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-I suggest that you learn one build per matchup.
*Forge fast expand is good against Zerg.
*Against Terran the most common thing to do is 1 gate FE, although some sort of 2 gate robo expand would work for you as well and keep you safe from most of the crazy shaenanigans people throw at you at the lower leagues.
*Against protoss I would suggest you to do a 3 gate robo into an expansion.
*As Erpman said, you can look at this builds here: http://wiki.teamliquid.net/starcraft2/Portal:Protoss_Strategy. Check MC's 1 gate FE (http://wiki.teamliquid.net/starcraft2/MC%27s_1_Gate_FE_(vs._Terran)), and, if you find yourself losing too much with this, just throw down a second gateway and a robotics facility before expanding (this is against terran).
02/01/2013 07:35 PMPosted by Deckard-Not only builds are important, but learning what are the best army compositions against every race is essential as well. Against terran, you either open with collosi or templar (for storm and archons), and, at the end, just get both of them (this is assuming he goes bio, which is the most common composition from terran players). It is good that you went chargelots, and added immortals against the siege tanks, but the stalkers aren't very good for fighting and some archons/collosi would have been a great adition to your army.
02/01/2013 07:35 PMPosted by Deckard-I see you've learnt how to expand. That's good, but doing it only once in the entire game is not enough. The optimal is to have 3 bases always gathering resources, although I think it will be enough of a challenge for you to keep 2 bases operational at all times. That means, you have to keep expanding when your previous bases start running low on resources. Always try to have at least two bases active at all times.
-In my previous response, I told you you had too much production for one base. You made the same mistake again. You cannot afford 5 gateways worth of production plus upgrades with a one base economy. The maximum amount of gateways you can afford on a single base is 4, and you normally get less than that if you're planning on expanding. You should be adding all of that additional production after expanding.
I don't really understand this one how is it a bad thing? I figured the more the merrier since I could summon more Zealots/Stalkers in case of an attack can you be more specific on how this is detrimental towards my economy? thanks (and to be honest in the original post I thought you meant that the buildings made my base to crowded LOL)
I was planning to expand to a third but I was afraid that his siege tanks would have annihilated it
I will look more at this site
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