StarCraft® II

The need to Survive PRP Part 2

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Story: You are part of a force of reinforcements for your respective race; Terran, Zerg, or Protoss and their factions; on an unnamed and recently discovered planet when a strange pulse of energy forced you all to crash land on the planet with an unknown and unassessed threat. You now fight to survive against the planet and your enemies. However, you are stalked and occasionally hunted by an unseen force. Just what lies on this planet?

Terrain: Lush jungle (with the obvious inclusions.) Multiple continents and oceans but the RP will be on the largest. If you can provide adequate reason, I'll allow you to land on a nearby island.

Rules: Player alliances, yes. Unique, but reasonable, ideas are a yes. No trolling or OP-ness or I will boot.

New Units-

Terran

Light Scout: Wears the new CMC-200 Scouting armor. Is lighter and faster then your average marine, but is also only armed with a rifle and pistol. One of the drawbacks is they carry less ammo, and are therefore usually armed with the GHR-12 sniper rifle and a Scythe combat pistol. Many are known to also carry swords or knives as well.

Heavy assault Troop: Most armored of any Dominion or Raiders soldier, carry's a mini-gun into battle that is equipped with a miniature ammo factory with nanobots that constantly create ammo so it never runs out of ammo. Wears the new TRI-100 Heavy Assault armor. Heavier and slower then a marine. Has been known to keep walking even after receiving a direct hit from a siege tank.

Entity: The newest in Raider infiltraiton units. Equipped with the new VYN-300 Combat/Survival suit, new EMS-99 assault rifle, Shatterer combat pistol and Rayon energy blade. They've received months of training from Zeratul and his Dark Templar and no longer require special implants to channel psionic energy to cloak. Can use cloak, EMP round, Hypersonic pulse, and each one has created unique abilities to fit their personalities.

Shadow: When the Dominion first encountered the Entity in combat, they assumed ghosts would be sufficient to handle them. They couldn't have been more wrong. Three of the new Entity class infiltration units easily dispatched the number one ghost team sent to eliminate them. The Dominion's answer was a black ops unit known only as the Shadow. Little is known about the Shadow besides their armament and environment suit. Armed with the TSR-77 Sniper Rifle, Ender combat pistol, and a katana, and clad in the new HWI Special Operations suit, the only way to detect them is their psionic signature.

Guardian: As war continues, the need for combat engineers becomes more and more important for base defenses and siege weapons. A certain team within the Umojan realized that those with psionic talents could be trained to understand machinery better with normal engineers. Using former ghost trainers and chief engineers from within Umojan and Mercenary factions, Guardians are capable of deploying turrets and manipulating machines via a psionic focuser and nano-machines built into a gauntlet on the off-hand. Starts out with a VSE-16 Siege Engineer suit, "Omega" Gauntlet, Type 5 "Tempest" Sub-machine Gun and a psi knife, although some are known to prefer spears.

Chimera: Named after the legendary creature of old lore, Chimera troopers are the shock troopers of the Umojan Protectorate. Fielding weapons heavier than their cousins in the Dominion and the Raiders, their suits are built with heavy engagements in mind. Due to the suit being a prototype, however, the number of Chimera troops fielded are minimal. They also are bulkier and slower than their cousins, and rely on a volatile chemical mix in order to ensure the suit's continued function. Equipped with Prototype ASF-2A suit, T-81 Rocket Pods, and a T- 13 Flamethrower attached to a C-17 Gauss Rifle. Their versatility is well established by their looks alone.

Valkyrie: The Valkyrie were Female Psionics within the Dominion that excelled at healing and combat, while being able to pilot at incredible skills. They wear the VIK-755 Armor that resembles some of the Valkyries of old. They have modified Swords and Spears where they can be used as a gun. They also use the Spirit Class Battle Barges, they carry the souls of the warriors that will be taken to battle, or back home. They are mobile and they are not to be underestimated.

Combat Medic: Medics were usually attached to squads entering combat, but they were often focused upon due to their ability to heal and being unarmed. Certain leaders decided that the extra training required for the use of pistols for the medics, along with their usual training using the medical equipment, was worth the risk to improve their survivability. Although the Medivac replaced them due to their ability to transport and their flight, Combat Medics are still the preferred over the Medivac due to being easier to train, and produce their armor. Usually equipped with TOE-S4 Medical Armor, Scythe Gauss Pistol/Hammerhead Revolver, combat knife, Optical Flares, and a few Nano-machine Grenades.

