Just made masters in Hots, ask me questions.

Posts: 440
[quote]
I got put against a pro Terran player (the Mexican Terran Maker) and a GM Protoss player T_T

i got placed against a GM protoss too and lost of course and got placed in silver -_-
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Posts: 34
How many free wins against zerg did you get?

BTW:
Terran buffs:
Reapers don't need an upgrade anymore.
Reapers don't need a tech lab anymore.
Reapers have still the same costs.
Tanks don't need siege mode upgrade anymore.
Tanks still have the same costs.
Medivac speed doesn't need an upgrade.
Medivac still has the same costs.
Hellion stance switch so hellions get tougher to kill.
Widow mines are another containment unit.
Widow mines are the most cost efficient unit in the game. (stealth with super high splash damage while just having a cost of 75/25)
Thors 250mm cannon doesn't need an upgrade and gives thors an additional anti ground attack giving them basically 3 shots. (Though it takes away their anti air)

Zerg buffs:
Hydralisk move speed.
New unit the swarmhost.
New good caster unit the viper.
Ultras are finally good.
Slight muta buff. (I don't think they needed it and I don't think it helps much. Cuz either you lose them anyways or you hit and run succesfully)

Terran nerfs:
None that I would be aware of.

Zerg nerfs:
Infestor Fungal growth doesn't do bonus damage vs armored targets.
Infestor fungal growth is now a projectile and can be dodged.
Infestor's infested terrans don't get upgrades anymore.
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Posts: 3,769
http://us.battle.net/sc2/en/forum/topic/8198732506

How many free wins against zerg did you get?

None- no such thing and if there was how many free wins in WOL did you get?

Terran nerfs:
None that I would be aware of.

You could argue that reaper was a nerf, depended on playstyle(It was a nerf to my playstyle). And you could argue with less success that the thor change was a nerf.

Zerg nerfs:
Infestor Fungal growth doesn't do bonus damage vs armored targets.
Infestor fungal growth is now a projectile and can be dodged.
Infestor's infested terrans don't get upgrades anymore.

You mad that infestor was fixed?
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Posts: 1,981
Question:

That reactored factory in your replay, do you only make those 2 mines and leave it sitting til those 2 hellions come for the push? Or were you supposed to be sort of constantly getting some use out of it?
. Yea I really need to refine the build more. I think getting an addional 2 widow mines until the armory would be good, or just an earlier armory. Regardless I'm going to try it going 1 rax fe. The reaper opening is very intensive apm wise, so I will try it with 1 rax fe.
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Posts: 1,981
How many free wins against zerg did you get?

BTW:
Terran buffs:
Reapers don't need an upgrade anymore.
Reapers don't need a tech lab anymore.
Reapers have still the same costs.
Tanks don't need siege mode upgrade anymore.
Tanks still have the same costs.
Medivac speed doesn't need an upgrade.
Medivac still has the same costs.
Hellion stance switch so hellions get tougher to kill.
Widow mines are another containment unit.
Widow mines are the most cost efficient unit in the game. (stealth with super high splash damage while just having a cost of 75/25)
Thors 250mm cannon doesn't need an upgrade and gives thors an additional anti ground attack giving them basically 3 shots. (Though it takes away their anti air)

Zerg buffs:
Hydralisk move speed.
New unit the swarmhost.
New good caster unit the viper.
Ultras are finally good.
Slight muta buff. (I don't think they needed it and I don't think it helps much. Cuz either you lose them anyways or you hit and run succesfully)

Terran nerfs:
None that I would be aware of.

Zerg nerfs:
Infestor Fungal growth doesn't do bonus damage vs armored targets.
Infestor fungal growth is now a projectile and can be dodged.
Infestor's infested terrans don't get upgrades anymore.
you realize I use only 2 widow mines in this build? And 0 Medivacs when I push? Inless your an idiot and want to claim
Battle hellions and reapers are op. I went through wol in masters with still a really good winrate vs Zerg, so give me a !@#$ing break
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Posts: 3,348
Medivac speed doesn't need an upgrade.


Never had an upgrade?

Medivac still has the same costs.


How is this a buff?

Thors 250mm cannon doesn't need an upgrade and gives thors an additional anti ground attack giving them basically 3 shots. (Though it takes away their anti air)


Yeah, it doesn't need an upgrade anymore because it was removed.
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Posts: 4,510
How many free wins against zerg did you get?

BTW:
Terran buffs:
Reapers don't need an upgrade anymore.
Reapers don't need a tech lab anymore.
Reapers have still the same costs.
Tanks don't need siege mode upgrade anymore.
Tanks still have the same costs.
Medivac speed doesn't need an upgrade.
Medivac still has the same costs.
Hellion stance switch so hellions get tougher to kill.
Widow mines are another containment unit.
Widow mines are the most cost efficient unit in the game. (stealth with super high splash damage while just having a cost of 75/25)
Thors 250mm cannon doesn't need an upgrade and gives thors an additional anti ground attack giving them basically 3 shots. (Though it takes away their anti air)

Zerg buffs:
Hydralisk move speed.
New unit the swarmhost.
New good caster unit the viper.
Ultras are finally good.
Slight muta buff. (I don't think they needed it and I don't think it helps much. Cuz either you lose them anyways or you hit and run succesfully)

Terran nerfs:
None that I would be aware of.

