Apologies for ze wall of text.
Damn data vamps ate my post THREE TIMES!!!
Name: Noct (Noctalus Dare)
Age: Unknown, appears to be roughly nineteen years of age.
Weapons: Night's Edge (Melee, Morphic), Entropy Shock (Ranged, DOT, Stacking)
Abilities: Shardmancy (Passive and Active), Wanderer of The Ways (Passive), Overclock (Active), M************ ** F****: R******** R****** (Active, Ultimate)
Backstory: A wanderer of the planes of existence he refers to as The Ways, Noct is known to hop from world to world, seeking entertainment and work to quench his boredom. Being privy to knowing the original Helsings, he frequents Darkova due to its odd habit of attracting strange beings, and thus by proxy: Entertainment. Perhaps it was by contrived luck that he noticed the gathering of hunters once again...
Appearance: Hits roughly six feet, and generally dresses in dark clothes that don't really stick out. With faintly blue eyes and black hair, he has more of a runner's build than sheer strength. Is pale, but doesn't qualify for sickly. He seems to exude a simple aura of 'Wrong-ness'.
The Night's Edge is capable of changing shape if allowed, though the process takes time and energy. If it is not in its innate form, a Scythe, Noct cannot cut portals into The Ways.
Entropy Shock is similar in action to that of a flamethrower, except spraying sickly teal energy. It does very, very low damage per stack, but stacks infinitely. What makes it scary is that each applied stack refreshes the previous. Longer ranges require higher pressure but lower throughput, leading to a higher pressure stream of energy at the expense of rate of stacking, or range at the cost of damage per second. The stream deals no physical damage.
Shards act as an energy buffer, purer forms of energy to be applied to abilities. Out of combat and at rest, he can only manage to summon up two, or one really, due to the fact he requires at least one to simply exist. He needs to be exerting himself to a great degree in order to summon up three, take some level of damage to create a fourth, and be fatally or near-fatally wounded to summon up five.
Both Solaris's Ultimate and Noct's are only going to be used in very, very few situations. Both are incredibly expensive on each's energy reserves, and come at heavy costs to each. Don't expect to see them unless there's an emergency.
Overclock is, for all intents, the same as it was in the original Darkest Heart. However, it deals no degree of damage to Noct afterward, and allows him to hit his maximum number of shards with little effort. Now, it appears to corrupt him into a rather unwelcome, malevolent entity...
Age: Unknown, appears roughly nineteen years of age
Weapons: Duskfade Blade (Melee), Tesseract Bombs (Ranged, Explosive AOE)
Abilities: Duality Existience(Passive), Tesseracts(Passive and Active), Hyperways (Active), F******** P*******: I********* D***** (Active, Ultimate)
Backstory: Noct's foil in life and unwanted companion on his travels, Solaris sticks around his 'brother' to get entertainment, and to shamelessly troll him. Being rather difficult to shake, he followed Noct to Darkova.
Appearance: He appears similar in structure to Noct, but has blond hair, and strikingly bright golden eyes. He also seems to exude a similar aura to Noct, but is something that feels more 'Correct'...
Notes: Being an existence similar to Noct, he does not require shards, but Tesseracts. He is not influenced by physical condition into the number he can summon, and uses them directly to attack in the form of bombs.
He can 'Blink' to places, and leaves a sort of invisible path behind him when he does. Others can follow these paths and arrive at the same destination nearly instantaneously.
As long as Noct is alive, Solaris's existence cannot be erased. If killed, he will resurrect. Though, he can choose the timing to some degree.
Name: The Unchained
Age: 514, if Noct is to be believed.
Weapons: Brute Strength (Melee, ranged if nearby objects are used)
Abilities: Mad Enhancement(Passive), Multicomponent Existence (Passive), Fate-Hardened Armor (Passive)
Backstory: Not much is known about the unchained. Bugging either Noct or Solaris will earn a few sharp glances, and a swift change in topic. All that is known is that Noct changes after using an Overclock, and most definitely not for the best...
The Unchained is neither Noct nor Solaris, and appears to be quite Mad, or Insane.
When brought forth, Noct no longer has any control. This form is incredibly strong, resilient, and hellishly difficult to deal with. Fate-Hardened armor reduces special effects dealt to it, and eliminates most direct-affect abilities. Divinity level (or blessed) weapons are required simply to damage it through its armor.
IT IS NOT ON YOUR TEAM.
Edited by morrjo on 3/9/2013 8:54 AM PST