Might as well post this:
Classes can be learned, but you can naturally learn them via personality
Juggernaut- Those who use this Es class are typically those with a past filled with rage. As a result, their anger has become part of their Es, their power rising with their temper. Users use their bodies as living battering rams, reducing pain and increasing their momentum to destroy anything in their path.
Prophet- When someone is adept in the way of the Prophet, it is most likely they have high hopes towards the future. Those who follow this path have better prediction skills and reflexes, with the more powerful users being able to see possible near futures. They also wield telekinetic powers, using their mind to manipulate nearby objects and infiltrating the mind. With this, they can also make telepathic links to anyone within their range
Creator- People who can wield the elements follow the path of the Creator, their hopes towards creating a better world. They can control their environment, using it to create things of nature to fight. They are known for their ability to create golems to serve their needs.
Destroyer- The Destroyer is the opposite from the creator, their power gained from a world that betrayed them. They use explosive energy blasts that can incinerate anything that gets in the way. The Destroyer can use their elemental powers, using it to cause destruction.
Watcher- These bystanders have the power of the shadows, using invisibility and illusion to guide their way. They can summon forth fake images to distract enemies, while using their assassination skills to good use. Users can also use their powers to find their way in absolute darkness.
Enchanter- The Enchanter is one who wishes to bring goodwill to those around them, using their power for good deeds. Users can create barriers and heal wounds, which become stronger as more positive emotions flow through. Users can also bless objects to give them powerful properties
Guide- People who wish to lead are usually Guides, inspiring their allies with their auras. Their Es naturally becomes a large aura which give allies nearby a boost of strength and power. These auras also reduce the damage one would receive, sometimes nullifying it completely if the aura is strong enough. However, the Guide themselves only receive the bonuses if the aura is kept to themselves, but it is doubled as a result.