Zerg

Hive Matriarch: The Matriarch is the epitaph of Zerg Queen genetics. She has been around for so long that her tail has become like a manta ray's crest, she is the largest queen around, and the larva she spawns can survive off creep. She's seen the coming and going of several Zerg species and has managed to mutate some of their abilities into her own DNA. For example, she saw the arrival and dismissal of the Lurker, and managed to mutate Dark Swarm into her list of abilities. She managed to create a unique ability called Shockwave to buy herself time to escape or attack. She's also managed to mutate her spines so that they are covered in armor melting acid and her claws into scythe like blades called Zagaris Blades. As she ages, she learns things like Swarm Pod, Bio-Plasma Blast, Infest, Razor Swarm, Distortion, Implosion.

Swarmlord: Swarmlords are created via the infestation of ghosts, although they usually end up serving the Swarm. However, one of them was present with the activation of a Xel'naga artifact that deinfested even the mighty Queen of Blades. He now hides among other Terrans, giving the story that he's been completely cured and is now once more just your average ghost. This isn't true, as he is constantly followed by Broodlings which he claims to have just tamed. He also is very secretive and distrusting. How much truth is there to this Swarmlord's story?

Tyrant: An Infested Terran with a special strand of the Hyper-Evolutionary Virus. In situations of stress, they can mutate to grow appendages. Although the mutations vary from each Infested, the new appendages can increase the durability of the individual, along with completely healing them of any current wounds. Certain ones have been seen to be able to split Tanks open, or do head-to-head psionic battles with Templars. There is a limit on the amount of mutating that can happen, and reaching that limit can instantly kill the host.

Protoss

Remnant: No one knows where these strange Protoss came from, or even if they really exist. All that is known is that they attack any threat to their brethren. Some of the crash survivors theorize that they caused the strange energy pulse that knocked everyone on to the planet.

War Observer: The Dark Templar learned from the Fall of Aiur that unarmed observers weren't able to protect themselves when an enemy capable of detecting them exposed them. They also learned that an armed observer sent into a fledgling enemy base could cause untold amounts of damage. Unfortunately, they are still proving less effective then the Dark Templar themselves.

Fire Kin-Powerful High Templar that have focused their Psionic energy into fire. The Psionic storms turn into powerful fire storms and they fire out small balls of flame. Because of this, they wear less armor and a far more powerful shield.

I will have a character as well as DM, so bare with me if I seem to mix the two up. Character sheet should look like this:

Name:
Race:
Age:
Faction:(Optional, can also make new one IF I ok it.)
Unit: (Just name, stats aren't used.)
Equipment: (Customizable, but must have some of the starting stuff.)
Appearance:
Abilities:
Backstory:

Have fun and I hope you can roll with this. READY...SET...GO!!!!
Edited by Zarkun on 2/22/2013 9:16 PM PST
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Terran

Mytheran Miners

All units are within Mytheran Miners:
Sentinel:
Sentinels are armed with T257 Miniguns and have thick TL-450 armor suits, which are similar in appearance to this: http://shalkentanari.deviantart.com/art/Assault-Cannon-Terminator-213000806. There are not a huge amount of them. There are often a few with every group of miners to defend them while they mine. They are very slow from their cumbersome armor. They are well known for their good physique out of armor as well.

Miner:
Miners are armed with simple Scythe pistols and their weak, concentrated laser drills. The laser drills are used to cut through and collect materials, while the pistols are used to defend themselves. They don’t completely destroy the material that they are fired at; just weaken it enough to separate. The armor of miners isn’t very durable, just used to allow for them to carry materials and their drills.

Highlander
Highlanders are armed with MFA-22 Assault Rifles and Lightning Claymores. These assault rifles are semi-automatic but are powerful. The Claymores are charged with electricity to shock their foes, and even disable some mechanical ones. They are clad in HVL-250 armor, which is similar in look to the armor of the mercenaries known as War Pigs. They are considered the primary infantry of the Mytheran Miners to take down their foes and defend their encampments. They are quick and in good physical condition.

