StarCraft® II

RP idea thread

Posts: 17,567
Let's go ahead and do both as long as no one makes their unit really retarded or OP, or like the highest Psi Level and etc. If it gets out of hand... They will have to resort back to the unit list. I shall not tolerate bull!@#$ in a character creation.
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Posts: 10,724
"So if Mecha submits Jukalisk does it ruin it for everyone?"
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Posts: 17,567
02/20/2013 12:32 PMPosted by ShadowFury
"So if Mecha submits Jukalisk does it ruin it for everyone?"
Almost... It's basically if one person screws up, they have to resort to the unit list. As long as the others don't do any thing stupid. And please refrain from Custom Races. Maybe unless it literally can not be helped due to lore reasons. (Zaros is an example)
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Posts: 26,757
Ha, Terance is not a custom race, simply a custom unit. I win.
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Posts: 17,567
02/20/2013 12:35 PMPosted by Zarkun
Ha, Terance is not a custom race, simply a custom unit. I win.
No bull!@#$ in his thing. I believe you know what I mean if you saw some of the things in the first PKA. Not saying he's bad... Just saying that they could definitely try not to set off the bull%^-* detector because of his ridiculousness. Not saying that he has that either.
Edited by CrymsonRaven on 2/20/2013 12:38 PM PST
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Posts: 26,757
He won't be ridiculous. I mean, hell, took me several threads to get the final idea for Cayl where he was. Still, it was fun.
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Posts: 17,567
Zarkun, you understand what I mean though? And I definitely don't want another "God" that's part Psionic being that can do !@#$ no one else can in a flash of a light.
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Posts: 26,757
You mean Abel? *Stops and looks at glares.* I said that out loud, didn't I...
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Posts: 17,567
Yep. But I mean, that was the perfect character to use as an example with when it came to overly OP. I want everyone to truly feel alive, not just some overpowered !@#$%^-.
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Posts: 26,757
Who puts everyone under the table...
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Posts: 17,567
Yep, makes them feel like that they can't do a damn thing about it.
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Posts: 26,757
I tried. Hell, Cayl ended up where he did because he got targeted, other wise he'd have been fairly underdeveloped by the end.
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Posts: 17,567
It's a new start of it all. We can make this adventure even greater. And Zarkun, should we do Mathcraft or what? I really don't feel like doing something for health and damage and etc.
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Posts: 26,757
Makes the missions and tourneys easier...nah, we'll not do mathcraft for now.
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Posts: 17,567
Thank god, and if we do the tourneys... I might try to match people with completely opposite strengths and weaknesses to spice up the fun.
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Posts: 26,757
Well, even though I won't be an official DM, I'd still like to be allowed certain DM powers to ensure fair fights and such.
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Posts: 17,567
Zarkun, you may have them, and you may only use them when there is absolutely no choice but to. Just to keep it fair with everyone.
Edited by CrymsonRaven on 2/20/2013 1:07 PM PST
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Posts: 26,757
Good, good. Now to work on the PKA version of Terance...
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Posts: 7,955
02/20/2013 08:21 AMPosted by Zarkun
I'll start work on a follow up, but...I need a volunteer for a DM. I'm OK with joining, but not DMing. So...volunteers?


http://www.youtube.com/watch?v=CIcHXgY0KKo
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Posts: 26,757
Sorry, that has been closed. CR and SF will DM with me as necessary.
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