Topic Texture Pathing issues -Resolved-
Triceron #792
Triceron
Edited by Triceron on 2/14/13 9:27 AM (PST)
Issue: Exported Model is sourcing local texture files instead of using archive paths

Process: Model exports correctly with no warnings. Textures are being sourced to E:\Program Files (x86)\StarCraft II_mod\Mods\Mod\Assets\Textures\Example.dds

The Model is being exported using Startools with 'Use Mopaq Textures' checked. The model is then imported into the HOTS editor for testing, with textures placed under Assets\Textures\ subfolders. When it is previewed in Cutscene editor, warnings will pop up saying "Warning: Cutscenes: Texture 'E:\Program Files (x86)\StarCraft II_mod\Mods\Mod\Assets\Textures\Example.dds' does not reference a file in an archive and cannot be loaded."

How can I change my texture paths so they can match up to the correct archive and pathing?

-Update-

It seems that Use Mopaq Textures does work. Textures are showing up on a friend's computer who does not have local texture files. The Editor will still spit out warnings when you try to view an imported model through the Cutscene Editor though.

-Update 2-

Everything seems to work out perfectly upon further testing. Files are being pathed correctly, and it's not recreating the initial issues I started with.
Renee #494
Renee
"Use Mopaq Textures" works. You probably imported a wrong file.

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