01/02/2013 06:14 PMPosted by wraithcubeNo colossus carrier PvP: Am I winning because my opponents are bad or because it's legit?
This is that build you do that goes robo into stargate? Winning because your opponents are bad. It isn't as economical as a pure robo expand, but gives up the early harrassment ability of a phoenix opening. The midgame is further weakened by doing an air transition making it highly weak to 2-base all-ins. Strong lategame, just can't see you not dieing before then.
What do you think about stalkers?
No colossus carrier PvP: Am I winning because my opponents are bad or because it's legit?
Is guilt the best forum policeman of all time?
Which protoss unit would you remove, given the choice?
01/04/2013 04:08 AMPosted by MtlGuitaristWhat's your opinion on how the Mothership Core has affected early game PvP and PvZ?
01/05/2013 05:49 PMPosted by QendalI don't like making colossus at all. I just can't stand them. But do I need them in every matchup? I've been relying on HT for AoE damage, but is that enough?
01/05/2013 11:14 PMPosted by DocSlowMoSo I went from Bronze to silver and noticed in the first few PvP matches I had, it was cannon rush into whatever kills me (since the cannon rush messed me up a good bit), or 4 gate. Other than getting better at catching it early, is there a good "normal" build that I can do to stay safe, and still be able to last / win past 10 minutes? I like 3 gate / robo, and sometimes I can hold 4 gate (if they aren't very good lol), but other times I get crushed.
3-stalker rush will stop it pretty well by preventing a forward pylon from going down. 1-gate robo into 3-gate robo will stop it.
Opening zealot > sentry > zealot > sentry while getting a 2nd gateway and 2 chronoboosts on warpgate will let you have 2 sentries to FF the ramp and can warp in 2 more to keep the ramp forcefielded till you get whatever you want up.
the colls is the better choice while getting +1 armor for your gateway units because it can alot of times just kill his push or make him turn around directly while you still have the chance to go storm because the colls and a defenders advantage in this situation is a bg advantage also the colls makes him make some vikings just incase you go for more than 2 colls which in turn is less medivacs he has when you are ready to take the fight to him01/06/2013 08:55 PMPosted by GaryOaKIn YOUR opinion what do you think is better to get first and why, double forge and chrono upgrades or push for a early Colossus if you suspect the 10.00 medivac push?
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