Battle Master
Battle Masters are a type of mech used by the Mytheran Miners. They operated by experienced fighters and have two shoulder mounted rocket launchers, and two arms wielding flamethrowers. They are extremely dangerous versus infantry and light air. It is quite fast and uses tracks instead of legs. Battle Masters resemble a Goliath mixed with an ARES.

Unit 731

Legionnaire- The basic combat unit, much like a Dominion Marine except with improved training in guerrilla warfare, ambushes, and light weaponry. They excel in ambushes, close-ranged warfare, and often hide in forests and/or jungles. They carry SMG’s, Assault Rifles, and Shotguns.

Equites- The more mobile, less well trained version of the legionnaire, the Equites are more versed in traps, trickery, deception, and other such things. They rarely engage enemies, preferring to make their life hell from cover. They carry a variety of weaponry, as they aren’t well monitored.

Adoreus- The Ghosts of the Unit, these are extremely well-trained in tactical and guerrilla warfare, as well as sabotage. They excel in longer ranged engagements, traps, and other such warfare, and sometimes have a psionic signal, though not always. They act as leaders of the group, and carry Sniper Rifles, Assault Rifles, makeshift weapons, and Mines.
Edited by Zarkun on 2/22/2013 9:29 PM PST
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<Zarkun>
Name: Jared Hunt
Race: Terran
Faction: Raynor's Raiders
Unit: Entity
Equipment: VYN-300 Combat/Survival suit, new EMS-99 assault rifle, Shatterer combat pistol and Rayon energy blade, Psi scythe.
Abilities: Hypersonic pulse- Stuns enemies for a short duriation
EMP round-drains shields and temporarily reveals cloaked units. Also disables electronics for a short time.
Cloak (Semi-Passive)- Becomes invisible. Operates much like a Dark Templar's due to the training done on Shakuras with them.
Psi Choke- Uses psionic energy to silently collapse an opponents wind pipe.
Abilities-in-progress: Ethereal blades-Creates blades of pure psionic energy that fight with Jared. Can only maintain for a few seconds now and the blades are imperfect.
Blink-At Naaris's behest, Jared has been trying to learn blink. Can only move a few inches as it stands.
Backstory: Jared was one of the first Entity's created with the programs inception. He knew the original Entity, Hunter Zios, leader of the Headhunters, and a good family friend. He contacted Jim with the idea to instead of using Tosh's method, sending them to Shakuras to train. The result was the Entity, and with a new generation came new gear. He carries a Psi Scythe that was a gift from his teacher, Naaris, the same Dark Templar who trained Hunter. Is lethal at all ranges, but especially melee. His scythe tears through armor with ease and he is an incredibly skilled stealth combatant and infiltrator. Due to his training, he strongly disagrees with the continued use of spectres, but understands due to the length of time it takes to train Entitys. Despises ghosts, and tolerates spectres.

<Jester>
Name: "Harbinger"
Race: Terran
Faction: Umojan (Neutral to both Terran and Protoss factions. Not to Zerg)
Unit: Guardian
Equipment: VSE-16 Siege Engineer suit, "Omega" Gauntlet, Type 5 "Tempest" Sub-machine Gun, Psi-Spear, Inferno Grenades, Grey cloak covering his whole body with the Umojan symbol on the back.
Abilities: Auto-Turret: Deploys a rapid-firing Turret.
Missile Turret: Deploys a Turret with missiles.
Tesla Turret: Deploys a Turret that fires electric volts.
Psi-Blast: Damages and stuns anyone affected
Telekinesis: Lift and move objects with his mind.
Scan: Can read the memories of others.
Hack: Remotely controls mechanical units.
Background: Originally part of the Shadowguard, the mysterious intelligence agency connected to Umojan leadership. He adopted the name "Harbinger" after his home fell due to the Zerg. No other information is available.

