SC Expanded is a melee mod avaiable on NA, EU and SEA. It adds a whole lot of new units, abilities, upgrades, and with these new strategies. But all that isn't avaiable for everyone. Players need to make choices about which units and upgrades they are going to use in that match, and they can also affiliate to a faction, brood, or tribe, each one with unique additions to the game.
Of course HoTS will add a lot to this mod but let me list some of the things you can find right now.
- 4 terran unit decisions to make
- 4 terran upgrade/ability decisions to make
- 10 Terran factions
- 2 Zerg unit decisions to make
- 3 Zerg upgrade/ability decisions
- 9 Zerg broods
- 4 protoss unit decisions to make
- 4 protoss upgrade decision to make
- 7 Protoss tribes
Some of the Terran units included: Civilians, APCs, ARES, Blimps, Diamondbacks, Drop-Pods, Firebats, Goliaths, Hercules, Laserdrill Tanks, Medics, Miners, Nomads, Science Vessels, Scientists, Spec-Ops Dropships, Spectres, Tauren Marines, Vigilants, Vultures, Wraiths. All the mercenary units, including L2D mercenaries.
Some of the Zerg units included: L2D Chokers, Defilers, Feederlings, Guardians, L2D Hunterlings, Hybrids, L2D Kaboomers, Leviathan, Lurkers, Raptors, Scourges, L2D Spotters and Stanks. "Special strain" units, that are stronger versions of normal units, just like mercenaries for Terran.
Some of the Protoss units included: Arbiters, Corsairs, Dark Archons, Dark Heralds, Dragoons, Hybrid Destroyers, Nullifiers, Preservers, Reavers, Scouts, Stone Zealots.
Here is the link for the discussion thread on SC2Mapster:
There is a SC Expanded group on NA, so players can find each other. There may be maps that use outdated versions of this mod, so be sure to try the ones published by me (SoulFilcher).
Thanks for reading, I hope you enjoy the game.