StarCraft® II

Defensive opening for a team player?

Posts: 684
I know most of you hate team games , but a lot of times especially in 3v3+ if bases are not shared, it is smart to gank one of the opponents bases right off the bat. Zerg really has poor chance of living due to our inability to wall.

I was wondering if anybody knows a good opening based on spine/queen defense.

I'd like to save zerglings as an endgame mineral dump. (Usually works for my skill level)

Thanks!
Reply Quote
Posts: 14,590
10 pool speedling

make it hurt when they kill you, because you can't actually stop them.
Reply Quote
Posts: 6
The best opening for zerg is a 14gas 14p then into expand. but thats only to protect yourself. just go 15h 15p
Reply Quote
Posts: 1,776
10 pool speedling

make it hurt when they kill you, because you can't actually stop them.


This. I would also throw down a Spine Crawler or two if you know it's coming. Pull drones off gas as soon as you get 100 for speed. Keep producing lings/queens. The Spines won't always complete and the units won't do much if you're severely outnumbered, but they will slow the other team down enough for your teammates to either come to the rescue, or tech/counterattack.
Reply Quote
Posts: 684
hmm, so as long as I slow my inevitable death enough for my team to counter..

never thought of that.
Reply Quote
Posts: 3,892
If they've only got one zerg, you can 12 pool, more zergs and 10 pool.
Reply Quote
Posts: 1,236
league matters a bit, in better leagues your allys will notice you
are the target and try to get to you in time. You can help them to that
awareness by pinging the approaching army or your main to get
their attention.

as zerg I fear zerg the least early on and the most later on

I use a few builds that allow for a spine in time for an 8-10p
meaning 8-12 pool openings. do i want to rush? (with 8 yea but
with 12 i want to be able to spine in time for an 8p it's a minor
econ hit for a strong strong strong anti ling rush option.

my 12 is just a delayed 14p build, i might be roaching at 14p timings
with less eco but I did that to open the option of totally defending
a ling rush.

8p is a great build for totally refuting all early cheese and you can even
pay for it if you cause damage... REALIZE that your 8p could be absolutely
shut down cold by 1 or 2 opponents..... but what if theres a 3rd who has
a sim city instead of a wall or is a zerg? then its on.
Reply Quote
Posts: 1,776
hmm, so as long as I slow my inevitable death enough for my team to counter..

never thought of that.


Exactly. If you get 3x all-inned you'll almost never hold it without putting your team way behind. Better to delay your death, save a Drone if you can, and let your teammates get a Tech or Army advantage, then roll the enemy. If you saved a Drone, you can try to rebuild if you don't win ouright, but often 2 strong armies will take out the 3 weaker ones and win the game on a counter attack.
Reply Quote

Please report any Code of Conduct violations, including:

Threats of violence. We take these seriously and will alert the proper authorities.

Posts containing personal information about other players. This includes physical addresses, e-mail addresses, phone numbers, and inappropriate photos and/or videos.

Harassing or discriminatory language. This will not be tolerated.

Forums Code of Conduct

Report Post # written by

Reason
Explain (256 characters max)
Submit Cancel

Reported!

[Close]