I`m happy as long the geometry, bones, and animations were fine.
Say you take the archon model. If you want only bones and animations and geometry then you will end up with naked Archon without that energy ball which is actually what makes an Archon right? ;)
Same with Zealot - you won't have his dreadlocks and splines that he's leaving when attacking.As for the feedback part:
1. The Live update
feature is so amazing :)
2. Noticed problem with flipbooks on projections
The image shows exactly what's going on
Red lines indicate where the geometry (to the top left) end and where is the projection effect on the ground (to the bottom right).
Both objects use the same material, with diffuse, emissive and alpha using acidsplash_anim1.dds found in StarCraft II assets.
The object to the left is a plane and the animation shows correctly.
The projection however seems to interprate that a bit differently, as if there is an offset of the position of current animation frame.
It doesn't matter how many rows/collums I set. The offset is still there.
Changing the offset (in coordinates tab) in sc2bitmap doesn't do anything. Tried different mapping types. Same thing happens in orthonormal and in perspective mode.
Here's the scene from which I was exporting: