StarCraft® II

Starcraft 2 - Brood War

Posts: 157
yes
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Posts: 5,911
yes


Iiiiinteresting... I'll have to give it a try when I get home from work.
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Posts: 157
New Release


Changes done by me (MavercK)

Goliath HP reduced from 150 > 125
Goliath Cost reduced from 150/50 > 100/50
Shield Battery now regenerates Energy
Supply Depot HP increased from 350 > 500
Armory Cost reduced from 150/100 > 100/50
Chitinous Plating Upgrade Cost increased from 0/0 > 150/150 (lol)
Pneumatized Carapace Upgrade Cost increased from 50/50 > 150/150
Rate at which Terran Structures "Burn" has been halved.
Defiler Movement Speed reduced from 2.8125 > 2.3175
Arbiter Size reduced by 15%
Reaver Size reduced by 15%
Ghost has undertaken another sex change
Time it takes for a Worker to "Mine" increased from 2.7 > 5
Amount of workers you start with reduced from 6 > 4
Zerglings no longer have Wings after Metabolic Boost has been Upgraded
Spider Mines no longer kill other Friendly Spider Mines with Splash Damage
Spider Mines and Scarabs "Mass" and "Push Priority" changed to 0 (This prevents other units trying to path around Mines/Scarabs)
Medic - Restoration Ability/Research added
New sounds for Medic
Reduced Nuclear Strike Cast Range from 12 > 8
Ocular Implants upgrade/Research added
Antennae Upgrade/Research added
Apial Sensors Upgrade/Research added
Observers and Overlords are now granted increased Detection Range along with their Sightd Upgrade.
Defensive Matrix added to the Science Vessel
Defensive Matrix Shield HP increased from 200 > 250
Defensive Matrix now has a 50% chance to leak 1-3 Damage per attack
This isn't exactly how it worked in BW but i have no real raw/hard numbers on this ability that i can find anywhere
Arbiter Tribunal now requires Templar Archives aswell as the Stargate
High Yeild Locations removed and replaced by normal expansions


Changes done by SC Reborn Team (http://www.sc-reborn.com/)

Alot of Behind the Scenes changes (ID changes/actor tweaks/etc)
Addons now Morph correctly. Can be captured by an Enemy Player.
All of the Energy Upgrades tweaked/added
Medic - Optic Flare Ability/Research added
Supply Depot Footprint changed from 2x2 > 3x2
Supply Depot Facing changed from 180 > 202.5
Supply Depot Scale changed to reflect 3x2 Footprint
Shield Battery Added
Hallucination reworked and added to High Templar
Minerals per Trip increased from 5 > 8


Notes -
with the current settings i was able to do the Terran "FD" Build quite reliably with good timings
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Posts: 2,034
I did a match againt the AI. Not for seriousness, but just to see units. Brings back some memories. Except I dont recall ever being smart enough to use Corsairs when I was 8. :P
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Posts: 189
As for Defensive Matrix It Reduces damage by 95% last time I recall. Just some tips for defensive matrix :)
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Posts: 157
they are removed yes.

defensive matrix will be fixed in next version to always leak 0.5 damage
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Posts: 157
New version


Spider Mines now kill other Friendly Spider Mines with Splash Damage
Defensive Matrix now leaks 0.5 damage every attack instead of 50% chance of 1-3
Dropship no longer has Energy
Splash Damage (Siege Tank/Scarabs/Spider Mines/etc) no longer deal their 50% and 25% radius damage to Burrowed Targets (This makes burrowed units abit more resiliant to Splash Damage)
Persistent added to Spider Mine Damage (if 3 mines exploded at exactly the same time. 1 would kill the other 2. instead now all 3 will explode and deal damage.)
Wireframe/Icon/Portrait changed for Dropship (k10forgotten)
New Sounds for Drone/Probe/SCV
Valkyrie now gains benefits from Upgrades
Devourer now gains benefit from Flyer Carapace Upgrade
Weapons that dealt Explosive or Concussive Damage used to not benefit from Upgrades when dealing damage to shields. this is has been fixed.


Grand Line
Match Point
Polaris Rhaspody

are the featured maps.
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Posts: 279
I've been hoping someone would do a mod for this, I'm looking forward to trying this when I get home!

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Posts: 157
Bugfix release


Attached Control Tower Requirement for Valkyrie's now functions correctly. allowing them to be produced.
Bunkers can no longer be Salvaged
SCVs now show an animation and sound when Repairing again.
Dropship Attack Priority lowered from 20 > 15
Arbiter's should be no longer be able to Stasis themselves (They can Stasis other Arbiters. but not themselves)
Fixed a bug in the Terrain that prevent an Extractor/Assimilator/Refinery being constructed on the Vespene Geyser at the 12 o'clock Expansion on Polaris Rhaspody
Edited by MavercK on 10/25/2010 7:22 AM PDT
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Posts: 40
If you miss BW units try "Team Micro Arena - Classic". This popular UMS has been recreated and I'm looking for players.

Message me if you want to play or give it a try with your friends.
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Posts: 157
find your own thread imo. o.0
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Posts: 63
One of the major things i noticed in the video is that medics still have a long healing range, which is a huge advantage when fighting. You need to nerf it back down to near point blank. ( I think it was around 0.5-1 if I'm not mistaken, it's been too long since i've played BW)

EDIT: Oh, and Scarabs are supposed to have collision.
Edited by turbox on 10/22/2010 3:34 AM PDT
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Posts: 157
Scarabs have collision.

i'll fix medic range for next version.
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Posts: 189
Are vespene geysers still useable when depleted but only give 2 gas? :P
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Posts: 157
Are vespene geysers still useable when depleted but only give 2 gas? :P


yes.
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Posts: 20
Bookmarked.
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Posts: 353
this thread makes me lol
"you should make the unit like it is in BW -it is"
"does this work like it did in BW? -yes"
"is that unit form BW in there? -yes"
"Are all the stats like health, damage, armor, etc. the same as BW? -yes?"

guys, he said it was a copy of BW, that generally means its a copy of BW
also going to go play this now :D
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Posts: 16
Wow I had no idea you were making this map. When searching for SC1 or Starcraft1 maps this didn't come up. I've got a similar map (SC1+2 Total Conversion) and it's funny that we lopped off the immortal in exactly the same manner to make dragoons and chose the same animation for the disruption web.

your Dark Archons are super cool--and your reaver model is unbelievable.
I was going to make an SC1 only map (instead of both SC1 and SC2 units) but I haven't gotten around to it. We should join forces somehow.

Anyhow drop me a line at hellcatv@hotmail.com
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Posts: 157
this thread makes me lol
"you should make the unit like it is in BW -it is"
"does this work like it did in BW? -yes"
"is that unit form BW in there? -yes"
"Are all the stats like health, damage, armor, etc. the same as BW? -yes?"

guys, he said it was a copy of BW, that generally means its a copy of BW
also going to go play this now :D


my favorite was LOOm.

and sure danielrh
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