How do me make m3a files anyone know?
In the exporter floater, change the output from Complete to Anim and then export.
If I setup an environment kind of material, but forget to change environment layer's Mapping (there is "Explicit UV 1" by default) to "Reflective Cubic Env", and try to preview the model, max crashes.
Quick question: Will animation done with the squash and stretch modifier export properly?
Is there a limit to the number of bones you can use for the model during animation, or a limit on the number of bones a vertex can be skinned to?
Oh, and since sc2 is a RTS there might be a lot of instances of the model, so do you have a recommended ratio of instances/triangle polys?
You may say that the Point Cache is in the same group of modifiers.
I'd like to use a mesh as a particle.
So, tried to use "model" as particle instance. Added a mesh to a group, selected that group via particle emitter's "model selector", previewed, but the model appeared as no-model-sphere. Any notes?
Little inconvenience to the max animation time does not match the game animation time.
I can not find the "use terrain HDR multiplier" checkbox in the plugin, any idea where is it?
I found a good option "Exclude from highlighting". Correct now.
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