Name: Athazual
Race: Zerg
Faction: Orathas Brood
Unit: Hive Matriarch
Equipment: Scythe Claws, Poisoned AP Spines, Hands
Abilities:
Mutant Larva: Worm-like creatures that can survive off-creep. Spawns in sets of four.
Creep Tumor: Spawns a generator of Creep, a fungas-like organism that terraforms the surrounding area
Shockwave: Sends out a burst of energy, knocking individuals away and stunning them.
Dark Swarm: Fires a cloud of bugs in a small area, making anything under it immune to ranged damage.
Swarm Pod: Buildings become temporary nests to a swarm of small suicidal bugs.
Bio-Plasma Blast: Fires a blue energy blast at a target.
Infest: Infests a creature/character, turning them, unwittingly, into a slave of the brood.
Razor Swarm: Summons flesh- and metal-eating bugs to consume anything in a target area.
Distortion: Fires a ball of black energy at an area, nullifying abilities and cloaking for a small time, or until they leave the area.
Lots more abilities
Backstory: Athazual was not a Queen, originally. In fact, she was human, working as an scientist before the invasion of her home planet. When that had happened, she had been captured, and had been turn into an infested terran. Later on, in a choice made by the Queen of Blades, Athazual had been mutated, hybridized with a special variant of the queen, creating her into what she is today. Some unknown time later, she had managed to break away due to reasons unknown to everyone. She now leads the Orathas Brood, her own brood of Zerg as well as a full force of Infested Terran troops.

<Warhawk>

Name: Alice Remington

Race: Terran

Faction: Merc w/ Raynor's Raiders

Unit: Combat Medic

Equipment: TOE-S4 Medical armor, Plasma pistol, Hammerhead revolver, Combat-utility knife, Optical flares, Nano-machine grenades and a Combat shield.

Abilities: Heal / Armor Repair

Backstory: A medic with the UED fleet, Alice survived the Brood War and became a mercenary, eventually joining up with Raynor's Raiders.

<CrymsonRaven>
Name: Leon Stukov
Age: 23
Race: Terran
Sex: Male
Rank: Major
Unit: Shadow
Equipment: HWI Spec Ops environment suit, TSR-77 Sniper Rifle, Ender combat pistol, katana.
Unit Background: A Shadow is a secret Black Ops unit that is equipped with an Ender combat pistol, TSR-77 sniper rifle, and a katana. They have special environment suits and they have psionic powers.
Background: Was a Ghost with a lowly Psi Index of 5, but when the Raider's had their new stealth experimental unit out in the field... They tore through any Dominion Ghost. So they decided to come up with the Shadow's. Which bumped his Psi Index by 3 points. Making it to 8 which is still quite lovely. His first test in the field was taking out a group of insurgents... Along with two others. Surgical precision won them that battle with no losses and minor injuries. As with each Shadow... Their abilties are tailored to their needs and are unique to each individual.

<CrymsonRaven>
Name: Rebecca Davise
Age: 21
Race: Terran
Sex: Female
Rank: Lieutenant
Unit: Valkyrie
Equipment: VIK-755 Armor, Gun-Spear, Spirit Class Battle Barge.
Background: She is a seven on the Psi Index. Serving patiently with the Dominion when she was taken away. For... there was no point in resistance someone who can put you in your place and submit you to their will. But patience was a virtue on both sides. Never having worked with a Shadow before, she is reluctant to even do so... They were worse than Ghosts. Just because they were unpredictable at times. They inducted her into a new program before she graduated from the Ghost Academy... 'Project Valhalla'.

<ShadowsFury>
Name: Captain James Kyle
Race: Terran
Faction: Mytheran Miners
Unit: Highlander
Equipment: MFA-22 Assault Rifle, Lightning Claymore, HVL-250 Combat Armor.
Appearance: A pale white man with blue eyes. He has a military cut for his brown hair. His physique is medium and he lacks fat.
Abilities: None
Backstory: Captain James Kyle was in charge of the Mining Ship that was scouting the system for another planet to turn into a mining colony when it entered the atmosphere during the need to avoid the battles between all the different forces. This Mining Ship then crashed into the ground, luckily it didn't sustain too much damage. He is currently trying to rally and make sure all the occupants are alive and to get most medical attention.

Name: Sergeant Carter Lee
Race: Terran
Faction: Mytheran Miners
Unit: Sentinel
Equipment: T527 Minigun, TL-450 Power Armor.
Appearance: A large muscled Asian man with short hair and brown eyes.
Abilities: None
Backstory: A Sergeant appointed under Captain James Kyle with the defending of the Mytheran Miners on the scouting Mining Ship. He is now gathering any military personnel that can still fight.