Zerg nerfs:
Infestor Fungal growth doesn't do bonus damage vs armored targets.
Infestor fungal growth is now a projectile and can be dodged.
Infestor's infested terrans don't get upgrades anymore.


LOL that Terran list is stacked, you included dumb !@#$ like "Medivacs stayed same price", well so did your Ultras bro, wheres that in your "list"? What about the muta buff, those don't cost more?, or the Hydra?

And thors don't even have their 250mm cannons anymore.

You completely BS'ed that list man.
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Posts: 4,510
Question:

That reactored factory in your replay, do you only make those 2 mines and leave it sitting til those 2 hellions come for the push? Or were you supposed to be sort of constantly getting some use out of it?
. Yea I really need to refine the build more. I think getting an addional 2 widow mines until the armory would be good, or just an earlier armory. Regardless I'm going to try it going 1 rax fe. The reaper opening is very intensive apm wise, so I will try it with 1 rax fe.


Was thinking the same thing, but those reapers actually did a pretty good job, I think it's great so far, just refinement like the factory idleness and such.
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Posts: 1,167
What is your TvT build, and what is the response you always fear seeing? By far my toughest matchup
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Posts: 1,981
What is your TvT build, and what is the response you always fear seeing? By far my toughest matchup
. Wel I posted a replay and my tvt build on the first page, so check tha out. Basically it's 2 rax reaper into mech. And to be honest th response I fear the most is the one I don't see. I don't think I have dropped a game against a single bio player yet, and tvt is my best matchup at 60%
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Posts: 1,029
So why did you choice terran?
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Posts: 1,167
03/17/2013 03:58 PMPosted by John
What is your TvT build, and what is the response you always fear seeing? By far my toughest matchup
. Wel I posted a replay and my tvt build on the first page, so check tha out. Basically it's 2 rax reaper into mech. And to be honest th response I fear the most is the one I don't see. I don't think I have dropped a game against a single bio player yet, and tvt is my best matchup at 60%


that's sort of in line with how I have yet to win a bio vs mech TvT lol... probably going to have to at least embrance marine-tank if not full bio play to take on others Terran players
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Posts: 1,981
03/17/2013 04:13 PMPosted by Alvas
. Wel I posted a replay and my tvt build on the first page, so check tha out. Basically it's 2 rax reaper into mech. And to be honest th response I fear the most is the one I don't see. I don't think I have dropped a game against a single bio player yet, and tvt is my best matchup at 60%


that's sort of in line with how I have yet to win a bio vs mech TvT lol... probably going to have to at least embrance marine-tank if not full bio play to take on others Terran players


tanks man...are good. At least go Marine tank, or against mech marine marauder tank. Bio has a timer on it, that unless he messes up big time you lose. If he has good defense then your in trouble.
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Posts: 1,981
So why did you choice terran?


Because i like the style and the options, and i was terran in sc1 as well.
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Posts: 7,882
Congratulations on making Masters!

EDIT: I had a question but I saw it was answered. Thanks for the TvT tips!
Edited by JorgeCis on 3/17/2013 7:48 PM PDT
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Posts: 1,736
03/17/2013 12:30 PMPosted by Chaz
Also keep in mind, 9/10 players i played in diamond were WOL masters, its going to take a bit of time for things to even out. I think you will have a much easier time in tvz at least.


lol I'm getting slaughtered by Zerg xD

Edit: Honestly haven't won a TvZ yet.


Yeah neither have I. I think I've won like 1 TvZ. Though tonight I only faced one person that was really gold. Everyone one else was diamond last season. I feel bad for the real golds. It must be a nightmare on the ladder for them. I do Bomber's marine/tank build, but it doesn't seem to be that good now that every single Zerg seems to go ling/bling/muta. I just don't have the speed to split against banelings and its 1 A power is too strong.
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Posts: 1,736
How many free wins against zerg did you get?


I don't know what you're complaining about. Zerg has been really strong for a long time. The weakest point for a Zerg is the midgame and only against a Protoss all-in. With SH that's been rectified. I would say the game feels the most balanced its ever been.
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Posts: 1,981
03/18/2013 12:54 AMPosted by Rathelm


lol I'm getting slaughtered by Zerg xD

Edit: Honestly haven't won a TvZ yet.


Yeah neither have I. I think I've won like 1 TvZ. Though tonight I only faced one person that was really gold. Everyone one else was diamond last season. I feel bad for the real golds. It must be a nightmare on the ladder for them. I do Bomber's marine/tank build, but it doesn't seem to be that good now that every single Zerg seems to go ling/bling/muta. I just don't have the speed to split against banelings and its 1 A power is too strong.


to be honest im not crazy about my WOL builds, it put zergs in a comfort zone i dont want them in.

I will try and refine the build i put up, but as it is, if you have the apm, its still a REALLY strong push.
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Posts: 1,981
http://drop.sc/311067

optimized build guys.

Also did i mention this opens into marine tank perfectly, just switch one of the tech labs on the barracks over to the factory, and boom, your at standard 3 rax marine tank.

I literally have never failed to kill the zergs third with this build, always works.

They way i optimized it, i have

10 marauders
12 marines
7 hellbats
2 mines
3 reapers

Stim, Concus shells, and Combat shields at 10 minutes.

Downsides are late third and late upgrades.
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Posts: 6,974
How do you feel about the masters border looking worse than the diamond one? :3
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