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Nexus is always building probes, regardless of crono boosting
Hatcheries can always build drones, even when queens spawn larvae / lair / hive
Why do terran structures require tech labs / reactors to further slow down macro?
In brood war it was normal for terran to do this because barracks ---> tank tech was a major leap and was the core of unit mix, not going mech against protoss was stupid (Protoss being the expensive individually stronger unit faction)
I'm surprised we even have to add ghost academy's / armory / fusion cores for our late game units, when ghosts(anti light unit late game?) thors and battle cruisers are NEVER used.
TvT maybe, but TvZ TvP never, maybe in copper silver league.
Terran harass is gone, hellions < vultures it takes 4 flame shots to kill probes / drones. . splash damage or not, no one uses hellions past 5 minutes of the game because roaches and stalkers are warped in too quickly and hellions take bonus damage from every unit.
Army supply of terran is !@#$, TvZ is unbalanced because tanks require 3 supply, when we clearly need siege tanks to counter baneling / infestor.
Medivacs are non combat units... another waste of army supply compared to protoss and zerg.
Go through a few casts from sc2casts.com every terran losing TvZ and people are turning a blind eye to this because terrans can cheese really good.
Terran lose to protoss 200/200 fights because we are down in army supply with tanks and medivacs and we even have to STIM to keep up with the firepower, yet marines take bonus damage from COLL and everything that shoots.
Every unit in SC2 is literally designed to kill terran units cost effectively. Immortal Collossus Baneling Roach
Spamming marauders doesn't force a protoss into making more zealots, spamming tanks doesn't stop the baneling production.
He sure got distracted easily. I'm not even going to go into how many things are wrong with this thread.
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