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I personally never go for gateway expands, as it always seems to me that zergs can double expand and still shut down early gateway pressure by just building a bunch of spines if they over-drone. The pressure delays your own expansion, plus they'll build some speedlings to hold of your attack and then can just harass your expansion forever.
This, of course, is just in my experience. I know master level players who always go for sentry expands/constant hallucination scouting and it seems to work out for them.
What I like more is going for multi-pronged warp prism harass off of a FFE, as it doesn't delay your expansion, gets you all the tech you need, and still hits early enough to punish those greedy zergs that go for a 12-minute hive.
This is an example of the 2 gate expand build I do. I usually get a stargate as I push out with my pressure, and once my 4 phoenixes go out I take a third with a total of 4 gates.
This game is an all-in variation of my opening. Get hallucinate when you push out (I don't get hallucinate if I open stargate), if he doesn't have a spire yet you are safe to do this all-in, otherwise get blink and a third. I only attacked with 8 gates but it should be done with 10 I believe.
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