(2) Nocturnal

Posts: 61
Map Information:
  • Playable Map Size: 148×140
  • Rush Distance (With Rocks, Natural → Natural): ≈40 Game Seconds
  • Rush Distance (W/O Rocks, Natural → Natural): ≈32 Game Seconds
  • Xel'Naga Towers: 2
  • Expansions Per Player: 4 (Main Base Excluded)
  • Tileset: Haven
  • Map Image:

Playing In-Game:
  • Server(s) Published On: NA
  • Map Name: Nocturnal
  • Author: DownRight
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Posts: 3,785
The rush distance looks incredibly short, do you know how long it takes for a probe to get from Base A to Base B?

Also id becareful on the choke points as they are really narrow.

But over all great map!
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Posts: 340
The layout of bases on this map feels very similar to Steppes of War.
Edited by Merz on 1/16/2013 1:06 PM PST
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Posts: 18
Zergs would cry on this map

WELL I guess not necessarily, but the narrow paths make zerg units a bit worse in general, besides maybe mutalisks
Edited by littlefish on 2/8/2013 7:29 PM PST
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Posts: 97
First thoughts-

The nat can be sieged from the back with a spotter.
The nat's ramp is very far from the start location.
Map is pretty small, from start location to start location.

I would remove some of the rocks, as they are not really important in some locations.
Overall its not that bad. Just a few suggestions.
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