Project Unity: In the later years of Earth, the Moon was moving away at a drastic pace. Soon, Earth's tides were getting to uncontrolable, that humans had to do something. This something was moving the moon, back into place. The project consisted of installing 5 Vespene powered engines on sides of the moon to bring it back into its place from the 21st century era. They would get the gas from a large group of people from the Koprulu, considering Humanity had no where else to go in that sector seeing it was just a wasteland from all the wars at this point.
They had representatives of remaining factions of humanity come to show how humanity can unite once more to save their home. The ship they came on attracted mass amounts of Zerg due to the concentration of the precious gas. The Zerg, also attracted Protoss, seeing that they wanted to cleanse them. The factions land, and create outposts on the moon, to get ready for the operation, because this had just now became a defense mission for them. Of all the factions, the NR seemed to be the main force aside from the United Humanity Alliance.
After a few years had passed, the operation was ready to commence. The Protoss and Zerg had lost, and humanity would recuperate and thrive once more.
Or so they thought.
The thrusters were uncontrolably powerful. They had found out later that most of the Vespene had actually been Terrazine, and the ratio to Terrazine - Vespene was 10terrazine -1 grams of vespene gas.
The concentration of the Terrazine caused almost all personnel to go insane, and things had only gotten worse. They managed to turn off the engines, but most of the operators were ravaged by the Zerg or the insane humans, for the majority of the Protoss had decided the moon would destroy the coming infestation. They were wrong.
The impact was slowed just enough, that the moon instead, merged with earth, it is now like a tumor on the face of the Earth, gaining parts of the Earth's characteristics, but not naturally.
Biomes were together, and animal species were mixed. The impact zone had become a dark spot on the faces of the moon and Earth. This area has not been explored, and it should never be explored.
There was also many ancient structures that were underground, and have been revealed from the moons new features. Teams who went inside never came out...
Many camps were destroyed, and after the years, the (Labeled: Sins) insane men had built camps, and even bases, or just took over the ones they had found. They destroyed any remaining humanity left on Earth and the Moon. (God knows how it is on the face of our home).
I, Doctor Yanato, write this report on the Project: Unity. As the biggest mistake in human history. To anyone who finds this log. Please know. There is no hope for our corrupted race. I will see you in hell.
-Doctor Roushi Yanato
The year is 5978. The Protoss and the Zerg have been dormant for centuries after the Tribes Conflict, the Epic Wars, and the Damnation Age. Humanity is "In deep crap" currently. All factions have collapsed, and resources are thin. This time has been entitled as the Dark Epoch. Very few planets are hospitable, colonies are hard to be sustained, and people live in lives that were previously beyond inhumane, but is now the standard. De-Evolution is an understatement.
One planet, currently un-named is quite small, about the size of the Earthern moon. The planet is home to camps of wild creatures, mutated from various synthetic alements, camps of bandits(humans who want to loot, burn and pillage any form of Utopian society), and 8 people.
These 8 are descendants of great leaders from past times. They have no recognition of their own lives, but understand their current situation they are in. They are the only people capable of leading humanity back to greatness. Or sending them down past Hell.
This. Is their story.
Name: Kain "Korozain" Orin
Descendant: Orin Family, Zeein "Korozain" Orin, Shade Gheist Legend
Description: Tall, moderately muscled. Black, short spiked hair. (Uses a natural tree sap for "hairgel") Dark Tan skin, mild facial hair (thin beard around mouth). Wears a thin, durable metal obsidian like armor. Armor is ornate, and a sacred model to the Orin Family. Starts with an obsidian polearm(ornate sword tip much like a Naginata) with a dark metal tip.
Personality wise, he is very distant from other people but once he trusts you, he'll speak to you. He tends to tell jokes a lot, mainly very dark sense of humor. Mercy, love, compassion. All are lost concepts to him. Known mental issues in the past...
Skills: Dark Arts, long melee weapons(staffs or spears) Marksmanship, Agile.
[Dark Arts is a fighting style used by psionics of the Shade Gheists that normally involves kicks or joint(like elbows and knees) attacks, also allows the fighter to use a dark energy and cast attacks (requires a lot of energy and willpower to do.]
Weapon: Family blade (4ft. long polearm, the blade being 6inches and the shaft 3.5ft.) Blade is jagged and the shaft and blade have many etchings and ornate carvings. SGEA(ShadeGheistEliteArmament) - "Undertaker" Tactical Assassination Handgun. Outfitted with a small reflex sight, 15rnd. magazine, and a silenced barrel. There is also a slot on the side of the receiver that something can be put into it.
Name: Ryan "Slasher" Hunter
Body build: Average
Descendant: Hunter, Jake Hunter- Blade master and legendary mercenary who started in the Confederate era.
Description: Brown eyes, Scar across right eye and down his back, brown hair, thin and muscular, highly customized CMC-400 armor, the helmet is now a more separate set up, with the front having to horizontal lines for the eyes and the rest black and red, like the rest of the armor, cannon on right shoulder, active camouflage module, goatee, solemn, but loyal to friends and family, willing to make new ones. Likes to train in all shapes and forms, including working out. Wields twin short swords in the shape of large trench knives and a plasma rifle with rapid fire and single fire and charged burst settings.
Skills: Blade master, assault expert, hand to hand master. Also quick thinking and acting,
agile as well. Stealth master for the ability to take any job anywhere.
Wields twin short swords in the shape of large trench knives and a plasma rifle with rapid fire and single fire and charged burst settings.
Name: Jerus Je'and
Body build: Average
Descendant: Je'and, Zar'kun Je'and-First Blood Letter
Description: Jerus is a member of the Blood Letters, a group of people who use blood based powers and drink the blood of a slain foe, increasing their power. When on a blood covered battle field, they could absorb the blood to give them a temporary boost in power or heal wounds faster. He and other Blood Letters were fighting to protect their sanctuary when Jerus was called away. Is somewhat blood thirsty and always looking for a good fight. Prefers solitude by will work with others if necessary. Don't interrupt him during his training or rituals or you might find yourself a bit bruised and bloodied. Wears black and blood red armor with small spikes on the shoulders and a skull shaped helmet. When not wearing the helmet, his hair is white with blood red eyes.
Skills: Master hand to hand combatant, expert marksman, blade master, and bloodmancer
Weapon: Spritus Raptor, a double sided scythe that allows for focus bloodmancer attacks (Think Darksiders 2), and Mortifer, a machine pistol that fires life draining rounds.
Name: Jereco "Hawkeye" Alexander
Body build: average
Descendant: Sir Alexander; a famous Fleet Admiral.
- Bio; A former combat medic, Stefan became a contract mercenary and an expert marksmen.
- Appearance; about 6 foot, muscles like a swimmer, European decent with a well-weathered face, gray-blue eyes, short-cropped dark brown hair, some stubble, hunting boots(black), military cargo pants(green camo), tee shirt(white), reinforced leather bracers(brown), armored vest(green camo). (clothes described are worn under his armor; see equipment)
- Personality: Careful around those he doesn't know but far more open with friends. Highly protective of the weak, to betray him is to sign your death warrant.
Skills: Well trained in mixed martial arts. Near expert marksman. Wide array of survival skills. Trained field medic.
Equipment: High-powered battle rifle with retractable 6” bayonet and collapsable scope. Pair of brass knuckles. 18" vibro combat blade. Advanced combat med kit.