Elerian (currently in human form)
Armor:Nano Reflex Replication(this is very difficult to get past but not imposible also can function as an almost impossible to detect (by Terran and Protoss standards) cloak)
Weapon:Modified Proton Rifle that also works with normal C-10 or C-20a rounds
Profession:ex special/black ops agent turned merc, Exile
Backstory: she has traversed many galaxies and met many different races in her life after she exiled herself from her people several thousande years ago. shortly before the events that took place during the events of Rebel Yella 'young' girl known as Kit Eler was recruited into the ghost program becuase she displayed exceptional psionic powers close to rivaling those of Sarah Kerrigan. after the fall of tarsonis in the turmoil the ghost programe was in she managed to escape and completely recover from the nueral wipes that the Confederacy had imposed on her. once she recovered she raided a dominion research facility and stole back the armour and weapons they had taken from her. (see Elerian back story for what happened)
Hos lIngwI' a sword passed down for generations in kits family capable of generating psionic slashes that have a short range the slashes can be charged with various affinities and abilities (picture here silentnight4k.deviantart.com/)
Defining Characteristics:snow-white/pure silver hair, prefers to be alone if possible
More detailed Char sheet in the discussion thread, page 4, post #80


<Warhawk>
Name: Stefan "Hawkeye" Alexander
Age: ? 35-45 ? (judging by facial features)
Race: Terran with mixed zerg and protoss DNA infusion
Profession: Merc sharp shooter, surprisingly skilled in a number of other areas
Equipment: Compact Magrail Battle Rifle, Twin Machine Pistols, 18" vibro combat knife, custom power armor
Starship: The Phantom; A customized VIP Civilian transport rebuilt as a heavy star-fighter and atmospheric gunship.
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=280874
(A minor color change; the white is black and the red is silver.)
Backstory: A survivor from the sinister outpost, Stefan recently arrived in separatist space looking for work.
Defining Characteristics: All black highly customized armor a marine & specter combination (cloaking field) / 6' 2" / Stefan has some minor psychic capabilities; sensing others, minor self enhancement, etc.


<Warhawk>
Name: Alicia Remington
Age: 26
Race: Terran with cybernetic implants
Profession: Ex- drop-comando and currently the self-proclamed leader of a merc fleet
Equipment: Battle-suit (jump-jets, shields, heavy weapon ports, etc), Battle armor (unpowered), Plasma pistol, Heavy-caliber auto pistol, Cybernetic implants
Starship: Aradia; A self-aware AI heavy starship (1000m in length) capable of interstellar travel, Packs more of a punch than a Battleship, but no where near as much as a Dreadnaught (Thanks to the power of the AI), Uses a warp-hole drive system (a "tame black hole" is the best description of it)
Backstory: A local Merc and a friend of Stefan's, she joined up to help hunt down the pirates.


<CrymsonRaven>
Name: Cynthia Ravius
Age: 17, almost 18
Race: Terran/Protoss
Profession: Psionic Dancer
Equipment: Tomahawk, Semi-Automatic Crossbow
Backstory: Sister of Korzis, and the one that usually gets in trouble the most. After falling through a plot hole she appeared somewhere without Korzis, thus having to be on her own. After being on her own she found the Choras, her mothers and her mothers, brother. It was a strange sight, but while she was there she found something else... She found that she was in a destroyed station, inside she found various thing... Including an AI named Lupa.

After sometime she found the Khan, and she collected the older version of Entity Seven from there. They were both great company to this sad soul of hers, she secretly longed for this one person but it was no longer going to happen...
Description: Silver hair, shoulder length with Protoss Tendrils mixed in, violet eyes that turn red when angry. Lithe build with an athletic tone.

Personal Ship: Choras, Prototype ship that her mother stole from the Commune.


<ShadowFury>
Name: Tribe Leader Meridia Wardus of the Ras'lin Clan
Age: 597
Race: Ral'zar
Profession: Combat of all Kinds
Equipment: Blood Rifle, Lightning Spear, Abyss Blade
Backstory: Meridia Malice rose to power in the Ras'lin Clan, the most powerful warrior clan of the Ral'zar. Eventually she wanted to expand where they lived. They found a planet on the fringes of a space the humans called 'Separatist Space'. The planet was a dream, filled with jungles and flat grasslands and multiple freshwater lakes in the area they planned to settle. And it was abundant in new exotic wildlife. When the Ras'lin tribe settled onto the planets surface they quickly built a city. She moved herself from the planet in which she knew since she was but a toddler just learning how to use telekinesis.
Defining Characteristics: Maroon eyes. Black skin. Sharp claws. Powerful physique.


<ShadowFury>
Name: Korzis Ravius
Age: 17, almost 18
Race: Terran/Protoss
Profession: Warrior Psionic
Equipment: Shortsword, revolver
Backstory: He came for adventure, like he did on the Ghost ship.

(Insert long history about childhood, demon, family)
Defining Characteristics: Scar on right side of bottom lip. Deep blue eyes. Protoss tendrils mixed in with short black hair. Medium physique.


<Darkra>
Name: A.S.U.R.A
Age: 10 centuries
Race: Asura Mechanica
Backstory: from the long extinct race ASURA was a failsafe for the Asurians for if there was a day they were taken out there would be someone left to roam the earth. for what purpose is unknown so far.
Equipment: Ion cannon: which is a weapon that transforms one of his arms into a cannon which fires a projectile that latches onto the first solid surface it hits with 2 modes. the first is anchor which accelerates gravity to extreme levels in an area, pulling enemies towards wherever the projectile latches on to(e.g if the "bullet" latches onto the floor all enemies are sucked and pinned lying facefirst on the ground). there is Displacement field which disables gravity in an area where the projectile hits. both these effects last for a good 2 minutes or less if they manage to destroy where the projectile is latched on to.