Name: War Observer 182, or Gary.
Race: Protoss Machine
Faction: Loyal to the Nerazim.
Unit: War Observer.
Equipment: Phase Disrupter, Gravitic Boosters, Cloaking Device.
Abilities: Cloaking, Boost.
Backstory: Being activated on a Nerazim ship just as it was crashing Gary had little say as he popped out of the crashing Carrier when it was about 10 kilometers from impacting the ground. He searched for any survivors, but found none.

<Korozain>
Name: Dante Konta
Age: 22
Unit: Spectre
Faction: Merc (Raynor's Raiders)
Equipment: Hydralisk Spine knife, modified C20A Canister Rifle, a carbine version meant to be more like a battle rifle. And a unfoldable compound bow with many types of arrows (sometimes uses Psi-Arrows as well)
Backstory: As a child, he always excelled academically, but socially he was accepted but noted to be the "Odd One". He was taken into the Ghost academy at a young age (as usual) but was liberated by the Spectres at the age of 19. Later, he decided that their life wasnt for him, and left to be an independent in between the Raiders, The Dominion, The Umojans and the Combine. He enjoys taking things apart and making things from nothing... Anything...
Appearance: Black spiked back hair (firm, but not stab-your-eye-out pointy) young, light tan skin, dark brown eyes, moderate muscle mass, moderate body size. Wears black jeans pants, and a black leather "Militia" Oriental Jacket over his Nano-Suit, the coat tail covers most of his lower body as well. Asian descent.
Defining Characteristics: Witty, smart, crafty, improvises with almost any situation and makes quick decisions, "Awkward"... Known to talk to himself and be very alone, very outgoing and energetic. Mature, but a child at heart.
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^Dacder^
Name: Alice Jamison
Race: Terran
Gender: Female
Age: 24
Faction: Unit 731
Unit: Adoreus
Equipment: XKOM-3 Silenced Long Range Sniper, LM Silenced Assault Rifle, two C-7 Mines, three A12 Grenades.
Abilities: Camouflage (She is virtually unseeable by the naked eye when in cover), Makeshift-Maker (Can forge weapons out of everyday materials), Cloak (Adding further to her stealth), Silent footsteps (Cannot be heard by anyone, not even those with advanced sensors for noise. Only active when walking.)
Appearance: 5'6, 122 pounds, Light blue eyes, and blonde hair. Rather petite, but still muscular, attractive. Wears camouflaged, full-body armor, and a gas mask, as well as combat boots.
Backstory: As a college student, she dropped out to join this organization, and is now one of it's leading members. She was sent to investigate and disrupt fellow Terran activity, and it led her here. Not much is known about her, as she is quite secretive, fearful of giving out secrets.

Name: Ed Jackson
Race: Terran
Age: 21
Gender: Male
Faction: Unit 731
Unit: Legionnaire
Equipment: Assault Rifle, Silenced Pistol, various explosives and improvised weapons.
Abilities: Camouflage, Makeshift-Maker, Silenced Footsteps, and Good climber.
Appearance: 6'2, 230 pounds, muscular, and big-bodied. Brown Eyes, and Dark brown hair. Wears a similar full-body armor to Alice.
Backstory: A high-school dropout wanting to change the world, he joined Unit-731 early, and stayed with it. He's garnered a amiable relationship with Alice throughout his time there, and so asked to go with on the mission.

<TheLostMorph>
Name: Hiro Quitan
Race: Terran
Faction: Raynor's Raiders
Unit: Entity
Equipment: VYN-300 Combat/Survival suit, EMS-99 Assault Rifle, Shatterer Combat Pistol, (additional may come)
Abilities: Cloak, EMP Round, Hypersonic Pulse, (additional may come)
PSI-burst: releases a large burst of Psionic energy that repulses and damages anything/one deemed an enemy by the user in a radius of about 100m. Capable of being concentrated into a burst and launched at a small group of enemies or just one enemy. Especially dangerous to enemies in enclosed spaces
Backstory: (to be completed)

<ThaneKrios>
Name: Rachel Twist
Race: Terran
Age: 23
Unit: Light Scout
Equipment: GHR-12 sniper rifle and a Scythe combat pistol. Also a samurai sword.
Abilities: Sigh... Must you always have abilities? It's a RP gawd Dangit!
Backstory: Rachel was fond of the heat of combat and the glory and honor it brought. At the early age of sixteen, she began training at an academy, but her sword training began at the age of eight with her father. Eventually, she was hired to join the UED military because of her exceptional skills.
Appearance: Shoulder length black hair, brown eyes, medium hight, normal build.

