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I have recently began an arcade project, based on one of my favorite games. It will function identically as the original have.
This arcade is a board game where players take turns moving across board spaces from a dice roll as a single playable characters (unit, respectively). each space a player lands on has an effect depending by it's type (color/icon). at the end of each turn a "mini-game" begins, which is randomly selected based on the spaces players landed on. It then repeats for a given number of rounds, at the end of the game the winner is decided from who gained the most.
Guess where this is going at? lol
Right now it is under heavy development with some features already completed.
Screenshot of Alpha Build process:
A fully functional Adventure Board generation is implemented through newly designed functions, Example:
This will take a point from the map, which is what the mod works from, and generate into a board space with all necessary flags automatically. The board space number is a unique ID system where all information on the spaces are stored for callbacks.
This will connect one board space to another one by ID, automatically generation association again stored by the system. Done in sequence, your board units will follow them automatically.
I have set a cap of 255 spaces as a limit for memory sake, enough for a larger map.
Right now the dice rolling is done by typing "roll", which randomizes from 1-10. The unit then proceeds along the board spaces as systematically set up.
The system knows which space you`re on and what kind it is.
Currently Under Development:
- Implementing each space type their respective mechanics.
- Mini-games & associated board mechanics.
- Game rounds system.
- Begin multiplayer aspects.
- Possibly AI Players.
- Design new appropriate UI.
- Design new assets proceeding StarTools launch.
(The list above may change over time)
All questions, suggestions, criticisms, or concerns are welcome!
Edited by Malachai on 1/30/2013 5:08 PM PST
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