<Zarkun>
Name: Joey Carta
Age: 28
Gender: Male
Armament: Verax Assault rifle, "Bessie" .30-06 lever action rifle, Cerberus Laser, Bowie knife, Colt .45 Peacekeeper 8 shot revolver
Armor: Fefnir MK II shielded combat armor. Using a shield generator, the Fefnir MK II can take a number of hits before letting the wearer get hit. Color is blod red with a pair of white crossed swords on a blue flame for an emblem, resting on his left shoulder.
Appearance: Six foot five, brown eyes, silver hair, close cropped hair, thin, muscular build
Backstory: Joey worked as a mercenary before hearing about a project, and when he wasn't on contract, he enjoyed hunting. Because of this, he's become both adept and lethal with rifles, pistols and knives. After the project's disbandment, he went back to mercenary work, eventually working for the company known as Pegasus Corporations, and became a part of their Project Cerberus, becoming one of the first of a second generation of Zeus soldiers, genetically engineered super soldiers that soon were all killed or went back to mercenary work, Joey having survived the assigned suicide mission and returning to merc work. Is just arriving at the Citadel.


<Zarkun>
Name: Torvus Jentus
Age: 24
Race: Terran
Armament: Long swords Glacies and Incendia, hidden blades (http://images5.fanpop.com/image/photos/30500000/Hidden-blade-mk-1-assassins-creed-30589826-460-332.jpg For reference purposes.), throwing knives, Nanotech revolver (never requires a reload), and hidden arm cannon.
Backstory: Was working freelance as an assassin for a long time when one of his jobs crossed with Markus. Working together, they made short work of the target. Decided to stick with him after words. Left the Dishonored after a job gone south and vanished for six months. When he came back, he was captain of the Arthur-Class Cruiser Retribution and a brilliant military leader.
Defining Characteristics: Scar across his left eye and several along his arms.
Appearance: Wears a prototype Diablo-Class power armor that is body fitting and hides the arm cannon until activated. Only the eyes and nose are visible, nothing else. Dirty blonde hair, green eyes skinny, but muscular, build, sun-tanned skin.
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reserved just in case
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Posts: 8,326
The King of Pirates (In depth Separatist Space backstory.)
http://us.battle.net/sc2/en/forum/topic/7006347396
Separatist Space, Part 1
http://us.battle.net/sc2/en/forum/topic/7179478340?
Separatist Space, Part 2
http://us.battle.net/sc2/en/forum/topic/7198960493
Separatist Space, Part 3
http://us.battle.net/sc2/en/forum/topic/7200181143
Separatist Space, Part 4
http://us.battle.net/sc2/en/forum/topic/7200081823?
Separatist Space, Part 5
http://us.battle.net/sc2/en/forum/topic/7200303060?
Separatist Space, Part 6
http://us.battle.net/sc2/en/forum/topic/7320452375?
Separatist Space, Part 7
http://us.battle.net/sc2/en/forum/topic/7393669327
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i sit down beside her. "funny ain't it? one day you're sleeping in a cryo chamber and the next you 're on the most wanted list for an intergalactic race, you meet a half protoss woman and her brother who try and rip you apart" i say trying to lighten the mood
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NOW you can post here.
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OOC:
Can someone tell me what I missed since page 22 of the last thread?
Thanks.
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The battle continues, Joey sabotaged a capitol ship and forced it to retreat and that's honestly about it besides a bunch of random fight scenes.
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OOC:
Reposting the last bits relevant to me
IC:
[Aradia]
A Separatist shuttle flys up, passing along a message;
Drop Marines ASAP

Flashing back my acknowledgment, I pass the message along. Within a minute, scores of gunships begin descending from the fleet to the planet below.


---@War---

Black Peace fighters attack the shuttles.


IC:
As the BP fighters move in to attack the gunships, they're torn down by laser fire from the 'fleet' and the shrikes.
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---Execrate---

Scout watched in horror as the battle raged on in space. Massive ships began hovering over the horizon. Shuttles that looked like little flies from where Scout was began descending.

"We're going to have a fight on our hands." Scout said with a sigh.


This is the only thing I think is relevant to you.
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IC:
[The Group]
Horace and Alicia draw their battle rifles and check their off-arm plasma carbines, almost in unison. Eric simply looks skyward;
"We've got help inbound though; a lot of those are our gunships. Looks like your message got through."
He says, looking at Scout.
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mark 8 in roman numerals is VIII and i know cause i took latin for 2 years. also can i get a bit of a recap ....... missing half a thread sucks
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It could go both ways... But yeah, you're right. I am still taking latin :)

Okay... hm... Lets see... Samantha is abandoned by Dave, is captured. Sam reveals a lead that the Black Peace's next target is Execrate. The Separatist Fleet and allies move there and now an epic battle is ensuing over the planet Execrate.

IC:

Scout looks back at Eric. "Let's get to work." He says, pulling the slide back to his rifle and letting it go with a clank, still not breaking eye contact. He then turns and begins walking down the hill.

Siege tanks and marines start preparing in the trenches and establishing defenses to defend the command center.
Edited by MarkusDaWise on 12/17/2012 5:20 PM PST
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Half a thread, not half an RP XD Also, I'd like for Joey, Sam and Alidia to have something to do.
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Okay, gimme a second.

IC:

[Small Time warp.]

Samantha looked up at Joey and Alidia. "We're in orbit around the small tropical planet of Urkshire."
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"Wonderful. I....you don't think here, right?"
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I sit back and hit the encrypted transmitter, sending the location to the Council. "Scanners are picking up a base down there. This is it. Can't say I'm surprised. Jungle is a good place to hide bases."
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