The purpose of this map is to take in popular requested balance tweaks and input them in a map for everyone to play. This is about getting hands on experience of many balance debates. This is NOT about challenging the developers of SC2 or trying to achieve a "better" game. It is about experimenting with the "what if we do this" and providing real answers to balance debates.
How did this get started?
There is a popular thread here requesting to made small buffs on Battlecruisers. The thread is more than 20 pages of nonstop discussion without any real evidence and so I replied saying, "Why don't you guys try out these changes on a map? I may not be a melee player but I have basic map edit skills." That was when this project started!
How do I participate?
Simply start discussing and requesting certain small balance changes. When there is a popular one discussed, I will edit the map and release it for a at least a week. We will gather everyone impressions on it and then discuss. I will continually edit the map depending on what changes is asked for. The maps will NOT be accumulated tweaks, but a wave of different sets of tweaks. That means I will only published a tweak for a few days, revert it back to default, then publish another tweak. If there are any popular balance debates on the forums, I will tell players to come to this thread instead.
Types of changes that can be requested:
ALL stats like weapon, armor, health, upgrades, research. Prices on buildings and units. Physics like DPS, attack range, unit speed, unit size, unit appearance. (if popular, I will also do crazy ideas)
How do I start playing this map?:
1. Logon to Starcraft II
2. Click on Arcade on the top left
3. Use the search bar on the top right and type: Balance Tweak Project
4. Hit enter and enjoy!
It is the terrain: Antiga Shipyards and has 1v1, 2v2, FFA or Cooperative game modes.
1.8 Feburary 16, 2013
- map is back to original state
- looking for another set of balance. Which one should we use now?
1.7 Janurary 7, 2013
- Attack speed decreased by half. Ground attack increased to 16 from 8. Air attack increased to 12 from 6. (Both scale by +2 per upgrade.)
- Range increased to 7 from 6