StarCraft® II

issue with startools

Posts: 69
Ok, I have this weird issue with a model of mine currently extracted from diablo 3 and i have created the animations for it with star tools why does the model break in the battle.net version and not in the editor. note this issue happens in both the map file and inside of a mod

this is a screenshot of the model in the battle.net game
http://i1138.photobucket.com/albums/n530/xXdRaGoNrIdDeRXx/SC2_2013_03_05_12_16_54_103_zpsc1273386.jpg

this is a screenshot of the model in the editor testing
http://i1138.photobucket.com/albums/n530/xXdRaGoNrIdDeRXx/SC2_2013_03_06_12_50_03_474_zps37dbd0ee.jpg
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Developer
Posts: 45
It looks like your model is missing its textures. Are you using the Commit process to add it to your map?

Try reading through the Commit Tutorial (found in 3dsMax Menu SC2ArtTools -> SC2ArtTools -> Tutorials -> Commit Models) and make sure you're following the steps correctly. Any other method, including manually exporting/importing, may not include all necessary assets.
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Posts: 69
oh cool idea ill try that the model and its textures are in a mod what i am doing is adding the materials then adding the m3 file
Edited by dRaGoN on 3/14/2013 2:28 PM PDT
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Posts: 69
thank you for the suggestion it worked :), from now on i'm using commit so much easier anyways thank you for an awesome tool set blizz
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Posts: 5
It looks like your model is missing its textures. Are you using the Commit process to add it to your map?

Try reading through the Commit Tutorial (found in 3dsMax Menu SC2ArtTools -> SC2ArtTools -> Tutorials -> Commit Models) and make sure you're following the steps correctly. Any other method, including manually exporting/importing, may not include all necessary assets.


It works but using commit doesn't allow the map to be published in battle.net because only you have the mod with the assets. :-/

Edit: Nevermind, i find how to do it :D.

It's Alive!!! http://youtu.be/itqMox8Y3b8
_____________________________________
Sorry for my english, isn't my mother tongue.
Edited by Nveik on 4/14/2013 10:16 AM PDT
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