StarCraft® II

Patch 1.1.1 Notes

fix the achievement bug ... plz...
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<3
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Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering.


Well there goes another interesting and balanced mechanic.

Really having the game require more apm is a good thing.


This is RTS, not point and click.


What part of Real Time Strategy confuses you?


This guy prolly clicked in WoW arena and wondered why he sucked
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Thanks Blizzard for the patch, but will this patch address the problem of many players experiencing more lag and/or getting dropped from games since the release of patch 1.1.0?

It's discussed here in technical support, near the end of the thread.
http://us.battle.net/sc2/en/forum/topic/165186838

Anyone else here having this problem?
Edited by LateraLus on 9/27/2010 11:30 PM PDT
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Fast action is impressive, and puts Blizzard a cut above others, now they just need to fix the broken zerg...
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We are in the process of deploying patch 1.1.1 in other regions and plan to release this patch in North America tomorrow, Tuesday, September 28 starting at 10:00 a.m. PDT. As we prepare to get things underway, we'd like to provide you with the patch notes. So, we're going to go ahead and do that now.

StarCraft II: Wings of Liberty – Patch 1.1.1

Bug Fixes

  • Fixed an issue where Ultralisk cleave range was being unintentionally extended by larger targets.

  • Fixed an issue where the Phoenix's Graviton Beam was automatically canceled if you used it just after the Phoenix reached 50 energy.

  • Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering.

  • Fixed an issue where players watching older replays or saved games would experience stuttering.

  • Fixed an issue where some Mac users were unable to join games properly.

Fixed an issue where the Zerg were totally UP and sucked.
Wait... no i guess i'm reading what I want to see, sry :(
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Sigh.. I patched my SC2 to SEA so now I can't play NA...
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We are in the process of deploying patch 1.1.1 in other regions and plan to release this patch in North America tomorrow, Tuesday, September 28 starting at 10:00 a.m. PDT. As we prepare to get things underway, we'd like to provide you with the patch notes. So, we're going to go ahead and do that now.

StarCraft II: Wings of Liberty – Patch 1.1.1

  • Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering.


  • Finally some patch notes i can be happy about! Im glad they took this out. IMO it was a stupid "tactic" i almost felt required to use since the enemy could be doing it too. Big distraction, and way way way too much work for the reward. Glad that is gone. Good riddance.
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    What's crazy is what was obviously a bug ALMOST balanced zvt.
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    Also glad to know I don't have to master mineral boosting now. It was just pointless.
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    With your logic, removing the worker rally point, removing all unit queues, building queues, minimap, game timer, food and resource counter would increase the overall quality of the game by increasing the skill required through holes in the interface and game mechanics?

    Run-on sentences ftw.


    because spetsnaz thinks only 300apm korean kids should be able to play this game?

    IMHO the only place APM should matter is micro in combat, and the abilitiy to maintain your macro in combat (in most fights its not hard to hit your building hotkeys and queue up units and move your rally point). Even a lower league player can sc#%## up enough APM to macro and usually maintain some of their macro in combat, the difference between a pro and the rest of us is their insane micro in combat and the abilitiy to maintain almost full macro while doing that (and for SC2 the APM requirements to do that aren't that insane).

    Sockfolding was just silly and was ineffective past the first few min anyway.
    Edited by Voradrac on 9/28/2010 1:04 AM PDT
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    Thank you blizzard, you're on top of your Sh!t =)
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    I can think of a certain fruit dealer who will not be happy with this considering how much he's been exploiting it.
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    Hotfix for Ultras against large buildings (aka appeasing the Terran tears), but no hotfix for banelings auto-unburrowing when an air unit flies over them?

    COOOOOOOOOOOOOOOOLLLLLLLLLL. Favoritism much?

    I didn't know that happened.

    But it doesn't surprise me. Anything to make it harder for the Zerg.
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  • Fixed an issue where Ultralisk cleave range was being unintentionally extended by larger targets.


  • LOL. Exquisite.

    Glad to see you are keeping the Zerg in check...you...you all don't want me to even consider buying HotS...message received!

    This is better than hiring a Mistress to degrade me...now call me a dirty Zerg...call me a dirty Zerg!...now tell me I should have been a Terran, but that I am not good enough! Yeah! My $60 is filthy Zerg money, you didn't want it in the first place!


    c l a s s i c

    i'm both happy and annoyed they fixed sock-folding, there goes my early game fun. I just hope they fix the constant drops from bnet so i can actually league again, er so i can actually play sc2 again**.
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  • Fixed an issue where Ultralisk cleave range was being unintentionally extended by larger targets.



  • I feel oGsTOP is so angry right now lol
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    there shouldn't be a comma after "so" in the last sentence of your first paragraph, OP.
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    I'm kinda mad now. Everyone keeps ripping on Mineral boosting as being too mechanic oriented and gives an unfair advantage, without any strategic thought involved.

    But isn't that kinda how splitting was? They both give about 50 extra resources if you do it right, and it just gives you something to do. With worker rallies and auto split, you don't really ever have to touch your workers, unless you're moving them, which makes them a bit boring.
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