<rant>Pretty fragging pissed. So I spend a good half hour modeling this staircase, right? (I'm extremely newb at modeling) I import it into the editor, it looks great in-game and #!@@, but to make it walkable I need it to be a terrain object. Pretty much NOTHING about terrain objects work. I set all of the parameters up correctly, I have a good understanding of what they all mean. When I place one of the objects somewhere in the editor (this applies to some of the pre-existing Blizzard-made terrain objects too), it snaps to some retarded incomprehensible grid, so of course I'm going to have to move it. Simple, I just drag it to the location I want it to be, right? Wrong. When I move or rotate one of these objects it generates another 30 or so of the same object between the two points/angles. I would even be okay with just deleting these random pointless extra ones.. if it were possible. Instead, I have to revert to a previously saved version of the map or resize the map bounds to exclude them, save, and restart the editor to get rid of them. They're straight un-deletable. </rant>
The staircase with the green ostrich head deal represents the only real terrain object, the rest of them are only there to infuriate me and cause me anguish. All I wanted was a way to get onto my rooftops :<
Note: This isn't some sort of graphical error that appears exclusively in-editor, the editor is actually generating the additional objects, you must restart the editor to be able to see their ostrich heads and select them though. (And after restarting deleting them only removes the ostrich heads and makes them un-selectable again, it does nothing about the objects themselves.)
Also, I'm holding no additional keys that would cause the object to clone, so don't speculate that.
Edited by GameSlave on 9/26/2010 8:02 PM PDT