<ShadowFury>
Name: Malak
Race: The silent Nerazim of the powerful Protoss.
Age: 235
Faction: No allegiance to any single faction, but is a warrior of the Nerazim.
Unit: Your friendly neighborhood lethal as f*ck Dark Templar.

Equipment: Warp scythe that can be disassembled into dual warp 'axes'. Special shurikens that can be charged with Psionic energy and thrown. The Nerazim version of heavy armor. A Khaydarin amulet to store his memories. He also wield Psi-Blades.
Appearance: Glowing green eyes, the blue-ish grey skin of most Protoss, tall, around 2.1 meters in height, lithe build.
Abilities:
Blink- Transferring himself through the fabric of the Void and re-emerging allows Malak to as it is seen, teleport, but he is more moving to a location within a second.
Cloak- Bending the light around him he makes himself appear, or rather not appear, unseen.
Void Pulse- Harnessing the more destructive powers of the Void allows for the ability to fire a pulse of Void energy that is usually concentrated for warp blades.
Warp Slash- Increasing the energy putout in his warp scythe/axes allows for a longer and much more powerful strike, causing it to make the already devastating attacks more so.

Backstory: Malak was among the youngest of those to complete the Shadow Walk, the venture every Nerazim takes to become a Dark Templar. He had completed it at a young some where in his later one-hundreds. He quickly rose to become an effective warrior, being much more attuned to open combat than stealth, though he was still very effective in that aspect. He soon rose high up in the Protoss armies and respected by both Nerazim and Khalai as an effective leader and warrior.

Soon enough he had been sent with several other Carriers of Protoss to deal with some Tal'darim forces, unbeknownst to the Protoss the Dominion, Umojans, Zerg Swarm, and several other groups were also around this same planet. When some sort of pulse emanated from the planet he immediately thought it was Xel'naga. When the Carrier crashed he had taken rather minimal damage and sought to find the secret of the artifact that caused the crash.
Edited by Zarkun on 2/23/2013 8:07 AM PST
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"Since I guess this is the new place to put characters, here comes Malak."

Name: Malak
Race: The silent Nerazim of the powerful Protoss.
Age: 235
Faction: No allegiance to any single faction, but is a warrior of the Nerazim.
Unit: Your friendly neighborhood lethal as f*ck Dark Templar.

Equipment: Warp scythe that can be disassembled into dual warp 'axes'. Special shurikens that can be charged with Psionic energy and thrown. The Nerazim version of heavy armor. A Khaydarin amulet to store his memories. He also wield Psi-Blades.
Appearance: Glowing green eyes, the blue-ish grey skin of most Protoss, tall, around 2.1 meters in height, lithe build.
Abilities:
Blink- Transferring himself through the fabric of the Void and re-emerging allows Malak to as it is seen, teleport, but he is more moving to a location within a second.
Cloak- Bending the light around him he makes himself appear, or rather not appear, unseen.
Void Pulse- Harnessing the more destructive powers of the Void allows for the ability to fire a pulse of Void energy that is usually concentrated for warp blades.
Warp Slash- Increasing the energy putout in his warp scythe/axes allows for a longer and much more powerful strike, causing it to make the already devastating attacks more so.

Backstory: Malak was among the youngest of those to complete the Shadow Walk, the venture every Nerazim takes to become a Dark Templar. He had completed it at a young some where in his later one-hundreds. He quickly rose to become an effective warrior, being much more attuned to open combat than stealth, though he was still very effective in that aspect. He soon rose high up in the Protoss armies and respected by both Nerazim and Khalai as an effective leader and warrior.

Soon enough he had been sent with several other Carriers of Protoss to deal with some Tal'darim forces, unbeknownst to the Protoss the Dominion, Umojans, Zerg Swarm, and several other groups were also around this same planet. When some sort of pulse emanated from the planet he immediately thought it was Xel'naga. When the Carrier crashed he had taken rather minimal damage and sought to find the secret of the artifact that caused the crash.
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